Audio Phase 1 (AUDIO_FIDELITY F3/F4/F10/F15/F18/F20 + KB): the quick wins
F3 distance: alDistanceModel(AL_NONE); restored the commented authored distance multiply in Dynamic3D::CalculateSourceVolumeScale, added the same override to Static3D, dropped the (now inert) AL_MAX_DISTANCE writes. Far battle audio follows the authored knee/rolloff curve again, and the volume cull / voice steal / ducking chains are distance-aware. F4 volume law: AL_GAIN = volume_scale^2 at all 3 per-frame sites (Direct/ Dyn3D/Static3D) -- the GM CC7 squared curve; linear was ~+6 dB at mids. F10 doppler: alDopplerFactor(0) (AL's model ran wrong constants + sign- inverted velocity: approaching sources pitched DOWN); the AUTHORED dopplerCents (AUDIO.INI range/speed-of-sound model, decomp-proven consumer part_008.c:7466) now adds into the Dynamic3D pitch chain. F15 ConfigureActivePress: published at the MechSubsystem BASE (binary id 2, descriptor @0x50de5c -> +0x110); renamed the misnamed vitalSubsystemIndex member (the weapon ConfigureMappables handler already drives it 0/-1). Removed the invented Sensor/Myomers duplicates and RESTORED their byte- exact layouts (0x328/0x358 allocs + asserts). MechWeapon's pinned-id pad absorbed the +1 chain shift -- which matches the binary's own numbering. F18 cook-off warning: AmmoBin FireCountdownStarted -> the existing cookOffArmed @0x18C (binary table @0x512600); the countdown klaxon can fire. F20 zoom blip: L4MechControlsMapper publishes TargetRangeExponent -> the live @0x1a4 zoom member (own table chained to MechControlsMapper). KB: replaced the bogus divisionParameters+0x10 rate read with SystemClock::GetTicksPerSecond() (FUN_0044e19c is GetFrameRate -- original audio frames were CLOCK TICKS). Regression (35s drive+fire): stable; ConfigureActivePress binds real on all 9 subsystems (idle -1, zero pad redirects); FireCountdownStarted + TargetRangeExponent bind live members; attrnull 53 -> 41; chirp still dead; footfalls still fire (gain now correctly squared). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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Claude Opus 4.8
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@@ -95,8 +95,15 @@ void
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}
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headEntitySocket.Add(entity);
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alDistanceModel(AL_LINEAR_DISTANCE);
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alDopplerFactor(0.3f);
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// FIDELITY (AUDIO_FIDELITY.md F3/F10): the engine computes the AUTHORED
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// distance-attenuation curve (AUDIO.INI amplitude_rolloff knee/exponent ->
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// AudioLocation::distanceVolumeScale) and the authored doppler-cents model.
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// Disable OpenAL's own models so they can't double-apply / fight them:
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// AL_LINEAR_DISTANCE made far battle audio fade to zero on a straight line
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// (-6 dB vs authored at 300u), and AL doppler ran with the wrong constants
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// AND a sign-inverted velocity feed (approaching sources pitched DOWN).
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alDistanceModel(AL_NONE);
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alDopplerFactor(0.0f);
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#if 0
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//
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