//===========================================================================// // File: txttores.cpp // // Project: Resource Tools // // Author: Jerry Edsall // // Purpose: Program to convert Notation files to MUNGA .res files. // //---------------------------------------------------------------------------// // Copyright (c) 1995 Virtual World Entertainment, Inc. // // All rights reserved worldwide. // // This unpublished source code is PROPRIETARY and CONFIDENTIAL. // //===========================================================================// #include "bt.hpp" #if !defined(BTTOOL_HPP) # include "bttool.hpp" #endif #if !defined(FILEUTIL_HPP) # include #endif #if !defined(MECH_HPP) # include "mech.hpp" #endif #if !defined(BTPLAYER_HPP) # include "btplayer.hpp" #endif #if !defined(PROJTILE_HPP) # include "projtile.hpp" #endif #if !defined(MISSILE_HPP) # include "missile.hpp" #endif #if !defined(BTTEAM_HPP) # include "btteam.hpp" #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Logical BTTool::CreateMakeMessage( const char* class_name, Entity::MakeMessage *creation_message, NotationFile *model_file, const ResourceDirectories *directories ) { if (!stricmp(class_name,"MechClassID")) { Mech::CreateMakeMessage( (Mech::MakeMessage*)creation_message, model_file, directories ); return True; } else if (!stricmp(class_name, "BTTeamClassID")) { BTTeam::CreateMakeMessage( (BTTeam::MakeMessage*)creation_message, model_file, directories ); return True; } return ApplicationTool::CreateMakeMessage( class_name, creation_message, model_file, directories ); } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // void BTTool::CreateModelResource( ModelData &model_resources, const char *model_class, ResourceFile *resource_file, const char *model_name, NotationFile *model_file, const ResourceDirectories *directories ) { if (!stricmp(model_class, "MechClassID")) { #if 0 strcpy(ops_file_data, ops_name); strcat(ops_file_data, "::Standard::Vehicle::"); strcat(ops_file_data, model_name ); strcpy(ops_file_page, ops_name); strcat(ops_file_page, "::Standard::VehicleList"); ops_file->AppendEntry(ops_file_page, "vehicle", ops_file_data); ops_file->SetEntry(ops_file_data, "tag", model_name ); ops_file->SetEntry(ops_file_data, "classID", "BTVh"); ops_file->AppendEntry(ops_file_data, NULL, (char *)NULL); #endif model_resources.gameResourceID = Mech::CreateModelResource( resource_file, model_name, model_file, directories ); model_resources.subsystemResourceID = Mech::CreateSubsystemStream( resource_file, model_name, model_file, directories ); model_resources.damageZoneResourceID = Mech::CreateDamageZoneStream( resource_file, model_name, model_file, directories ); model_resources.skeletonResourceID = Mech::CreateSkeletonStream( resource_file, model_name, model_file, directories ); model_resources.explosionTableResourceID = Mech::CreateExplosionTableStream( resource_file, model_name, model_file, directories ); } else if (!stricmp(model_class, "ProjectileClassID")) { model_resources.gameResourceID = Projectile::CreateModelResource( resource_file, model_name, model_file, directories ); } else if (!stricmp(model_class, "MissileClassID")) { model_resources.gameResourceID = Missile::CreateModelResource( resource_file, model_name, model_file, directories ); } else { ApplicationTool::CreateModelResource( model_resources, model_class, resource_file, model_name, model_file, directories ); } } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // ResourceDescription::ResourceID BTTool::CreateControlMappingStream( const char *model_class, const char *mapping_name, NotationFile *mapping_file, ResourceFile *resource_file, const char *model_name, NotationFile *model_file, const ResourceDirectories *directories, PlatformTool *current_tool ) { if (!stricmp(model_class, "MechClassID")) { return Mech::CreateControlMappingStream( mapping_name, mapping_file, platformTool->GetControlMappingFunction(), resource_file, model_name, model_file, directories, current_tool ); } else { return -1; } }