Commit Graph
2 Commits
Author SHA1 Message Date
arcattackandClaude Opus 4.8 34aaa7dda4 gauge wave P3: wire the combat scoring feed (KILLS tracks combat)
The Comm roster + score gauges read 0 for 4 independent reasons (none was handler
logic -- the BTPlayer ScoreMessage/VehicleDead/ScoreInflicted handlers were already
reconstructed).  Mapped by the scoring-feed-decode workflow; fixed all 4:

- NO PRODUCER: combat only dispatched Entity::TakeDamageMessage, never a scoring
  message.  Added producers (btplayer.cpp bridges, called from mech4.cpp): per-hit
  ScoreInflicted at the beam (:2171) + projectile (:831) damage dispatch -> SCORE;
  KillScore at the TARGET-DESTROYED edge (:2198) -> KILLS.  senderMechID = the
  VICTIM (so the local player is credited via the !=our-mech branch, not the
  suicide-negate branch); dispatched to application->GetMissionPlayer().
- CROSS-FAMILY MECH OFFSETS: MECH_OWNING_PLAYER/TONNAGE/DAMAGE_BIAS read raw binary
  offsets (garbage in our 0x638 Mech).  MECH_OWNING_PLAYER -> Entity::GetPlayerLink()
  (NULL for the ownerless dummy); tonnage/bias stubbed 1.0/0.0 (bring-up).
- NULL scenarioRole: the BTMission role registry has no WinTesla analog, so every
  award path NULL-deref'd.  CalcInflictedScore returns the neutral (damage+bias)
  when scenarioRole==0; DamageReceived guarded.
- NULL-owner dummy: the KillScore sender-owner increment + StatusMessage now guard
  GetPlayerLink() (the dummy has none) so a solo kill credits only the local player.
- DATABINDING: the PilotList read KILLS/DEATHS at raw offsets (pilot+0x27c/+0x200)
  that don't match our compiled layout -> silent 0.  Repointed to the compiled
  members via bridges (BTPilotKills/BTPilotDeaths -> BTPlayer::GetKillCount/GetDeaths).
  ⚠ ROOT-CAUSE of the empty scoreboard: the PilotList SELECT-TARGET highlight did a
  raw-offset deref (*(local+0x284) objectiveMech, then *(tgt+0x190)) that AV'd on our
  layout -- caught silently by the SEH GuardedExecute, aborting Execute BEFORE the
  KILLS/DEATHS draw.  Replaced with BTPilotIsSelected (accessors + GetPlayerLink).
- SCORE persistence: PlayerSimulation's 10s flush zeroed currentScore (the binary's
  console delta); now only flushes/zeros when a console host exists (solo keeps the
  running score for the gauge + CalcRanking).

Verified DBASE+dev gauges (BT_SCORE_LOG): SCORE climbs +5.83/hit -> 164; on the
kill KILLS 0->1, and the Comm roster RENDERS KILLS=1 (screenshot).  No crash.
Follow-ups (noted): DEATHS=1 is a pre-existing spawn/respawn-handshake artifact
(not from the producers -- the dummy's GetPlayerLink is NULL so no VehicleDead is
posted; confirmed killCount=1 not 2); RANK=-1 is CalcRanking's non-scoring mark
(Plasma serial surface, invisible on dev); MP VehicleDead/tonnage/role registry
remain per the plan.  Diagnostics kept: BT_SCORE_LOG.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-07 19:03:38 -05:00
arcattackandClaude Opus 4.8 7b7d465e5e Initial commit: bt411 -- standalone Windows BattleTech (Tesla 4.10 port)
Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.

Layout:
  engine/   MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
            work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
            models) + image codec; the minimal rp/ headers the audio HAL needs
  game/     reconstructed BT logic + surviving-original BT source + fwd shims
            + WinMain launcher
  content/  full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
  docs/     format specs + reconstruction ledgers
  reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
  tools/    MP console emulator + map/resource scanners

One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 21:03:40 -05:00