Initial commit: bt411 -- standalone Windows BattleTech (Tesla 4.10 port)
Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.
Layout:
engine/ MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
models) + image codec; the minimal rp/ headers the audio HAL needs
game/ reconstructed BT logic + surviving-original BT source + fwd shims
+ WinMain launcher
content/ full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
docs/ format specs + reconstruction ledgers
reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
tools/ MP console emulator + map/resource scanners
One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,311 @@
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#include "munga.h"
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#pragma hdrstop
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#include "spooler.h"
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#include "filestrm.h"
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//#############################################################################
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//############################## SpoolFile ################################
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//#############################################################################
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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SpoolFile::SpoolFile(
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void *stream_start,
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size_t stream_size,
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size_t initial_offset
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):
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MemoryStream(stream_start, stream_size, initial_offset)
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{
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spoolState = Empty;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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SpoolFile::SpoolFile(SpoolFile& spool):
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MemoryStream(
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spool.streamStart,
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spool.streamSize,
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spool.GetBytesUsed()
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)
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{
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spoolState = spool.spoolState;
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Verify(spoolState == Playing);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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SpoolFile::~SpoolFile()
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{
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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void
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SpoolFile::SaveAs(const char *file_name)
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{
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FileStream output(file_name, True);
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size_t length = GetBytesUsed();
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output << length;
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Rewind();
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output.WriteBytes(GetPointer(), length);
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output.Close();
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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void
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SpoolFile::Read(const char *file_name)
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{
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FileStream input(file_name);
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if (!input.IsFileOpened())
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{
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spoolState = Empty;
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return;
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}
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//
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//-------------------------------
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// Figure out how big the file is
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//-------------------------------
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//
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size_t spool_size = 0;
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input >> spool_size;
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if (spool_size > GetBytesRemaining() || !spool_size)
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{
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spoolState = Empty;
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}
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//
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//-----------
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// Read it in
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//-----------
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//
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else
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{
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input.ReadBytes(streamStart, spool_size);
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streamSize = spool_size;
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Rewind();
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spoolState = Stored;
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}
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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void
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SpoolFile::SpoolPacket(NetworkPacket *packet)
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{
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Check(this);
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Check_Pointer(packet);
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//
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//-------------------------------------------------------------------------
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// Check to see if we are out of spool space. For now, if it happens, just
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// die
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//-------------------------------------------------------------------------
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//
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int length =
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packet->messageData.messageLength + sizeof(NetworkPacketHeader);
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int remaining = GetBytesRemaining();
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if (remaining < length)
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{
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DEBUG_STREAM << "Error: Spool file ran out of memory!\n" << std::flush;
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PostQuitMessage(AbortExitCodeID);
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}
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//
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//-----------------------------------------------------
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// Copy into the memory stream, and advance the pointer
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//-----------------------------------------------------
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//
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Mem_Copy(GetPointer(), packet, length, remaining);
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AdvancePointer(length);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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NetworkPacket*
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SpoolFile::NextPacket()
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{
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Check(this);
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//
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//--------------------------------------------------------------------------
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// Check to see if anything is left in the spool. If only a partial message
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// remains, die from an error
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//-------------------------------------------------------------------------
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//
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if (!GetBytesRemaining())
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{
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return NULL;
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}
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NetworkPacket *packet = (NetworkPacket*)GetPointer();
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int length =
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packet->messageData.messageLength + sizeof(NetworkPacketHeader);
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if (GetBytesRemaining() < length)
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{
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DEBUG_STREAM << "Error: Partial packet in spool file!\n" << std::flush;
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PostQuitMessage(AbortExitCodeID);
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return NULL;
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}
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//
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//-----------------------------------------------------
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// Copy into the memory stream, and advance the pointer
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//-----------------------------------------------------
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//
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AdvancePointer(length);
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return (NetworkPacket*)GetPointer();
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}
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//#############################################################################
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//################# MissionReviewApplicationManager #####################
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//#############################################################################
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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MissionReviewApplicationManager::MissionReviewApplicationManager(
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HINSTANCE hInstance,
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HWND hWnd,
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Scalar frame_rate,
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int spool_count,
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size_t spool_size
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):
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ApplicationManager(hInstance, hWnd, frame_rate)
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{
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//
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//--------------------------------------------------------
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// Allocate the space for the spool files and buffer table
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//--------------------------------------------------------
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//
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spoolCount = spool_count;
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spoolSize = spool_size;
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spoolBuffers = new char* [spoolCount];
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Register_Pointer(spoolBuffers);
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spoolFiles = new SpoolFile* [spoolCount];
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Register_Pointer(spoolFiles);
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//
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//--------------------------------------------------------
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// Allocate each spool buffer, and initial the spool files to none
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//--------------------------------------------------------
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//
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for (int i=0; i<spoolCount; ++i)
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{
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spoolBuffers[i] = new char[spoolSize];
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Register_Pointer(spoolBuffers[i]);
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spoolFiles[i] = new SpoolFile(spoolBuffers[i], spoolSize);
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Register_Object(spoolFiles[i]);
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}
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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MissionReviewApplicationManager::~MissionReviewApplicationManager()
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{
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for (int i=0; i<spoolCount; ++i)
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{
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if (spoolFiles[i])
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{
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Unregister_Object(spoolFiles[i]);
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delete spoolFiles[i];
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}
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Unregister_Pointer(spoolBuffers[i]);
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delete spoolBuffers[i];
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}
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Unregister_Pointer(spoolFiles);
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delete spoolFiles;
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Unregister_Pointer(spoolBuffers);
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delete spoolBuffers;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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SpoolFile*
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MissionReviewApplicationManager::GetEmptySpoolFile()
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{
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for (int i=0; i<spoolCount; ++i)
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{
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if (spoolFiles[i]->spoolState == SpoolFile::Empty)
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{
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spoolFiles[i]->spoolState = SpoolFile::Spooling;
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return spoolFiles[i];
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}
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}
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Fail("No spool files available!");
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return NULL;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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SpoolFile*
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MissionReviewApplicationManager::GetStoredSpoolFile(CString spoolFileName)
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{
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for (int i=0; i<spoolCount; ++i)
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{
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if (spoolFiles[i]->spoolState == SpoolFile::Empty)
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{
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spoolFiles[i]->Read(spoolFileName);
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if (spoolFiles[i]->spoolState == SpoolFile::Stored)
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{
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spoolFiles[i]->spoolState = SpoolFile::Playing;
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return spoolFiles[i];
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}
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return NULL;
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}
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}
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return NULL;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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void
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MissionReviewApplicationManager::StoreSpoolFile(SpoolFile *spool_file)
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{
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for (int i=0; i<spoolCount; ++i)
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{
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if (spoolFiles[i] == spool_file)
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{
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Verify(spoolFiles[i]->spoolState == SpoolFile::Spooling);
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spoolFiles[i]->spoolState = SpoolFile::Stored;
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struct tm newtime;
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__int64 ltime;
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// get local time
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_time64(<ime);
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// get UTC time
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_gmtime64_s(&newtime, <ime);
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char filename[2056];
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sprintf(filename, "SPOOLS\\%.4i_%.2i_%.2i_%.2i%.2i%.2i.spl", newtime.tm_year + 1900, newtime.tm_mon + 1, newtime.tm_mday, newtime.tm_hour, newtime.tm_min, newtime.tm_sec);
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spoolFiles[i]->SaveAs(filename);
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// now copy the new file over to last.spl
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CopyFileA(filename, "last.spl", FALSE);
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spoolFiles[i]->Rewind();
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return;
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}
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}
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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void
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MissionReviewApplicationManager::ReleaseSpoolFile(SpoolFile *spool_file)
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{
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for (int i=0; i<spoolCount; ++i)
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{
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if (spoolFiles[i] == spool_file)
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{
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Verify(spoolFiles[i]->spoolState != SpoolFile::Spooling);
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spoolFiles[i]->spoolState = SpoolFile::Empty;
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spoolFiles[i]->Rewind();
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return;
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}
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}
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}
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Block a user