Audio Phase 1 (AUDIO_FIDELITY F3/F4/F10/F15/F18/F20 + KB): the quick wins
F3 distance: alDistanceModel(AL_NONE); restored the commented authored distance multiply in Dynamic3D::CalculateSourceVolumeScale, added the same override to Static3D, dropped the (now inert) AL_MAX_DISTANCE writes. Far battle audio follows the authored knee/rolloff curve again, and the volume cull / voice steal / ducking chains are distance-aware. F4 volume law: AL_GAIN = volume_scale^2 at all 3 per-frame sites (Direct/ Dyn3D/Static3D) -- the GM CC7 squared curve; linear was ~+6 dB at mids. F10 doppler: alDopplerFactor(0) (AL's model ran wrong constants + sign- inverted velocity: approaching sources pitched DOWN); the AUTHORED dopplerCents (AUDIO.INI range/speed-of-sound model, decomp-proven consumer part_008.c:7466) now adds into the Dynamic3D pitch chain. F15 ConfigureActivePress: published at the MechSubsystem BASE (binary id 2, descriptor @0x50de5c -> +0x110); renamed the misnamed vitalSubsystemIndex member (the weapon ConfigureMappables handler already drives it 0/-1). Removed the invented Sensor/Myomers duplicates and RESTORED their byte- exact layouts (0x328/0x358 allocs + asserts). MechWeapon's pinned-id pad absorbed the +1 chain shift -- which matches the binary's own numbering. F18 cook-off warning: AmmoBin FireCountdownStarted -> the existing cookOffArmed @0x18C (binary table @0x512600); the countdown klaxon can fire. F20 zoom blip: L4MechControlsMapper publishes TargetRangeExponent -> the live @0x1a4 zoom member (own table chained to MechControlsMapper). KB: replaced the bogus divisionParameters+0x10 rate read with SystemClock::GetTicksPerSecond() (FUN_0044e19c is GetFrameRate -- original audio frames were CLOCK TICKS). Regression (35s drive+fire): stable; ConfigureActivePress binds real on all 9 subsystems (idle -1, zero pad redirects); FireCountdownStarted + TargetRangeExponent bind live members; attrnull 53 -> 41; chirp still dead; footfalls still fire (gain now correctly squared). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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co-authored by
Claude Opus 4.8
parent
05cb3f5549
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fc7f311771
@@ -89,11 +89,29 @@ static const StatusNameEntry StatusNameTable[] =
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//#############################################################################
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// Shared Data Support
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//
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// ConfigureActivePress -> the +0x110 session flag (AUDIO_FIDELITY.md F15).
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const MechSubsystem::IndexEntry
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MechSubsystem::AttributePointers[]=
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{
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ATTRIBUTE_ENTRY(MechSubsystem, ConfigureActivePress, configureActivePress) // id 2 @0x110
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};
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MechSubsystem::AttributeIndexSet&
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MechSubsystem::GetAttributeIndex()
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{
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static MechSubsystem::AttributeIndexSet attributeIndex(
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ELEMENTS(MechSubsystem::AttributePointers),
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MechSubsystem::AttributePointers,
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Simulation::GetAttributeIndex()
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);
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return attributeIndex;
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}
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MechSubsystem::SharedData
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MechSubsystem::DefaultData(
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&MechSubsystem::ClassDerivations,
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ReconMessageHandlers,
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ReconAttributeIndex,
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MechSubsystem::GetAttributeIndex(),
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MechSubsystem::StateCount
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);
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@@ -132,7 +150,7 @@ MechSubsystem::MechSubsystem(
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criticalReference = 0; // this[0x42]
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collisionCriticalHitWeight = 0; // this[0x43]
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printSimulationState = 0; // this[0x41]
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vitalSubsystemIndex = -1; // this[0x44]
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configureActivePress = -1; // this[0x44] configure-session idle
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damageZone = (ReconDamageZone *)new DamageZone(this, 0); // this[0x38] = FUN_0041de1c(new 0x160, this, 0)
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}
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@@ -162,7 +180,7 @@ MechSubsystem::MechSubsystem(
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controlDestination = 0; // this[0x3a]=param_6 (ctor pass-through;
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controlMessageID = 0; // this[0x3b]=param_7 weapons override -- task #6)
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resource = subsystem_resource; // this[0x3c]
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vitalSubsystemIndex = -1; // this[0x44]
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configureActivePress = -1; // this[0x44] configure-session idle
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vitalSubsystem = (subsystem_resource->vitalSubsystemIndex == 1); // res+0x48==1
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BindName(refCount, subsystem_resource->videoObjectName); // res+0x4c
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