Commit Graph
3 Commits
Author SHA1 Message Date
arcattackandClaude Opus 4.8 16f5f545ce gauge-complete P4b: AggregateHeatSink 0xBBE -> HeatSink/AmbientTemperature bound (last config NULL cleared)
The 0xBBE heat-sink BANK was built as a plain HeatSink, so the numeric-R
cockpit gauge binding HeatSink/AmbientTemperature (L4GAUGE.CFG:4552) had
no publisher -> the LAST unresolved config attribute.

Reconstruct AggregateHeatSink : HeatSink (ctor @4ae8d0, own GUID 0x50e590),
byte-exact + static_assert-locked (heatSinkCount@0x1D0, ambientTemperature
@0x1D4=300, helper@0x1D8 0xC link node, sizeof 0x1E4 == factory alloc @9993).
Publish HeatSinkCount + AmbientTemperature via a dense-prefix attribute table
chained to HeatSink::NextAttributeID (shared HeatSink table unchanged, so
CoolantMass/CoolantCapacity keep resolving). Move CreateHeatSinkBankSubsystem
into heatfamily_reslice.cpp (needs the class def) and build the real class at
factory case 0xBBE; mech.cpp unchanged.

DELIBERATE DEVIATION (documented in the class): keep the base HeatSinkSimulation
the HeatSink ctor installs; do NOT reimplement the authentic Performance @4ae73c
-- it derefs a raw self+0xE0 -> [+0x158] that does not map in our compiled layout
(AV/NaN, and runs for EVERY mech), and ambientTemperature is a frozen constant so
the gauge reads 300 either way. Authentic relaxation model deferred.

Verified: [attr] HeatSink/AmbientTemperature OK; all 50 config attribute
bindings resolve (0 NULL); no every-mech crash; combat TARGET DESTROYED,
FIRED #41+, un-regressed.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-07 20:10:11 -05:00
arcattackandClaude Opus 4.8 1356870e56 P7: byte-exact re-base of the CORE heat leaf (HeatSink/Condenser/Reservoir/Generator/Myomers)
The reconstruction modeled the binary's shared alarm/connection types with undersized
stand-ins, sliding every field above them low (the 72-byte auxScreenNumber gap). Fix the
foundational heat-leaf classes byte-exact + static_assert-lock them, from the ctor decomp:

Shared types corrected:
  * SubsystemConnection 4 -> 0xC  (binary link node FUN_004af9cf; FUN_00417ab4 derefs +8)
  * GaugeAlarm54 = 0x54           (real AlarmIndicator FUN_0041b9ec; STATUS level at +0x14,
                                   so subsystem+0x184 == heatAlarm+0x14 == GetLevel())
    WatcherGaugeAlarm now typedefs GaugeAlarm54 (Watcher branch locks stay valid).

Byte-exact + locked (ctor-verified):
  * HeatSink   heatEnergy@0x158 linkedSinks@0x164 heatAlarm@0x170 resource@0x1C4
               pendingHeat@0x1C8, sizeof 0x1D0  (@004adda0)
  * Condenser  valveState@0x1D0 condenserAlarm@0x1DC  (@004ae568)
  * Reservoir  reservoirAlarm@0x1D0 ... squirtEfficiency@0x22C, sizeof 0x230  (@4aef78)
  * Generator  stateAlarm@0x1FC, sizeof 0x250  (@004b225c)
  * Myomers    phantom moverConnection tail removed (fits 0x358)

Three systemic bug classes fixed (added to the checklist in CLAUDE.md / HARD_PROBLEMS.md):
  * alias field    - a subclass member re-declaring an inherited slot the ctor reuses
                     (Condenser refrigerationOutput==massScale@0x160; Reservoir
                     coolantCapacity==thermalCapacity@0x128) -> use the inherited name
  * alarm-interior - a value read at alarm+0x14 modeled as a separate member
                     (HeatSink heatState@0x184, Reservoir injectActive@0x1e4)
                     -> route to alarm.GetLevel()
  * phantom field  - a member past the object end (Generator shortFlag@0x25C is really
                     *(owner+0x190)+0x25c the msg-manager, @004b0efc; Myomers
                     moverConnection@0x110 a write-only base slot) -> remove it

Heat conduction now reads the REAL heatEnergy=1.34e7 (not garbage); combat DESTROYED-in-8,
0 crashes, heapcheck-clean through construction.

REMAINING (measured; a distinct larger task): making PoweredSubsystem byte-exact grows it
+0x98 and cascades into MechWeapon/Emitter/PPC/Sensor/Myomers -- all model the 0x54
AlarmIndicator with 4-byte ReconAlarm / 8-byte HeatAlarm stand-ins and are short +
phantom-tailed; retyping without byte-exacting them overflows the Emitter alloc (heap
corruption). PoweredSubsystem kept on HeatAlarm(8) stand-ins (marked) pending a
subsystem-tree ALARM UNIFICATION. See docs/HARD_PROBLEMS.md P7.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-07 09:47:37 -05:00
arcattackandClaude Opus 4.8 7b7d465e5e Initial commit: bt411 -- standalone Windows BattleTech (Tesla 4.10 port)
Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.

Layout:
  engine/   MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
            work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
            models) + image codec; the minimal rp/ headers the audio HAL needs
  game/     reconstructed BT logic + surviving-original BT source + fwd shims
            + WinMain launcher
  content/  full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
  docs/     format specs + reconstruction ledgers
  reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
  tools/    MP console emulator + map/resource scanners

One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 21:03:40 -05:00