Audio Phase 4c (AUDIO_FIDELITY F17/F19): impact scaling + the authored footstep feed
F17 CollisionSpeed (binary id 24 @0x4B4): real member captured as |worldLinearVelocity| when the contact accumulator arms (0->1) -- the authored AttackVolume [0.9,1] / Brightness [0.7,1] scales over impact speed [0,25] now make harder hits sound louder and brighter. ReduceButton (id 46 @0x340): real watchable member (the keyboard rig never presses it). UnstablePercentage stays deferred: its sway/overspeed model @0x3F0 is the known gyro-ledger gap (live writer unexported); binding without the model would be a stand-in. F19 footstep feed (the invention is dead, long live the authored chain): new [motionscalecfg/motiontrigcfg] traces recovered the authored configs -- EVERY motion watcher extracts |linearMotion| (motionValue=3); the footstep volume mixer is fed by LocalAcceleration [0,10] -> ctl100 (per-stride kick) + LocalVelocity [0,0.6] -> ctl101 (0.4 base while moving). The port never wrote Mover::localAcceleration, so ctl100 read 0 and the old mech2.cpp step-intensity broadcast (patch-sniffing, invented curve) fought the live authored scale. Now: localAcceleration.linear = d(published velocity)/dt -- EXACTLY the binary's derivation ((avgVel - prev)/avgDt into +0x1e4, part_012.c:15186-15195) -- and the broadcast is REMOVED. Regression (30s, walk throttle): stable; footfalls deliver through the wholly-authored chain with per-stride VARYING gains (0.61/0.72/0.62 -- real step dynamics, impossible under the old constant-curve invention). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -880,6 +880,14 @@ protected:
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Scalar distanceToMissile; // 0x38 DistanceToMissile (FLT_MAX = none)
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int incomingLockNext; // accumulator (missiles OR into it)
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Scalar distanceToMissileNext; // accumulator (missiles MIN into it)
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// (AUDIO_FIDELITY F17) CollisionSpeed (binary id 24 @0x4B4): |impact
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// velocity| captured when the contact accumulator arms (0->1) -- the
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// authored AttackVolume [0.9,1] / Brightness [0.7,1] scales over
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// impact speed [0,25] read it, so impacts scale with how hard you hit.
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// ReduceButton (id 46 @0x340): the pod cab's REDUCE button; a real,
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// watchable member -- the keyboard rig simply never presses it.
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Scalar collisionSpeed; // 0x18 CollisionSpeed
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int reduceButton; // 0x2e ReduceButton
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// --- raw / engine-shim members touched by the ctor slice -------------
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void *vtable; // installed Mech vtable ptr
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