Net: NetTransport seam + Steam transport (Workstream C.1)
The wire moves behind NetTransport (L4NETTRANSPORT): L4NET.CPP taken from RP412 post-seam -- all ~24 Winsock call sites route through NetTransport_Get() -- with BT's 3 BT_NET_TRACE blocks re-sited onto their code anchors (they read message/packet metadata, not sockets, so no collision). Default WinsockNetTransport = the arcade/LAN TCP wire. SteamNetTransport (L4STEAMTRANSPORT, ISteamNetworkingSockets + FakeIP/ SDR) compiles under option(BT412_STEAM) (default OFF); Steamworks SDK 1.64 vendored at extern/steamworks_sdk_164. steam_appid.txt gitignored (Spacewar 480 by hand until a real AppID). Ported gConsoleLossEndsMission from RP412's APPMGR (default False = arcade re-listen). Verified: default TCP build passes full loopback MP through the seam (console -> egg msgID-3 chunks -> mesh complete -> both instances tick, net-tx/net-rx traces fire through NetTransport_Get()); BT412_STEAM=ON compiles + links against the SDK + boots solo. Live Steam session deferred to Phase 6. (Phase 4 of docs/BT412-ROADMAP.md) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -5,6 +5,13 @@
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HWND ghWnd = 0;
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// BT412: losing the console mid-mission ends it (lobby-member / marshaled
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// races -- the in-process console owns the clock, so a dropped console
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// would otherwise count up forever). Arcade -net pods leave it False and
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// re-listen for their console to return, exactly as always. Set by the
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// front end / lobby member path (Phase 5/6).
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Logical gConsoleLossEndsMission = False;
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ApplicationManager* ApplicationManager::CurrentAppManager = NULL;
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ApplicationManager::ApplicationManager(HINSTANCE hInstance, HWND hWnd, Scalar frame_rate) : Node(ApplicationManagerClassID), runningApplications(this)
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@@ -4,6 +4,11 @@
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extern HWND ghWnd;
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// BT412: when True, losing the console mid-race ends the mission (the
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// marshaled/lobby path where the in-process console owns the clock);
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// False = the arcade -net pod re-listens for its console. See APPMGR.cpp.
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extern Logical gConsoleLossEndsMission;
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class ApplicationManager : public Node
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{
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public:
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