//===========================================================================// // File: btmssn.hpp // // Project: BattleTech // // Contents: Implementation Details for missions // //---------------------------------------------------------------------------// // Date Who Modification // // -------- --- ---------------------------------------------------------- // // 04/07/95 ECH Initial coding. // // 09/12/95 JM added scenario // //---------------------------------------------------------------------------// // Copyright (C) 1995, Virtual World Entertainment, Inc. // // All Rights reserved worldwide // // This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL // //===========================================================================// #if !defined(BTMSSN_HPP) # define BTMSSN_HPP # if !defined(MISSION_HPP) # include # endif //########################################################################## //########################### BTMission ################################ //########################################################################## class BTMission : public Mission { public: enum { NoviceMode = 0, StandardMode, VeteranMode, ExpertMode, ExperienceLevelModeCount }; protected: Enumeration experienceLevel; CString roleName; CString teamName; Logical advancedDamageOn; Scalar missionTemperature; CString patchName; public: BTMission( NotationFile *notation_file, ResourceFile *resources ); ~BTMission(); void SetPlayerData(NotationFile *notation_file); CString GetRoleName() const { Check(this); return roleName; } CString GetTeamName() const { Check(this); return teamName; } const CString GetPatchName() {Check(this); return patchName;} const Scalar GetMissionTemperature() {Check(this); return missionTemperature;} const Enumeration ExperienceLevel() {Check(this); return experienceLevel;} const Logical AdvancedDamageOn() {Check(this); return advancedDamageOn;} }; #endif