Audio: footsteps arrive on the FIRST stride -- the 10-20 s warm-up bug
User report: footfalls silent for the first 10-20 s of every mission (all
mechs), then solid. Root cause was three interlocking layers, each measured
with timestamped traces:
1. The authored footstep volume chain (LocalAcceleration [0,10]->ctl100 +
LocalVelocity [0,0.6]->ctl101 through authored N=30/N=15
AudioControlSmoothers, fill 0) hangs off the SOURCE's watcher chain
(scale watches smoother watches mixer watches source), and an idle
source's chain executes only at Start attempts -- one smoother sample
per stride.
2. Each hop is frame-gated (AudioComponent::ExecuteWatchers,
DefaultAudioFrameDelay), so any burst collapses to one execution.
3. The transient drop gate (vol < 0.3, AUDREND) rejected every Start while
the smoother average crawled up 1/30th per attempt -> ~25 dropped strides
before the first audible step, then per-frame execution while playing
kept it warm forever ("solid after that").
Fixes (engine-level, each documented in place):
- AudioScaleOf<T>::Execute now sends EVERY poll (scales are continuous
value-feeders; the base bitwise change-gate -- Motion::operator== is
memcmp -- froze on our deterministic gait math, where the original's
noisy physics floats never bit-repeated. Triggers/matchers keep the
change gate: their semantics are edge-based).
- Component/AudioComponent::PrimeWatchers(passes): recursive, GATE-FREE
watcher pump; AUDREND runs 30 passes on every transient Start request so
the authored smoothers evaluate at their true steady state before the
drop gate reads the volume.
- localAcceleration derives via the binary's exact structure: 15-sample
ring buffers of the raw position derivative + dt (ctor part_012.c:9836,
derive :15169-15195), in the PerformAndWatch tail so it runs every frame.
- AttributeWatcherOf::GrabCurrentValue private -> protected (the scale
override calls it).
Verified (30 s walk from cold start): drops 25 -> 3 (the survivors are
authentic quiet-stride gating: first gentle strides at vol ~0.28 vs the 0.3
gate), footfalls deliver from the first stride, 43 delivered with live
per-stride gain variation. Diag traces added: [accwatch]/[fsscale]/
[smooth]/[smoothcfg]/[motionscalecfg] + timestamps on DROP/volset.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.8
parent
a8f14e1c24
commit
a11a697824
@@ -856,6 +856,11 @@ AudioControlSmoother::AudioControlSmoother(
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MemoryStream_Read(stream, &initial_fill_value);
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audioControlAverage.SetSize(number_of_samples, initial_fill_value);
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if (getenv("BT_ATTRBIND_LOG")) { static int s_sm=0; if (s_sm++<40)
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DEBUG_STREAM << "[smoothcfg] this=" << (void*)this << " ctlID=" << (int)control_ID
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<< " samples=" << (int)number_of_samples << " fill=" << initial_fill_value
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<< "\n" << std::flush; }
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AudioControlSmootherX(
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audio_component,
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entity,
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@@ -955,6 +960,14 @@ void
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{
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audioControlAverage.Add(control_value);
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if (getenv("BT_AUDIO_SPATIAL")) { static int s_sa=0;
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if ((controlID == 100 || controlID == 101) && s_sa++ < 3000)
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DEBUG_STREAM << "[smooth] t=" << (GetTickCount() % 1000000)
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<< " this=" << (void*)this << " ctl=" << (int)controlID
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<< " in=" << control_value
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<< " avg=" << audioControlAverage.CalculateOlympicAverage()
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<< "\n" << std::flush; }
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Check(audioComponentSocket.GetCurrent());
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audioComponentSocket.GetCurrent()->ReceiveControl(
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controlID,
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@@ -463,6 +463,29 @@ void
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}
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}
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//
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//#############################################################################
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//#############################################################################
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//
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void
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AudioComponent::PrimeWatchers(int passes)
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{
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Check(this);
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for (int pass = 0; pass < passes; ++pass)
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{
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ChainIteratorOf<Component*> iterator(&audioWatcherSocket);
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Component *component;
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while ((component = iterator.ReadAndNext()) != NULL)
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{
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Check(component);
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// recurse gate-free: an AudioComponent child (mixer/smoother/
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// splitter) pumps ITS chain; an attribute watcher re-reads +
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// re-sends. One pass per level keeps total work = passes x chain.
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component->PrimeWatchers(1);
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}
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}
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}
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//
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//#############################################################################
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//#############################################################################
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@@ -454,6 +454,14 @@ public:
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void
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ExecuteWatchers();
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// (task #50, AUDIO_FIDELITY F19) gate-free watcher pump for the transient
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// cold-start prime: ExecuteWatchers above is frame-gated
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// (DefaultAudioFrameDelay), so N calls in one tick collapse to one.
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// Recurses through the watcher CHAIN (source <- mixer <- smoother <-
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// scale), each hop gate-free.
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virtual void
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PrimeWatchers(int passes);
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void
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Execute();
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@@ -194,6 +194,19 @@ void
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else
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{
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audio_source_priority = audio_source->GetAudioSourcePriority();
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// (task #50, AUDIO_FIDELITY F19) COLD-START PRIME: an idle source's own
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// watcher socket only executes at Start attempts, so its authored
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// AudioControlSmoothers (footstep volume: N=30/15, fill 0) warmed ONE
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// sample per attempt -- and the transient drop gate below (vol < 0.3)
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// rejected the first ~25 footfalls (~10-20 s of silent steps) before
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// the average could cross the gate. On a Start request, pump the
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// source's watchers a full smoother window so the volume chain is
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// evaluated at its true steady state; the smoother keeps its authored
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// smoothing role for live variation once the source is playing.
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if (message->controlID == StartAudioControlID)
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{
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audio_source->PrimeWatchers(30);
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}
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audio_source_volume_scale = audio_source->CalculateSourceVolumeScale();
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if (getenv("BT_AUDIO_SPATIAL")) { static int s_vs=0; if ((s_vs++ % 120)==0)
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DEBUG_STREAM << "[spatial] request src=" << (void*)audio_source
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@@ -227,7 +240,8 @@ void
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)
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{
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if (getenv("BT_AUDIO_SPATIAL")) { static int s_dr=0; if (s_dr++<40)
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DEBUG_STREAM << "[spatial] DROP transient start src=" << (void*)audio_source
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DEBUG_STREAM << "[spatial] DROP transient start t=" << (GetTickCount() % 1000000)
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<< " src=" << (void*)audio_source
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<< " vol=" << audio_source_volume_scale
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<< " (below threshold " << LowAudioVolumeThreshold << ")\n" << std::flush; }
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#ifdef LAB_ONLY
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@@ -445,6 +445,30 @@ public:
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);
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~AudioScaleOf();
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//
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//--------------------------------------------------------------------
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// Execute -- scales send EVERY poll (task #50, AUDIO_FIDELITY F19).
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//
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// The base watcher gate is a BITWISE compare (Motion::operator== is
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// memcmp) that existed to skip truly static values. In the original,
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// scale-watched attributes (velocities, accelerations, temperatures)
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// were noisy physics floats that practically changed every poll, so
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// scales streamed per-poll values into their authored consumers -- the
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// footstep AudioControlSmoothers (N=30/15, fill 0) are SIZED for that
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// cadence. Our reconstruction's math can be deterministic (the gait
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// integrator lands on bit-identical derived values during smooth
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// acceleration), which froze the gate and starved the smoothers (the
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// 10-20 s footstep warm-up). Sending unconditionally restores the
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// original's practical behavior; triggers/matchers keep the change
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// gate (their semantics are edge-based).
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//--------------------------------------------------------------------
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//
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void
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Execute()
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{
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GrabCurrentValue();
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}
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//
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//--------------------------------------------------------------------
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// BuildFromPage
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@@ -648,6 +672,13 @@ template <class T> void
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if (getenv("BT_AUDIO_SPATIAL") && control_value <= 0.0f) {
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static int s_sc=0; if (s_sc++<400)
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DEBUG_STREAM << "[spatial] scale->0 attrPtr=" << (void*)attributePointer << " comp=" << (void*)audioComponentSocket.GetCurrent() << " raw=" << current_value << " ctlID=" << (int)controlID << " ctl=" << control_value << " aB=[" << attributeValueBoundary1 << "," << attributeValueBoundary2 << "]" << " cB=[" << controlValueBoundary1 << "," << controlValueBoundary2 << "]\n" << std::flush; }
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if (getenv("BT_AUDIO_SPATIAL") && (controlID == 100 || controlID == 101)) {
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static int s_fs2=0; if (s_fs2++<2000)
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DEBUG_STREAM << "[fsscale] t=" << (GetTickCount() % 1000000)
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<< " attrPtr=" << (void*)attributePointer
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<< " comp=" << (void*)audioComponentSocket.GetCurrent()
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<< " ctl" << (int)controlID << " raw=" << current_value
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<< " out=" << control_value << "\n" << std::flush; }
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audioComponentSocket.GetCurrent()->ReceiveControl(
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controlID,
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control_value
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@@ -11,6 +11,17 @@ public:
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virtual void Execute();
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// (task #50, AUDIO_FIDELITY F19) gate-free watcher pump for the audio
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// transient cold-start prime. Default: run Execute() N times (attribute
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// watchers re-read + re-send each pass). AudioComponent overrides it to
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// RECURSE through its watcher chain, bypassing the per-component
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// audio-frame gate that otherwise collapses the passes to one.
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virtual void PrimeWatchers(int passes)
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{
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for (int pass = 0; pass < passes; ++pass)
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Execute();
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}
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static Derivation *GetClassDerivations();
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static SharedData DefaultData;
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+16
-1
@@ -156,14 +156,18 @@ private:
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void
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InitializeCurrentValue();
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protected:
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//
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//-----------------------------------------------------------------------
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// GrabCurrentValue
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// GrabCurrentValue -- protected (task #50): AudioScaleOf's per-poll
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// Execute override calls it directly (see AUDWTHR.h).
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//-----------------------------------------------------------------------
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//
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void
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GrabCurrentValue();
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private:
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//
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//-----------------------------------------------------------------------
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// DumpValue
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@@ -273,6 +277,17 @@ template <class T> void
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DEBUG_STREAM << "[fswatch] poll#" << s_fsp << " cur=" << (int)*(int*)¤tValue
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<< " mem=" << *(int*)attributePointer << "\n" << std::flush;
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}
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extern void *g_btAccelAddr; // DIAG: poll-vs-change split on the accel attr
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if ((void*)attributePointer == g_btAccelAddr) {
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static long s_ap=0, s_ac=0;
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int changed = !(currentValue == *(T*)attributePointer);
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if (changed) ++s_ac;
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if ((++s_ap % 120)==0 || (changed && (s_ac % 30)==0))
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DEBUG_STREAM << "[accwatch] t=" << (GetTickCount() % 1000000)
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<< " poll#" << s_ap << " changes=" << s_ac
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<< " memY=" << ((float*)attributePointer)[1]
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<< " curY=" << ((float*)¤tValue)[1] << "\n" << std::flush;
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}
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}
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if (!(currentValue == *(T*)attributePointer))
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{
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