Initial commit: bt411 -- standalone Windows BattleTech (Tesla 4.10 port)
Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.
Layout:
engine/ MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
models) + image codec; the minimal rp/ headers the audio HAL needs
game/ reconstructed BT logic + surviving-original BT source + fwd shims
+ WinMain launcher
content/ full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
docs/ format specs + reconstruction ledgers
reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
tools/ MP console emulator + map/resource scanners
One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
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#pragma once
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#include "subsystm.h"
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#include "camship.h"
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#include "controls.h"
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//##########################################################################
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//####################### CameraControlsMapper ########################
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//##########################################################################
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class CameraControlsMapper : public Subsystem
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{
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Shared Data support
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//
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public:
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static Derivation *GetClassDerivations();
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static SharedData DefaultData;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Messaging Support
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//
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public:
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enum
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{
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KeypressMessageID = Subsystem::NextMessageID,
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DirectorModeMessageID,
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IncrementCameraMessageID,
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DecrementCameraMessageID,
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CreateCameraInstanceMessageID,
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DeleteCameraInstanceMessageID,
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OutputCameraInstancesMessageID,
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NextMessageID
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};
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void KeypressMessageHandler(ReceiverDataMessageOf<ControlsKey> *message);
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void DirectorModeMessageHandler(ReceiverDataMessageOf<ControlsButton> *message);
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void IncrementCameraMessageHandler(ReceiverDataMessageOf<ControlsButton> *message);
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void DecrementCameraMessageHandler(ReceiverDataMessageOf<ControlsButton> *message);
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void CreateCameraInstanceMessageHandler(ReceiverDataMessageOf<ControlsButton> *message);
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void DeleteCameraInstanceMessageHandler(ReceiverDataMessageOf<ControlsButton> *message);
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void OutputCameraInstancesMessageHandler(ReceiverDataMessageOf<ControlsButton> *message);
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protected:
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static const HandlerEntry MessageHandlerEntries[];
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//static MessageHandlerSet MessageHandlers;
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static MessageHandlerSet& GetMessageHandlers();
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Attribute Support
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//
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public:
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enum
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{
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StickPositionAttributeID = Subsystem::NextAttributeID,
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ThrottlePositionAttributeID,
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PedalsPositionAttributeID,
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ReverseThrustAttributeID,
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DriveCameraAttributeID,
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SlideOrClampAttributeID,
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NextAttributeID
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};
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private:
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static const IndexEntry AttributePointers[];
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protected:
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//static AttributeIndexSet AttributeIndex
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static AttributeIndexSet& GetAttributeIndex();
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//
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// public attribute declarations go here
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//
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public:
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ControlsJoystick stickPosition;
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Scalar throttlePosition;
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Scalar pedalsPosition;
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ControlsButton reverseThrust;
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ControlsButton driveCamera;
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ControlsButton slideOrClamp;
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//##########################################################################
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// Model support
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//
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public:
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CameraShip* GetEntity() { return (CameraShip*)Subsystem::GetEntity(); }
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typedef void (CameraControlsMapper::*Performance)(Scalar time_slice);
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void SetPerformance(Performance performance)
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{
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Check(this);
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activePerformance = (Simulation::Performance)performance;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Construction and Destruction
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//
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protected:
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CameraControlsMapper(CameraShip *owner, int subsystem_ID, SubsystemResource *subsystem_resource, SharedData &shared_data);
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public:
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~CameraControlsMapper();
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Logical TestInstance() const;
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};
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