docs: record oneOfSeveralPixInt (increment 5) + update remaining-widget list
GAUGE_COMPOSITE.md + CLAUDE.md: add the OneOfSeveral/oneOfSeveralPixInt button- lamp reconstruction to the done list; narrow the remaining widgets to map (radar marquee), PlayerStatus, vehicleSubSystems, plus the follow-ups to make the duck/searchlight buttons dynamic (extend the Mech table to 0x37 + a Searchlight table). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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Claude Opus 4.8
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@@ -711,13 +711,15 @@ gap slots uninitialized and `Find` strcmps EVERY slot → a published table MUST
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`NextAttributeID`; fill gaps with a shared read-only pad member.** Done: **HeatSink table** (`CurrentTemperature`
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→ Heat readout shows 77), **Mech table** (dense prefix 0x15..0x21, `LinearSpeed` → SPEED readout shows ~225),
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**vertBar** (coolant bars; x87 pixel math recovered by disassembly), **segmentArcRatio** (speed arc; thin subclass
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of engine `SegmentArc`). **Base primitives `numeric`/`numericSpeed`/`digitalClock`/`rankAndScore` are ENGINE
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(L4GAUGE.cpp) — only need the data; `vertBar`/`segmentArcRatio`/`oneOfSeveralPixInt`/`map`/`PlayerStatus`/
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of engine `SegmentArc`), and **oneOfSeveralPixInt** (the button-state lamps — reconstructed the whole OneOfSeveral
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strip-selector family + PixMap8 blit path). **Base primitives `numeric`/`numericSpeed`/`digitalClock`/`rankAndScore`
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are ENGINE (L4GAUGE.cpp) — only need the data; `vertBar`/`segmentArcRatio`/`oneOfSeveralPixInt`/`map`/`PlayerStatus`/
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`vehicleSubSystems` are BT-specific (reconstruct + register).** Technique added: `tools/disas2.py <VA> <len>`
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(recover FPU math Ghidra drops — `FUN_004dcd94`=round, `FUN_004dcd00`=fabs) + `tools/vtdump.py <vtVA> <n>`
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(find a vtable override the assert-anchored decomp didn't export). REMAINING: `oneOfSeveralPixInt`/`map`/
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`PlayerStatus`/`vehicleSubSystems` (task #13) + the aggregate HeatSink-bank `AmbientTemperature` (`#if 0`'d 0xBBE)
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+ the Reservoir `coolantCapacity` shadow.
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(find a vtable override the assert-anchored decomp didn't export). REMAINING: `map` (radar — the marquee, needs the
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Mech table extended to 0x31 + a Sensor table + the `MapDisplay` renderer), `PlayerStatus`, `vehicleSubSystems`
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(task #13) + the aggregate HeatSink-bank `AmbientTemperature` (`#if 0`'d 0xBBE) + the Reservoir `coolantCapacity`
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shadow + making the duck/searchlight buttons dynamic (extend the Mech table to 0x37 + a Searchlight table).
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**Alternate route considered:** run original `btrel410.exe` under DOSBox — **blocked**: it needs the
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VPX/IG board DOSBox can't emulate; bypassing it = the shim work anyway.
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