Initial commit: bt411 -- standalone Windows BattleTech (Tesla 4.10 port)
Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.
Layout:
engine/ MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
models) + image codec; the minimal rp/ headers the audio HAL needs
game/ reconstructed BT logic + surviving-original BT source + fwd shims
+ WinMain launcher
content/ full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
docs/ format specs + reconstruction ledgers
reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
tools/ MP console emulator + map/resource scanners
One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
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#include "munga.h"
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#pragma hdrstop
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#include "iterator.h"
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//
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//#############################################################################
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//#############################################################################
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//
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Iterator::Iterator()
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{
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}
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//
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//#############################################################################
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//#############################################################################
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//
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Iterator::~Iterator()
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{
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}
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//
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//#############################################################################
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//#############################################################################
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//
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Logical
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Iterator::TestInstance() const
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{
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return True;
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}
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//
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//###########################################################################
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// First
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//###########################################################################
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//
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void
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Iterator::First()
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{
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Fail("Iterator::First - Should never reach here");
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}
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//
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//###########################################################################
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// Last
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//###########################################################################
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//
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void
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Iterator::Last()
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{
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Fail("Iterator::Last - Should never reach here");
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}
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//
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//###########################################################################
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// Next
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//###########################################################################
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//
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void
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Iterator::Next()
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{
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Fail("Iterator::Next - Should never reach here");
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}
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//
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//###########################################################################
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// Previous
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//###########################################################################
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//
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void
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Iterator::Previous()
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{
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Fail("Iterator::Previous - Should never reach here");
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}
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//
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//###########################################################################
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// GetSize
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//###########################################################################
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//
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CollectionSize
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Iterator::GetSize()
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{
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Fail("Iterator::GetSize - Should never reach here");
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return 0;
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}
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//
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//###########################################################################
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// ReadAndNextImplementation
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//###########################################################################
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//
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void
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*Iterator::ReadAndNextImplementation()
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{
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void *item;
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if ((item = GetCurrentImplementation()) != NULL)
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{
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Next();
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}
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return item;
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}
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//
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//###########################################################################
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// ReadAndPreviousImplementation
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//###########################################################################
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//
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void
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*Iterator::ReadAndPreviousImplementation()
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{
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void *item;
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if ((item = GetCurrentImplementation()) != NULL)
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{
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Previous();
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}
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return item;
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}
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//
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//###########################################################################
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// GetCurrentImplementation
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//###########################################################################
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//
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void*
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Iterator::GetCurrentImplementation()
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{
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Fail("Iterator::GetCurrentImplementation - Should never reach here");
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return NULL;
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}
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//
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//###########################################################################
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// GetNthImplementation
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//###########################################################################
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//
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void
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*Iterator::GetNthImplementation(CollectionSize index)
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{
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CollectionSize i = 0;
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void *item;
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First();
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while ((item = GetCurrentImplementation()) != NULL)
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{
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if (i == index)
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return item;
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Next();
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i++;
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}
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return NULL;
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}
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