TASK #6 -- the pod's in-cockpit weapon regrouping, fully reconstructed and
live-verified (hold-configure -> tap fire button -> toggle membership ->
release-commit):
- MechWeapon handlers id 9 ConfigureMappables @004b9550 / id 10 ChooseButton
@004b95b8 (binary table @0x511860; the old "Myomers fns" mislabel swept)
+ the GetMessageHandlers() accessor chain through Emitter/ProjectileWeapon/
MissileLauncher/GAUSS/PPC (empty per-class sets swallowed dispatch).
- Mapper vtable truth: +0x38 EnterConfiguration / +0x3C ExitConfiguration /
+0x40,+0x44 AddOrErase evt/dir. No "secondary vtable @0050f498", no
"CreateTemporaryEventMappings" virtual (RP-name drift; swept incl CLASSMAP).
L4 Enter/Exit rebuilt complete: StartMappableButtonsConfigure (the
NonMapping 0x10000 <-> Mapping 0x8000 mode flip + the gauge's active-weapon
latch) + the held-button re-arm + the 4 fire-button temp maps; only the RIO
mapper implements the toggle (Thrustmaster no-ops = can't regroup).
- MechSubsystem +0xE8/+0xEC corrected to controlDestination/controlMessageID
(ex hostEntity/subsystemId2 mislabel); MechWeapon ctor defaults the
destination to &fireImpulse (@004b99a8).
- ConfigMapGauge state loop reconstructed (PE-recovered DAT_00518eb4 table;
buttonGroup GetMapState sampler -- the "needs ModeManager" guard rationale
was wrong). Finding [T1]: the shipped binary NEVER enables this gauge (no
SetColor caller) -- authentically dormant; BT_CONFIGMAP=1 is the dev enable.
- Dev harness: HOLD 'G' opens the session (BT_CONFIG_SLOT picks the weapon);
BT_CONFIG_TEST scripts a headless verify. @004afbc4 corrected to its real
Fail-trap body (the guessed AddOrErase(NULL) body would corrupt groups).
- Bonus [T1]: the binary MechWeapon ATTRIBUTE table has ELEVEN entries
(PercentDone..WeaponState) -- "TriggerState is the only one" was wrong.
TASK #11 -- the user-reported live-play regressions (both real bugs):
- PHANTOM FIRE: the mech4 bring-up shot block painted an explosion at the
victim on its OWN 0.3s cadence whenever fire was held -- desynced once the
authentic recharges landed. Retired (the real impact visual flows from
each discharge via the messmgr SubmitExplosion).
- WEAPON BRICKING (the "cuts out" bug): the Loading->Loaded snap window
(+-0.01 around seekV) assumes the pod's LOCKED 60 fps; one port dt-spike
jumps it, the byte-verified >1.0 clamp (_DAT_004ba830=0) zeroes readiness,
and the weapon sticks in Loading at level ~10000 forever (observed live).
Fixed with pod-frame (1/60s) sub-stepping of the binary's own Loading tick
-- also fixes the I^2R integral over-heating generators on big steps.
NEW GOTCHA CLASS recorded: reconstruction-gotchas #12 (frame-pacing trap).
- Duty-cycle measured (max-rate autofire): generators equilibrate in the
degradation band (recharge stretch ~3.5-4.4x), the FailureHeat breaker
never trips solo, PPCs sustain ~11.8-damage full-charge fire. The slow
kill pacing and recharge gaps are the AUTHENTIC heat economy; the pilot's
counters (this regrouping UI, generator reassignment, coolant valves) are
the reconstruction queue.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Mark SegmentArc270 (recharge dial) and BitMapInverseWipe::Execute (LeakGauge) done;
refine the remaining follow-up list with the honest blocker/scope for each (seek
plot blocked on attribute + sampler; eject wipe needs a new base; secondary lamp/
counter raw reads = the heat-leaf-branch re-base; ConfigMapGauge overlay needs the
ModeManager).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Mark the engineering-screen cluster-panel system complete in the spec + CLAUDE.md
§10. Render-verified (BT_DEV_GAUGES_DOCK): 7 authentic panels build + draw --
SENSOR CLUSTER, MYOMERS, ER MED LASER RANGE 500M x3, PPC RANGE 500M x2 -- with bar
gauges, recharge dials, and lamps; 0 crashes, combat un-regressed. Records that
the aux-screen blocker resolved cleanly via the PoweredSubsystem bridge (the fields
were already populated; no MechSubsystem core re-base was needed) and lists the
non-blocking follow-ups.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Reverse-engineered the vehicleSubSystems config primitive end to end (Ghidra
headless, all ~28 functions). It is NOT a widget: it is the engineering-screen
(MFD) subsystem-panel system. Its Make (FUN_004cbaf0) is a per-subsystem factory
that builds a SubsystemCluster-family status panel onto one of 12 auxiliary MFD
positions, dispatching on subsystem classID (HeatSink/Myomer/Energy/Ballistic
clusters). The whole cluster family (base + 5 subclasses) + 4 btl4gau2 sub-gauges
(CoolingLoop/PowerSource/ScalarBarGauge/ConfigMapGauge) are declared in btl4gau2.hpp
but not reconstructed.
BLOCKER: the Make reads base subsystem fields subsystem[0x1dc] (aux-screen position),
[0x1e4]/[0x1e0]/[0x224] that our MechSubsystem reconstruction (ends 0x114) does not
have or populate -- so the panels render nothing until the core subsystem layout is
extended + populated from the resource parse, which touches the working combat/heat
subsystem code (regression risk). Checkpointed at full spec pending go/no-go on the
large core-touching implementation.
- docs/VEHICLE_SUBSYSTEMS.md: complete reconstruction spec (dispatch table, geometry
table, class family map, sub-gauge inventory, engine-primitive reuse, the blocker,
the Phase-1/Phase-2 plan).
- reference/ghidra_scripts/DecompVSS.java: headless address-list decompiler (reusable
for any function the assert-anchored exporter skipped).
- CLAUDE.md: record the finding in the gauge-widget notes.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>