--- id: steamification title: "BT412 Steamification — status, seams, and merge notes" status: living source_sections: "docs/BT412-ROADMAP.md; RP412 repo (C:\\vwe\\RP412) git history + docs" related_topics: [pod-hardware, multiplayer, gauges-hud, build-and-run, wintesla-port] key_terms: [egg, RIO, console] open_questions: - "BT cockpit button-bank geometry source (no vRIO CockpitLayout exists for BT): l4gauge.cfg / pod photos / Nick" - "Does BT's rebuilt L4D3D still have RP's NULL-texture AddRef crash pattern?" - "Does L4CONTROLS=PAD set primaryControlType=PrimaryRIO so MechRIOMapper engages unchanged?" --- # BT412 Steamification — status, seams, and merge notes BT412 = BT411 made distributable on Steam and playable over the internet with no pod hardware, following the recipe RP412 proved end-to-end (RP411 → RP412). The full plan and phase order: `docs/BT412-ROADMAP.md`. RP412 (`C:\vwe\RP412`) is the reference implementation — its git history from commit `467934c` onward is the steamification, grouped roughly: toolchain → PadRIO input → MFD-split cockpit → front end/LocalConsole → NetTransport/Steam sockets → lobby → bindings/KeyLight → packaging. **Repo rule [T0]:** `origin` = `VWE/BT412.git` only. This repo must never touch the BT411 remote (no cross-pull remote — deliberate difference from RP412's `rp411` pattern). Forked at BT411 `4e72f0c` (2026-07-14). ## Status ledger - **Phase 0 bootstrap — DONE 2026-07-14.** Tree copied (working tree + full history, `build/` excluded), origin re-pointed, fast-forwarded to `4e72f0c`, dev-state `run/run.cmd` working-tree edit discarded (committed version is the documented solo launcher), identity pass (README/CLAUDE.md/CMake `project(bt412)`), this topic + roadmap authored. - **Phase 1 (VS2022 v143) — DONE 2026-07-14.** Generator moved to `Visual Studio 17 2022` (v143, Win32). One real change was forced: the v143 linker fails the image on unresolved externals even under `/FORCE`, so the dead offline-tool ladders in `game/reconstructed/mech3.cpp` are neutralized behind `BT412_OFFLINE_TOOLS` (default off) and the exe now links `/FORCE:MULTIPLE` (UNRESOLVED retired — real unresolved symbols are hard errors now). None of RP412's other v143 source fixes (TIME.h, NETWORK.h, L4DINPUT, CAMMGR) were needed — BT's tree was already v142-clean. Verified: clean build; solo DEV.EGG runs (gait/target/ 31-subsystem ticks); two-instance loopback MP via btconsole.py — mesh forms (console + 1502↔1602 game ports, "All connections completed!"), mission runs both sides, each world ticks its master + the remote replicant. [T2] - Phases 2–7: not started — see the roadmap. ## The seams (what plugs in where) [T0 unless noted] - **Input**: `LBE4ControlsManager` PUSH model; `L4CTRL.cpp` parses `L4CONTROLS` tokens; RP412 adds token `PAD` → `new PadRIO()` (a `RIOBase` implementation from XInput+keyboard), and the stock RIO mapper runs against it unchanged. BT's mapper selection: `btl4app.cpp MakeViewpointEntity` switch on `controls->primaryControlType` (+0xc98) → `MechRIOMapper` for PrimaryRIO(4). - **Plasma**: BT's plasma is identical hardware to RP's (128×32, `L4PLASMA.h`); RP412's `PlasmaScreen` renders the same `Video8BitBuffered` surface into a desktop window, selected in `L4GREND.cpp` on `L4PLASMA=SCREEN`. - **Displays**: BT pod = main 800×600 3D view + 640×480 radar + five mono MFDs on one spanned 1280×480 surface (+ plasma). All cockpit surfaces are bit-plane masks over one shared `SVGA16` pixelBuffer (see [[gauges-hud]], [[pod-hardware]]). RP412's `MFDSplitView` (`L4MFDVIEW.*` + `L4VB16.cpp` split mode, `L4MFDSPLIT=1`) composes child panes on a fixed 1920×1080 canvas; 3D presents into the viewscreen pane via `Present(hDestWindowOverride)`. - **Networking**: arcade stack unchanged (see [[multiplayer]]); RP412 moved the wire behind `NetTransport` (`L4NETTRANSPORT.*`), default `WinsockNetTransport`, Steam implementation `L4STEAMTRANSPORT.*` (`ISteamNetworkingSockets`, FakeIP + SDR, degrade-to-TCP on any failure). Addresses stay SOCKADDR_IN-shaped so the egg `[pilots] ip[:port]` roster works over both wires. - **Session**: console protocol (egg msgID 3, 1040-byte chunks + ACK; RunMission msgID 5 ×2; console must stay connected) — `tools/btconsole.py` is the working feeder and the spec for the in-process LocalConsole marshal (Phase 5). ## Known merge risks (from the 3-way BT411 / RP411-baseline / RP412 comparison) **Quantified 2026-07-14 [T1]** — BT-vs-RP411-baseline divergence measured with `diff --strip-trailing-cr` (baseline extracted from RP412 history, `git show 3b8b729:MUNGA_L4/`); RP412-side change sizes from `git diff 3b8b729..HEAD`: | File | BT vs baseline | RP412 change | Treatment | |------|----------------|--------------|-----------| | `L4RIO.h` | identical | 125 lines (RIOBase split) | RP412 verbatim | | `L4RIO.cpp` | identical | 0 | nothing to do | | `L4CTRL.h`, `L4NET.H`, `L4PLASMA.*`, `L4KEYBD.h` | identical | small | RP412 verbatim | | `L4CTRL.cpp` | 29 diff lines | 17 (PadRIO hook) | apply RP412 diff | | `L4GREND.cpp` | 6 diff lines | 15 (PlasmaScreen selector) | apply RP412 diff | | `L4VIDEO.cpp` | **2725** diff lines (BT render work) | only 14 | apply RP412 diff — small despite BT divergence | | `L4VIDEO.h` | 29 diff lines | 7 | apply RP412 diff | | `L4NET.CPP` | 23 diff lines (BT_NET_TRACE ×5) | 345 (seam refactor) | **MEDIUM** — apply seam refactor, re-site traces | | `L4VB16.cpp` | **514** diff lines (dev-gauge dock) | 350 (split view) | **HIGH** — true hand-merge | | `L4VB16.h` | 14 diff lines | 32 | hand-merge with L4VB16.cpp | - **`L4VB16.cpp` — HIGH.** RP412 rebuilt ~3846–4046 (splitViews/canvas/present); BT rebuilt the same window-management region for dev-gauge docking (`BT_DEV_GAUGES`, `BT_DEV_GAUGES_WINDOW`, `BT_DEV_GAUGES_DOCK`, `BT_GAUGE_SCALE`, `BT_GAUGE_SEC_ROT`, `BT_ALL` — 15 sites). Hand-merge; write the 3-way diff notes HERE before editing. - **`L4NET.CPP` — MEDIUM.** RP412 rerouted all ~22–26 Winsock call sites through `NetTransport_Get()`; BT's 5 `BT_NET_TRACE` diagnostic blocks sit exactly on those send/receive sites and must be re-sited onto the seam calls. - **CMake**: engine sources are explicit per-file lines (no globs) — every ported `.cpp` needs its own `add_library` line or it silently doesn't compile. New deps: `xinput9_1_0.lib` (PadRIO), C++/WinRT (KeyLight, per-file C++17), Steamworks SDK + `steam_api.lib` behind `option(BT412_STEAM)`. - **No `/Zp1` in BT's build** (RP's engine builds `/Zp1`): RP412's packing-mismatch workarounds (`WINDOWS_IGNORE_PACKING_MISMATCH`, KeyLight default-packing carve-out, `pack(push,8)` around Steam headers) are no-ops here — keep them for verbatim-ness, but eyeball any copied code for /Zp1-layout assumptions. ## Key Relationships - Uses: [[pod-hardware]] · [[multiplayer]] · [[gauges-hud]] · [[build-and-run]] - Feeds: [[open-questions]] (steamification investigate items)