btfx:firesmoke1_scr_tex 0x30000002 30 10 3 0 3 0 2 1 5 1 -2 4 -2 2.0 0.9 1.9 1 -0.001 0 0 1 0 0 1 0.5 0.1 0.1 0.70 0.30 0.10 2.00 0.00 0.00 0.00 0.50 0.50 0.20 0.00 1.00 0.00 0.00 0.00 0.50 -2.30 -1.10 -1.00 0.00 0.00 0.00 0.00 0.00 -2.00 -1.00 -0.60 0.00 0.00 0.00 0.00 0.00 0 0 6 2 format of psfx file is (NO BLANK LINES UNTIL END!) %s texture %d identifier %d maximum_issue %f release_period %f rate %f px %f py %f pz %f pv %f velx %f vely %f velz %f velxv %f velyv %f velzv %f rad %f radv %f exp %f expv %f dexp %f dexpv %f accelx %f accely %f accelz %f accelxv %f accelyv %f accelzv %f atten %f attenv %f sRi %f sGi %f sBi %f sAi %f sRiv %f sGiv %f sBiv %f sAiv %f sRo %f sGo %f sBo %f sAo %f sRov %f sGov %f sBov %f sAov %f eRi %f eGi %f eBi %f eAi %f eRiv %f eGiv %f eBiv %f eAiv %f eRo %f eGo %f eBo %f eAo %f eRov %f eGov %f eBov %f eAov %f color_warp %f alpha_warp %f duration %f durationv NOTE top 4 bits of identifier control immunity next 4 bits set 'do dots' if any bits are set see sparks.pfx for a dotty one