From cc4819e59e2d203c64ad0053c72368aac7c18eb6 Mon Sep 17 00:00:00 2001 From: arcattack Date: Sun, 5 Jul 2026 21:10:33 -0500 Subject: [PATCH] =?UTF-8?q?CLAUDE.md:=20fix=20the=20=C2=A710=20intro=20bui?= =?UTF-8?q?ld=20path=20to=20bt411?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-Authored-By: Claude Opus 4.8 (1M context) --- CLAUDE.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/CLAUDE.md b/CLAUDE.md index 5a6e6c5..6740a9f 100644 --- a/CLAUDE.md +++ b/CLAUDE.md @@ -637,9 +637,9 @@ VPX/IG board DOSBox can't emulate; bypassing it = the shim work anyway. ## 10. Combat bring-up — `btl4.exe` runs a single-player loop ⭐ (this is the live front) -The reconstructed BT (`C:\git\nick-games\btbuild` → `run\btl4.exe`) now boots, renders the cavern world -+ a skinned Blackhawk, and runs a **drive → animate → target → fire → damage → destroy** loop. The -remaining work is making each link *authentic* (reconstructed from the binary), not bringing the link up. +The reconstructed BT (`C:\git\bt411` → `build\Debug\btl4.exe`, run via `run\run.cmd`) now boots, renders +the cavern world + a skinned Blackhawk, and runs a **drive → animate → target → fire → damage → destroy** +loop. The remaining work is making each link *authentic* (reconstructed from the binary), not bringing it up. Companion ledgers: `docs/RECONCILE.md` (running findings), `docs/BT_SOURCE_STATUS.md` (missing-file map), memory files `bt-combat-bringup`, `reconstruction-no-standins`.