Audio: ENABLE the engine (relax dead AWE-card gate) + diagnose the real silence (task #50)
User reported never hearing any audio. Root-caused: the KB "Audio: DONE" was wrong. The OpenAL playback chain IS fully implemented (device/buffers/sources; PlayNote really calls alSourcePlay), but three gaps kept it silent: 1. GATED OFF (the "no sound" root cause): BTL4Application::MakeAudioRenderer returned NULL unless the pod's AWE_FRONT/AWE_REAR AWE32-card env vars were set -- authentic 1995 pod behavior, dead on modern hardware, so the renderer was NEVER created. FIXED: default audio ON (BT_NO_AUDIO=1 restores silence; AWE vars still force-on). Verified: the OpenAL device now opens with no env vars ([audio] device OPENED). 2. Soundbank STUB: allPresets[2][100] (btstubs.cpp) is zero-init -> PRESET_isImplemented false -> 0 buffers load. Sample data exists (AUDIO1/2.RES: EnginePower/LaserAFire/...) but the event->sample map is gone (not in the decomp). STILL OPEN. 3. No triggering: the reconstructed game never creates AudioEntities on events. STILL OPEN. So the device opens but nothing loads/plays yet -- enabling real sound needs the soundbank reconstructed + the game triggers wired (a proper audio wave). Added a BT_AUDIO_LOG trace harness across L4AUDRND/L4AUDRES/L4AUDLVL. KB corrected. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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co-authored by
Claude Opus 4.8
parent
d624b9b783
commit
52440e13b0
@@ -1,3 +1,4 @@
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#include <cstdlib>
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#include "mungal4.h"
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#pragma hdrstop
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@@ -140,6 +141,7 @@ void
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if (sourceState == AL_INITIAL)
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{
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alSourcei(sourceSet.sources[i],AL_BUFFER,AL_getBuffer(info.bufferIndex));
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{ static int s_a=0; if (getenv("BT_AUDIO_LOG") && s_a++<8) DEBUG_STREAM << "[audio] SetupPatch attach bank=" << (int)bankID << " patch=" << (int)patchID << " buf=" << info.bufferIndex << "\n" << std::flush; }
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alSourcei(sourceSet.sources[i],AL_SOURCE_RELATIVE,AL_TRUE);
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AudioRenderer *render = application->GetAudioRenderer();
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@@ -188,6 +190,7 @@ void PatchLevelOfDetail::PlayNote(SourceSet sourceSet)
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if (state != AL_PLAYING)
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{
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alSourcePlay(sourceSet.sources[i]);
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{ static int s_p=0; if (getenv("BT_AUDIO_LOG") && s_p++<8) DEBUG_STREAM << "[audio] PlayNote alSourcePlay src=" << sourceSet.sources[i] << "\n" << std::flush; }
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}
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ALenum error = alGetError();
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