Initial commit: bt411 -- standalone Windows BattleTech (Tesla 4.10 port)
Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.
Layout:
engine/ MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
models) + image codec; the minimal rp/ headers the audio HAL needs
game/ reconstructed BT logic + surviving-original BT source + fwd shims
+ WinMain launcher
content/ full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
docs/ format specs + reconstruction ledgers
reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
tools/ MP console emulator + map/resource scanners
One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,490 @@
|
||||
#include "munga.h"
|
||||
#pragma hdrstop
|
||||
|
||||
#include "plug.h"
|
||||
#include "objstrm.h"
|
||||
|
||||
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Plug ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
//
|
||||
//#############################################################################
|
||||
// Plug
|
||||
//#############################################################################
|
||||
//
|
||||
Plug::Plug(ClassID class_id):
|
||||
RegisteredClass(class_id)
|
||||
{
|
||||
linkHead = NULL;
|
||||
}
|
||||
|
||||
//
|
||||
//#############################################################################
|
||||
// Plug
|
||||
//#############################################################################
|
||||
//
|
||||
Plug::Plug(PlugStream *stream):
|
||||
RegisteredClass(stream)
|
||||
{
|
||||
linkHead = NULL;
|
||||
}
|
||||
|
||||
//
|
||||
//###########################################################################
|
||||
// ~Plug
|
||||
//###########################################################################
|
||||
//
|
||||
Plug::~Plug()
|
||||
{
|
||||
while (linkHead != NULL)
|
||||
{
|
||||
Unregister_Object(linkHead);
|
||||
delete(linkHead);
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
//###########################################################################
|
||||
// TestInstance
|
||||
//###########################################################################
|
||||
//
|
||||
Logical
|
||||
Plug::TestInstance() const
|
||||
{
|
||||
if (linkHead != NULL)
|
||||
{
|
||||
Check(linkHead);
|
||||
}
|
||||
return True;
|
||||
}
|
||||
|
||||
//
|
||||
//#############################################################################
|
||||
// ReceivePlugCommand
|
||||
//#############################################################################
|
||||
//
|
||||
|
||||
// Considering removal
|
||||
#if 0
|
||||
int
|
||||
Plug::ReceivePlugCommand(
|
||||
Plug::CommandID,
|
||||
void*
|
||||
)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PlugIterator ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
//
|
||||
//#############################################################################
|
||||
// PlugIterator
|
||||
//#############################################################################
|
||||
//
|
||||
PlugIterator::PlugIterator(
|
||||
const Plug *plug,
|
||||
RegisteredClass::ClassID class_to_iterate
|
||||
)
|
||||
{
|
||||
Check(plug);
|
||||
this->plug = plug;
|
||||
classToIterate = class_to_iterate;
|
||||
currentLink = plug->linkHead;
|
||||
}
|
||||
|
||||
PlugIterator::PlugIterator(const PlugIterator &iterator)
|
||||
{
|
||||
Check(&iterator);
|
||||
plug = iterator.plug;
|
||||
classToIterate = iterator.classToIterate;
|
||||
currentLink = iterator.currentLink;
|
||||
}
|
||||
|
||||
//
|
||||
//#############################################################################
|
||||
// PlugIterator
|
||||
//#############################################################################
|
||||
//
|
||||
PlugIterator::~PlugIterator()
|
||||
{
|
||||
}
|
||||
|
||||
//
|
||||
//###########################################################################
|
||||
// TestInstance
|
||||
//###########################################################################
|
||||
//
|
||||
Logical
|
||||
PlugIterator::TestInstance() const
|
||||
{
|
||||
if (currentLink != NULL)
|
||||
{
|
||||
Check(currentLink);
|
||||
}
|
||||
return True;
|
||||
}
|
||||
|
||||
//
|
||||
//###########################################################################
|
||||
// First
|
||||
//###########################################################################
|
||||
//
|
||||
void
|
||||
PlugIterator::First()
|
||||
{
|
||||
Check(plug);
|
||||
currentLink = plug->linkHead;
|
||||
NextNode();
|
||||
}
|
||||
|
||||
//
|
||||
//###########################################################################
|
||||
// Last
|
||||
//###########################################################################
|
||||
//
|
||||
void
|
||||
PlugIterator::Last()
|
||||
{
|
||||
if (currentLink == NULL)
|
||||
{
|
||||
Check(plug);
|
||||
if ((currentLink = plug->linkHead) == NULL)
|
||||
return;
|
||||
}
|
||||
|
||||
Check(currentLink);
|
||||
while(currentLink->nextLink != NULL)
|
||||
{
|
||||
currentLink = currentLink->nextLink;
|
||||
Check(currentLink);
|
||||
}
|
||||
PreviousNode();
|
||||
}
|
||||
|
||||
//
|
||||
//###########################################################################
|
||||
// Next
|
||||
//###########################################################################
|
||||
//
|
||||
void
|
||||
PlugIterator::Next()
|
||||
{
|
||||
Check(currentLink);
|
||||
currentLink = currentLink->nextLink;
|
||||
NextNode();
|
||||
}
|
||||
|
||||
//
|
||||
//###########################################################################
|
||||
// Previous
|
||||
//###########################################################################
|
||||
//
|
||||
void
|
||||
PlugIterator::Previous()
|
||||
{
|
||||
Check(currentLink);
|
||||
currentLink = currentLink->prevLink;
|
||||
PreviousNode();
|
||||
}
|
||||
|
||||
//
|
||||
//###########################################################################
|
||||
// ReadAndNextImplementation
|
||||
//###########################################################################
|
||||
//
|
||||
void*
|
||||
PlugIterator::ReadAndNextImplementation()
|
||||
{
|
||||
if (currentLink != NULL)
|
||||
{
|
||||
Node *node;
|
||||
|
||||
Check(currentLink);
|
||||
Check(currentLink->socket);
|
||||
|
||||
node = currentLink->socket->GetReleaseNode();
|
||||
currentLink = currentLink->nextLink;
|
||||
NextNode();
|
||||
return node;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
//
|
||||
//###########################################################################
|
||||
// ReadAndPreviousImplementation
|
||||
//###########################################################################
|
||||
//
|
||||
void*
|
||||
PlugIterator::ReadAndPreviousImplementation()
|
||||
{
|
||||
if (currentLink != NULL)
|
||||
{
|
||||
Node *node;
|
||||
|
||||
Check(currentLink);
|
||||
Check(currentLink->socket);
|
||||
|
||||
node = currentLink->socket->GetReleaseNode();
|
||||
currentLink = currentLink->prevLink;
|
||||
PreviousNode();
|
||||
return node;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
//
|
||||
//###########################################################################
|
||||
// GetCurrentImplementation
|
||||
//###########################################################################
|
||||
//
|
||||
void*
|
||||
PlugIterator::GetCurrentImplementation()
|
||||
{
|
||||
if (currentLink != NULL)
|
||||
{
|
||||
Check(currentLink);
|
||||
Check(currentLink->socket);
|
||||
|
||||
return currentLink->socket->GetReleaseNode();
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
//
|
||||
//###########################################################################
|
||||
// GetSize
|
||||
//###########################################################################
|
||||
//
|
||||
#if 0
|
||||
CollectionSize
|
||||
PlugIterator::GetSize()
|
||||
{
|
||||
Link *link;
|
||||
CollectionSize count;
|
||||
|
||||
Check(plug);
|
||||
|
||||
count = 0;
|
||||
for
|
||||
(
|
||||
link = plug->linkHead;
|
||||
link != NULL;
|
||||
link = link->nextLink
|
||||
)
|
||||
{
|
||||
Check(link);
|
||||
Check(link->socket);
|
||||
if (link->socket->GetReleaseNode() != NULL)
|
||||
count++;
|
||||
}
|
||||
return count;
|
||||
}
|
||||
#else
|
||||
CollectionSize
|
||||
PlugIterator::GetSize()
|
||||
{
|
||||
CollectionSize i = 0;
|
||||
|
||||
First();
|
||||
while (GetCurrentImplementation() != NULL)
|
||||
{
|
||||
i++;
|
||||
Next();
|
||||
}
|
||||
return i;
|
||||
}
|
||||
#endif
|
||||
|
||||
//
|
||||
//###########################################################################
|
||||
// GetNthImplementation
|
||||
//###########################################################################
|
||||
//
|
||||
#if 0
|
||||
void*
|
||||
PlugIterator::GetNthImplementation(
|
||||
CollectionSize index
|
||||
)
|
||||
{
|
||||
Link *link;
|
||||
CollectionSize count;
|
||||
|
||||
Check(plug);
|
||||
|
||||
count = 0;
|
||||
for
|
||||
(
|
||||
link = plug->linkHead;
|
||||
link != NULL;
|
||||
link = link->nextLink
|
||||
)
|
||||
{
|
||||
Check(link);
|
||||
if (count == index) {
|
||||
currentLink = link;
|
||||
|
||||
Check(currentLink);
|
||||
Check(currentLink->socket);
|
||||
|
||||
return currentLink->socket->GetReleaseNode();
|
||||
}
|
||||
count++;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
#else
|
||||
void*
|
||||
PlugIterator::GetNthImplementation(
|
||||
CollectionSize index
|
||||
)
|
||||
{
|
||||
CollectionSize i = 0;
|
||||
void *item;
|
||||
|
||||
First();
|
||||
while ((item = GetCurrentImplementation()) != NULL)
|
||||
{
|
||||
if (i == index)
|
||||
return item;
|
||||
Next();
|
||||
i++;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
#endif
|
||||
|
||||
//
|
||||
//###########################################################################
|
||||
// NextNode
|
||||
//###########################################################################
|
||||
//
|
||||
void
|
||||
PlugIterator::NextNode()
|
||||
{
|
||||
while (currentLink != NULL)
|
||||
{
|
||||
Node *node;
|
||||
|
||||
Check(currentLink);
|
||||
Check(currentLink->socket);
|
||||
if ((node = currentLink->socket->GetReleaseNode()) != NULL)
|
||||
{
|
||||
Check(node);
|
||||
if (
|
||||
node->GetClassID() == classToIterate ||
|
||||
classToIterate == RegisteredClass::NullClassID
|
||||
)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
currentLink = currentLink->nextLink;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
//
|
||||
//###########################################################################
|
||||
// PreviousNode
|
||||
//###########################################################################
|
||||
//
|
||||
void
|
||||
PlugIterator::PreviousNode()
|
||||
{
|
||||
while (currentLink != NULL)
|
||||
{
|
||||
Node *node;
|
||||
|
||||
Check(currentLink);
|
||||
Check(currentLink->socket);
|
||||
if ((node = currentLink->socket->GetReleaseNode()) != NULL)
|
||||
{
|
||||
Check(node);
|
||||
if (
|
||||
node->GetClassID() == classToIterate ||
|
||||
classToIterate == RegisteredClass::NullClassID
|
||||
)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
currentLink = currentLink->prevLink;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
//
|
||||
//###########################################################################
|
||||
// Remove
|
||||
//###########################################################################
|
||||
//
|
||||
void
|
||||
PlugIterator::Remove()
|
||||
{
|
||||
Link *old_link;
|
||||
|
||||
Check(currentLink);
|
||||
|
||||
old_link = currentLink;
|
||||
currentLink = currentLink->nextLink;
|
||||
|
||||
Unregister_Object(old_link);
|
||||
delete old_link;
|
||||
}
|
||||
|
||||
//
|
||||
//#############################################################################
|
||||
// SendNodeCommand
|
||||
//#############################################################################
|
||||
//
|
||||
int
|
||||
PlugIterator::SendNodeCommand(
|
||||
NodeCommandID node_command,
|
||||
void *info
|
||||
)
|
||||
{
|
||||
int ret;
|
||||
Node *node;
|
||||
|
||||
First();
|
||||
while ((node = (Node *)GetCurrentImplementation()) != NULL)
|
||||
{
|
||||
Check(node);
|
||||
if ((ret = node->ReceiveNodeCommand(node_command, info)) != 0)
|
||||
return ret;
|
||||
Next();
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
//
|
||||
//###########################################################################
|
||||
// RemoveSocket
|
||||
//###########################################################################
|
||||
//
|
||||
void
|
||||
PlugIterator::RemoveSocket(Socket *socket)
|
||||
{
|
||||
Link *link;
|
||||
|
||||
Check(socket);
|
||||
Check(plug);
|
||||
for
|
||||
(
|
||||
link = plug->linkHead;
|
||||
link != NULL;
|
||||
link = link->nextLink
|
||||
)
|
||||
{
|
||||
Check(link);
|
||||
if (link->GetSocket() == socket)
|
||||
{
|
||||
currentLink = link->nextLink;
|
||||
Unregister_Object(link);
|
||||
delete link;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user