Initial commit: bt411 -- standalone Windows BattleTech (Tesla 4.10 port)
Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.
Layout:
engine/ MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
models) + image codec; the minimal rp/ headers the audio HAL needs
game/ reconstructed BT logic + surviving-original BT source + fwd shims
+ WinMain launcher
content/ full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
docs/ format specs + reconstruction ledgers
reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
tools/ MP console emulator + map/resource scanners
One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,256 @@
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#include "munga.h"
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#pragma hdrstop
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#include "socket.h"
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Socket ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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//#############################################################################
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// Socket
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//#############################################################################
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//
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Socket::Socket(Node *node)
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{
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socketsNode = node;
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// Warn(socketsNode == NULL);
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}
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//
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//#############################################################################
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// ~Socket
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//#############################################################################
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//
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Socket::~Socket()
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{
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}
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//
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//#############################################################################
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// TestInstance
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//#############################################################################
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//
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Logical
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Socket::TestInstance() const
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{
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return True;
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}
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//
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//#############################################################################
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// AddImplementation
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//#############################################################################
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//
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void
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Socket::AddImplementation(Plug*)
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{
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Fail("Socket::AddImplementation - Should never reach here");
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SocketIterator ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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//#############################################################################
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//#############################################################################
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//
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SocketIterator::SocketIterator(Socket *socket)
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{
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this->socket = socket;
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}
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//
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//#############################################################################
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//#############################################################################
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//
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SocketIterator::~SocketIterator()
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{
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}
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//
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//#############################################################################
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// TestInstance
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//#############################################################################
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//
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Logical
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SocketIterator::TestInstance() const
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{
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return True;
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}
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//
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//#############################################################################
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// Remove
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//#############################################################################
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//
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void
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SocketIterator::Remove()
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{
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Fail("SocketIterator::Remove - Should never reach here");
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}
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//
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//#############################################################################
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// IsPlugMember
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//#############################################################################
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//
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Logical
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SocketIterator::IsPlugMember(
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Plug *find_plug
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)
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{
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Plug *plug;
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First();
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while ((plug = ReadAndNextPlug()) != NULL)
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{
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Check(plug);
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if (plug == find_plug)
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return True;
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}
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return False;
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}
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//
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//#############################################################################
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// RemovePlug
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//#############################################################################
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//
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void
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SocketIterator::RemovePlug(
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Plug *find_plug
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)
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{
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Plug *plug;
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Check(find_plug);
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First();
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while ((plug = GetCurrentPlug()) != NULL)
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{
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Check(plug);
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if (plug == find_plug)
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{
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Remove();
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return;
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}
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Next();
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}
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}
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//
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//#############################################################################
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// DeletePlugs
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//#############################################################################
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//
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void
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SocketIterator::DeletePlugs(Logical defeat_release_node)
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{
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Plug *plug;
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Node *save_release_node;
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if (defeat_release_node)
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{
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Check(socket);
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save_release_node = socket->GetReleaseNode();
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socket->SetReleaseNode(NULL);
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}
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First();
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while ((plug = ReadAndNextPlug()) != NULL)
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{
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Unregister_Object(plug);
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delete plug;
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}
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#if 0
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while ((plug = GetCurrentPlug()) != NULL)
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{
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Unregister_Object(plug);
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delete plug;
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}
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#endif
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if (defeat_release_node)
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{
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Check(socket);
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socket->SetReleaseNode(save_release_node);
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}
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}
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//
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//#############################################################################
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// SendPlugCommand
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//#############################################################################
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//
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// Considering removal
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#if 0
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int
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SocketIterator::SendPlugCommand(
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Plug::CommandID plugCommand,
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void *info
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)
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{
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int ret;
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Plug *plug;
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First();
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while ((plug = GetCurrentPlug()) != NULL)
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{
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Check(plug);
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if (
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(ret = plug->ReceivePlugCommand(plugCommand, info)) !=
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IteratorFunctionNullReturn
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)
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return ret;
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Next();
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}
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return IteratorFunctionNullReturn;
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}
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#endif
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//
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//#############################################################################
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// RunIteratorFunction
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//#############################################################################
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//
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// Considering removal
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#if 0
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int
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SocketIterator::RunIteratorFunction(
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IteratorFunction iteratorFunction,
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void *info
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)
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{
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int ret;
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Plug *plug;
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Check_Pointer(iteratorFunction);
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First();
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while ((plug = GetCurrentPlug()) != NULL)
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{
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Check(plug);
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if (
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(ret = (*iteratorFunction)(plug, info)) !=
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IteratorFunctionNullReturn
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)
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return ret;
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Next();
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}
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return IteratorFunctionNullReturn;
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}
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#endif
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//
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//#############################################################################
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// InsertImplementation
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//#############################################################################
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//
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void
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SocketIterator::InsertImplementation(Plug*)
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{
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//
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// Should never reach here
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//
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Fail("SocketIterator::InsertImplementation - Should never reach here");
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}
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