Initial commit: bt411 -- standalone Windows BattleTech (Tesla 4.10 port)
Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.
Layout:
engine/ MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
models) + image codec; the minimal rp/ headers the audio HAL needs
game/ reconstructed BT logic + surviving-original BT source + fwd shims
+ WinMain launcher
content/ full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
docs/ format specs + reconstruction ledgers
reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
tools/ MP console emulator + map/resource scanners
One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
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#include "munga.h"
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#pragma hdrstop
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#include "time.h"
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//#############################################################################
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//########################### System Clock ##############################
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//#############################################################################
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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void SystemClock::TogglePause()
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{
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//
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//--------------------------------------------------------------------
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// If the clock is currently paused, figure out how long it was paused
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// and add that to the pause delay
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//--------------------------------------------------------------------
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//
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if (timer.pauseStart)
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{
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timer.pauseTime += GetRTC() - timer.pauseStart;
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timer.pauseStart = 0;
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}
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else
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{
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//--------------------------------------------------------
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// Otherwise, start pausing by marking what time it is now
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//--------------------------------------------------------
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timer.pauseStart = GetRTC();
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}
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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volatile Time& Now()
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{
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static Time result;
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//
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//-------------------------------------------------
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// If we are in pause mode, return the paused clock
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//-------------------------------------------------
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//
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if (SystemClock::timer.pauseStart)
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{
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result = SystemClock::timer.pauseStart;
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}
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else
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{
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//----------------------------------------------------------------
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// Otherwise, return the timer minus the amount of pause time lost
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//----------------------------------------------------------------
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result = SystemClock::GetRTC() - SystemClock::timer.pauseTime;
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}
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return result;
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}
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double HiResNow()
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{
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return SystemClock::GetHiRes();
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}
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__int64 HiResNowTicks()
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{
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return SystemClock::GetHiResTicks();
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}
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__int64 HiResCounterFreq()
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{
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return SystemClock::perfCounterFreq;
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}
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//#############################################################################
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//############################### Time ##################################
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//#############################################################################
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Time Time::Null(SystemClock::timer);
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#if defined(USE_SIGNATURE)
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int Is_Signature_Bad(const volatile Time *)
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{
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return false;
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}
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#endif
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//
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//#############################################################################
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//#############################################################################
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//
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Logical Time::TestInstance() const volatile
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{
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return true;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Time functions ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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//#############################################################################
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//#############################################################################
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//
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void Convert_From_Ascii(const char *str, Time *time)
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{
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Check_Pointer(str);
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Check_Signature(time);
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Scalar seconds;
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seconds = atof(str);
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*time = seconds;
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Check(time);
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}
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#if defined(TEST_CLASS)
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#include "time.tcp"
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#endif
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