MP live-play wave: collision economy, missiles, radar transform, panel polarity, comm ticker
The interactive 2-node playtest wave -- every fix decomp-grounded and live-verified: COLLISION ECONOMY (the ram one-shot): StaticBounce mutates worldLinearVelocity per contact and ProcessCollisionList walks EVERY touched solid per frame; with 2007 terrain-as-solids the reflections compounded x4-x40 within one frame and a walking bump one-shot a pristine mech for 112,375 pts (62-pt authentic economy). Fix: frameEntryWorldVelocity restore per contact (damage always priced at the real approach speed -- all the binary's physics ever saw); Mech::Reset zeroes the mover motion (respawn = teleport); [collide-tx]/[mp-hdlr] telemetry. Gotcha #16 (engine-facility drift class). MISSILES: peer-visible salvos (the launcher record extension carries a salvo counter + aim point; ForceUpdate actually enqueues it -- the dirty flag alone never serialized), the authentic arc (authored MuzzleVelocity vector + the Seeker's 200m/0.1/300 loft + gain-4 steering, decoded from @004beae4/@004bef78), world-impact bursts (rounds detonate on cave geometry instead of phasing through), contact-only damage (flight-cap expiry = fizzle, no more teleport damage), live re-lead, and ballistic (unguided) shells for autocannons. projweap's stale BTPushProjectile extern (the /FORCE signature trap, gotcha #6 corollary) crashed the Avatar's first AFC100 shot -- fixed + sweep rule recorded. RADAR: two transcription bugs made the scope permanently empty -- FUN_0040b244 is the affine INVERSE (not a copy) and FUN_0040adec writes ONLY the 3x3 rotation (never the translation); worldToView now Invert(view) built rotation-first. CulturalIcons sorted out of the moving grid (the phantom red pips were map props), visible-radius culls on all three draw passes, live pip verified at |delta| x ppm px. Gotcha #17 (verify the FUN_ body, not its call shape). WEAPON PANELS (the frozen-dial hunt): the binary's *(subsystem+0x40) means FAILED -- the recon's 'operating' name was backwards, inverting the destroyed-X lamps, the panel look, the children enable and the ready-lamp gate (which had NEVER executed). Polarity chain corrected end-to-end (failedState, fed by real damage saturation). Root cause of the freezes: MFD page-mode gating -- the dev composite shows ALL pages at once, so off-page dials legitimately stopped; under BT_DEV_GAUGES the 15 page-plane bits stay active (the exclusive secondary trio untouched). The SEH gauge guard now names its kills; repaint-heal resets the incremental arc after panel repaints; [panel]/[arc] probes added. COMM/SCORE: MessageBoard LIVE (the engine already shipped the whole Player__StatusMessage queue; wired the binary's one producer -- the kill branch, victim's name, 6s -- plus the consumer bridge and a lazy source bind); MP DEATHS counted via the observed-death tally (each node scores every pilot from locally observed events, the same model as the KILLS credit) and the -2/-1 engine seed clamped for display. DEV UX: node-tagged window titles (-net port), gauge panel reworked (1320x480, true 4:3 MFD cells, the portrait secondary UNROTATED upright, linear filtering, BT_GAUGE_SCALE), fixed close spawns via BT_SPAWN_XZ, Boreas flies an Avatar (first second-chassis live outing). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Fable 5
parent
dd27238ceb
commit
bb795e2805
@@ -1001,6 +1001,13 @@ void
|
||||
void
|
||||
MessageBoard::Execute()
|
||||
{
|
||||
// FEED LIVE (2026-07-12): the binary's SetSource binder has no recovered
|
||||
// caller, so trackedMech stayed NULL and the board never drew. The board
|
||||
// is the LOCAL cockpit's ticker -- bind the viewpoint mech lazily (the
|
||||
// same fallback the subsystem cluster uses, :226). The message resolve
|
||||
// itself reads the mission player's queue regardless.
|
||||
if (trackedMech == NULL && application != NULL)
|
||||
trackedMech = (Entity *)application->GetViewpointEntity();
|
||||
if (trackedMech == NULL) // binary gate :3949
|
||||
return;
|
||||
|
||||
@@ -1030,11 +1037,11 @@ void
|
||||
}
|
||||
}
|
||||
|
||||
// --- sender name cell (:3983-4009). STRUCTURAL SIMPLIFICATION (marked): the binary
|
||||
// tracks the previous name ENTITY pointer at 0x9c and erases it via +0x1e0->App+0xc8;
|
||||
// here previousNameId is a bool (0/1). Functionally identical while DEFERRED (name
|
||||
// always NULL); RESTORE the entity-pointer tracking + erase branch when the feed goes live.
|
||||
int nameState = (nameBitmap != NULL) ? 1 : 0;
|
||||
// --- sender name cell (:3983-4009). The binary tracks the previous name
|
||||
// ENTITY pointer at 0x9c; with the feed LIVE (2026-07-12) we track the
|
||||
// resolved BITMAP pointer -- same change-detection granularity (a new
|
||||
// victim = a different prebuilt raster), no entity re-deref.
|
||||
int nameState = (int)(size_t)nameBitmap;
|
||||
if (nameState != previousNameId)
|
||||
{
|
||||
localView.MoveToAbsolute(0x80, 0); // vtbl+0x24 (name cell x=128)
|
||||
|
||||
Reference in New Issue
Block a user