import struct b=open("content/VIDEO/GEO/BLX_COP.BGF",'rb').read() def rdU16(p):return struct.unpack_from('end:break ln=b[p] if lw==1 else(rdU16(p) if lw==2 else rdU32(p));p+=lw if p+ln>end:break out.append((idv,p,ln)) if idv in CONT:parse(p,p+ln,out) p+=ln if idv==0x0005:break out=[];parse(8,len(b),out) # Walk patches->pmeshes, build faces per pmesh with local base like the loader # We approximate by processing each PMESH: first vtx chunk => localCount; PCONN/CONN => faces # Reconstruct nesting: iterate, track current pmesh vert base globally tris=[] i=0 # simpler: re-parse with structure by scanning sequentially; each VTX starts a new local set verts=[] # global positions def add_pmesh(vtx_off,vtx_len,faces_pconn,faces_conn): base=len(verts) n=vtx_len//20 for k in range(n): x,y,z=struct.unpack_from('<3f',b,vtx_off+k*20) verts.append((x,y,z)) for idx,ppf in faces_pconn: for f in range(0,len(idx)-ppf+1,ppf): a=idx[f] for kk in range(1,ppf-1): bb=idx[f+kk];cc=idx[f+kk+1] if 0<=a1)))