Initial commit: bt411 -- standalone Windows BattleTech (Tesla 4.10 port)
Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.
Layout:
engine/ MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
models) + image codec; the minimal rp/ headers the audio HAL needs
game/ reconstructed BT logic + surviving-original BT source + fwd shims
+ WinMain launcher
content/ full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
docs/ format specs + reconstruction ledgers
reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
tools/ MP console emulator + map/resource scanners
One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,157 @@
|
||||
#pragma once
|
||||
|
||||
#include "style.h"
|
||||
#include "player.h"
|
||||
#include "schain.h"
|
||||
#include "camship.h"
|
||||
#include "graph2d.h"
|
||||
#include "slot.h"
|
||||
|
||||
//##########################################################################
|
||||
//################# CameraDirector::AttachCameraShip #################
|
||||
//##########################################################################
|
||||
|
||||
class CameraDirector__AttachCameraShipMessage:
|
||||
public Player::Message
|
||||
{
|
||||
public:
|
||||
|
||||
EntityID
|
||||
cameraShipID;
|
||||
|
||||
CameraDirector__AttachCameraShipMessage(
|
||||
Receiver::MessageID message_ID,
|
||||
size_t length,
|
||||
EntityID camera_ship_ID
|
||||
):
|
||||
Entity::Message(message_ID, length),
|
||||
cameraShipID(camera_ship_ID)
|
||||
{}
|
||||
};
|
||||
|
||||
//##########################################################################
|
||||
//############################# CameraDirector #############################
|
||||
//##########################################################################
|
||||
|
||||
class CameraDirector:
|
||||
public Player
|
||||
{
|
||||
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
// Shared Data support
|
||||
//
|
||||
public:
|
||||
|
||||
static Derivation *GetClassDerivations();
|
||||
static SharedData DefaultData;
|
||||
|
||||
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
// Messaging support
|
||||
//
|
||||
public:
|
||||
friend class CameraDirector__AttachCameraShipMessage;
|
||||
|
||||
enum{
|
||||
AttachCameraShipMessageID = Entity::NextMessageID,
|
||||
NextMessageID
|
||||
};
|
||||
|
||||
typedef CameraDirector__AttachCameraShipMessage AttachCameraShipMessage;
|
||||
|
||||
void
|
||||
AttachCameraShipMessageHandler(AttachCameraShipMessage *message);
|
||||
|
||||
protected:
|
||||
static const HandlerEntry
|
||||
MessageHandlerEntries[];
|
||||
static MessageHandlerSet
|
||||
MessageHandlers;
|
||||
|
||||
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
// Simulation Support
|
||||
//
|
||||
public:
|
||||
typedef void
|
||||
(CameraDirector::*Performance)(Scalar time_slice);
|
||||
|
||||
void
|
||||
SetPerformance(Performance performance)
|
||||
{
|
||||
Check(this);
|
||||
activePerformance = (Simulation::Performance)performance;
|
||||
}
|
||||
|
||||
void
|
||||
CreateCameraShip(Scalar time_slice);
|
||||
void
|
||||
BeADirector(Scalar time_slice);
|
||||
void
|
||||
UpdateHUD(Scalar time_slice);
|
||||
|
||||
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
// Construction and Destruction Support
|
||||
//
|
||||
public:
|
||||
CameraDirector(
|
||||
MakeMessage *creation_message,
|
||||
SharedData &virtual_data = DefaultData
|
||||
);
|
||||
|
||||
static CameraDirector*
|
||||
CameraDirector::Make(CameraDirector::MakeMessage *creation_message);
|
||||
|
||||
~CameraDirector();
|
||||
|
||||
Logical
|
||||
TestInstance() const;
|
||||
|
||||
enum {
|
||||
DefaultFlags = Entity::DefaultFlags | PreRunFlag | CameraShipPlayerFlag
|
||||
};
|
||||
|
||||
static Player*
|
||||
FindPlayerByRank(int rank_to_find);
|
||||
|
||||
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
// Simulation Support Data & Functions
|
||||
//
|
||||
protected:
|
||||
|
||||
SlotOf<Entity*>
|
||||
goalEntity;
|
||||
|
||||
void
|
||||
SetGoalEntity(Entity *goal_entity)
|
||||
{
|
||||
Check(this);
|
||||
goalEntity.Remove();
|
||||
Check(goal_entity);
|
||||
goalEntity.Add(goal_entity);
|
||||
}
|
||||
|
||||
Entity*
|
||||
GetGoalEntity()
|
||||
{Check(this); return goalEntity.GetCurrent(); }
|
||||
|
||||
Scalar
|
||||
timeLeftOnPlayer;
|
||||
|
||||
CameraShip
|
||||
*cameraShip;
|
||||
|
||||
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
// HUD Support
|
||||
//
|
||||
public:
|
||||
|
||||
int
|
||||
goalPlayerIndex;
|
||||
|
||||
Logical
|
||||
displayRankingWindow;
|
||||
|
||||
Scalar
|
||||
timeDisplayed,
|
||||
timeTillDisplayed,
|
||||
displayIntervalOn,
|
||||
displayIntervalOff;
|
||||
};
|
||||
Reference in New Issue
Block a user