--- id: decomp-reference title: "Decomp Reference — resource types, ClassIDs, offsets, addresses, env gates" status: established source_sections: "CLAUDE.md §10c; game/reconstructed/CLASSMAP.md; reference/decomp/all/part_*.c" related_topics: [subsystems, combat-damage, reconstruction-gotchas, build-and-run, gauges-hud] key_terms: [ClassID, resource-type, subsystem-roster, BTL4OPT, factory] open_questions: - "0xBCE weapon family fully mapped? (GaussRifle : Emitter, FireWeapon is a no-op in this build)" --- # Decomp Reference The quantitative hub for the reconstruction: resource-type enum, ClassID map, mech struct offsets, key `FUN_` addresses, and env gates. Cite a section here rather than re-deriving. Everything is `[T1]` (decompiled + byte-verified) unless tagged otherwise. The living source-of-truth is `reference/decomp/all/part_*.c`; the class map is `game/reconstructed/CLASSMAP.md`. --- ## 1. Resource lookup `ResourceFile::FindResourceDescription(name, type, index=-1)` (`FUN_00406ff8` = find-by-type-and-name; `FUN_00407064` = `SearchList(resourceID, type)`). Lookup is **by NAME or by ID**. `Mech::ResolveAnimationClip(prefix,suffix)` builds a name and calls it. ⚠ A clip_id from `ResolveAnimationClip` is a **DIRECT resource ID** → `FindResourceDescription(clip_id)`, NOT `SearchList(clip_id, 16)` (which treats the arg as a LIST → walks garbage → AV). [T1] ### Resource type enum | Type | Value | Holds | |---|---|---| | SkeletonStream | — | `.SKL` skeletons | | DamageZoneStream | **0x14** | damage-zone records (Mech ctor reads count + array) | | ModelList | **18** | model/mech names (`bhk1`, `madcat`, …) | | AnimationResourceType | **16 (0x10)** | animation clips (lowercase: `blhrrl`=904, `blhrrr`=905, `blhwwli`=910, `blhrrli`=916) | | damage-zone segment list | 0x14 | per-zone segment list | | critical-subsystem segment | 0x1e | crit subsystem segments | Animation clip names in `BTL4.RES` are **lowercase**. [T1] --- ## 2. ClassID map (subsystem factory) Base 3000 = **0xBB8**. The factory switches on the resource ClassID; the `case ClassID` LABELS are **systematically mislabeled** — trust the `// FUN_004xxxxx` ctor-address comment reconciled via `CLASSMAP.md`, not the case label. [T1] | ClassID | Real class | ctor @ | Notes | |---|---|---|---| | 0xBB9 | **Mech** | @004a2d48 (`Mech::Make`) | sizeof 0x854 (binary); reconstructed 0x638 | | 0xBBD | **Condenser** | @4ae568 | valve; `case`="?" | | 0xBBE | **AggregateHeatSink** (heat-sink BANK) | @4ae8d0 | GUID 0x50e590, sizeof 0x1E4; `case`=SensorClassID | | 0xBC0 | **Reservoir** | @4af408 | `case`=Condenser | | 0xBC1 | **Generator** | @4b… | power bus | | 0xBC2 | **PoweredSubsystem** | @004b0f74 | sizeof 0x31C | | 0xBC3 | **Sensor** | — | `case`=MyomersClassID | | 0xBC4 | **Gyroscope** | @004b3778 | DEFERRED (NaN integrator; reverted to stub) | | 0xBC5 | **Torso** | @004b6b0c | sizeof 0x280; `case`=SinkSource | | 0xBC6 | **Myomers** | @4b8fec | `case`=Actuator; INERT un-stub | | 0xBC8 | **Emitter** | @004b1d18 | sizeof 0x478; energy weapon | | 0xBCB | **AmmoBin** | — | `case`=JumpJet; sizeof 0x22C | | 0xBCD | **ProjectileWeapon** | @4bc3fc | sizeof 0x448 (`case`≠ this — see VDATA.h) | | 0xBCE | **GaussRifle** | @4bdcb4 | : Emitter; FireWeapon is a **no-op** in this build | | 0xBD0 | **MissileLauncher** | @4bcff0 | sizeof 0x44C | | 0xBD3 | **SubsystemMessageManager** | @0049bca4 | damage/explosion consolidation hub (ConsolidateAndSendDamage, weaponExplosions); cached to `Mech[0x10d]`=**0x434** (recon MISLABELS it `controlsMapper`; the drive squats there — the real mapper is roster slot 0). NOT the valve/Myomers gate (that's the owning **BTPlayer** @mech+0x190). WAVE 8 = untangle + damage-hub. | | 0xBD4 | **PPC** (: Emitter) | — | same FireWeapon as Emitter; `factory calls it GaussRifle` | | 0xBD6 | **HUD** | — | alloc 0x2a4; `case`=MechDisplay-ish | | 0xBD8 | **Searchlight** | — | `case`=LegSubsystem | | 0xBDC | **MechTech** | — | alloc 0x104 | | 0xBDE | **ThermalSight** | — | `case`=MechDisplay | Identify a class at runtime with `sub->GetClassID()` (== `sub+4`). [T1] ### Class hierarchy (the two branches that share only MechSubsystem) - **Heat leaf:** `PoweredSubsystem : HeatSink : HeatableSubsystem : MechSubsystem` (Emitter/PPC/Sensor/Myomers/weapons chain here). [T1] - **Watcher branch:** `Torso/Gyroscope/Searchlight/ThermalSight/HUD : PowerWatcher : HeatWatcher : MechSubsystem`; `AmmoBin : HeatWatcher`. Uses a 0xC connection + 0x54 alarm (NOT the 4/8-byte heat-leaf types). [T1] ### Derivation-tag addresses (`FUN_0041a1a4(obj, tag)` = IsDerivedFrom) | Tag | Class | Evidence | |---|---|---| | **0x511830** | **MechWeapon**::ClassDerivations | The reticle AddWeapon loop (part_014.c:5386) hard-aborts on missing WeaponRange/PipPosition/… attrs for every member; part_012.c:9344 counts ready weapons; the Mech ctor roster at this[0x1ef] (`weaponRoster`, ex-mislabel "poweredSubsystems") ORs weapon `capabilityFlags`@+0x334. [T1] | | 0x50f4bc | PoweredSubsystem | btl4gau2 gauge wave. [T1] | | 0x50e3ec | HeatableSubsystem | btl4gaug widget gate. [T1] | | 0x50e604 | HeatSink | btl4gaug widget gate. [T1] | | 0x51155c | roster at Mech this[0x1eb] (`heatableSubsystems` label) | tag ≠ 0x50e3ec — the label is UNVERIFIED [T4]; arbitrate before relying on it. | | 0x50e4fc | roster at Mech this[499] (`damageableSubsystems` label) | [T3] | | 0x50bdb4 | Mech | emitter.cpp destroyed-check. [T1] | | 0x5121a8 | ProjectileWeapon-family (checked after 0x511830; reads ammo state @+0x364) | [T3] | --- ## 3. Mech struct offsets (`Mech*`, binary layout) Reconstructed access MUST use named members/accessors — these raw offsets are the BINARY's, valid for reading the decomp, NOT for our compiled layout (see [[reconstruction-gotchas]]). [T1] | Offset | Field | Notes | |---|---|---| | +0x11c / +0x120 | `damageZoneCount` / `damageZones[]` | inherited Entity; Mech ctor populates the array | | +0x124 / +0x128 | `subsystemCount` / `subsystemArray[]` | the [[subsystem-roster]] (NOT the segment table) | | +0x190 | **owning `BTPlayer`** (`GetPlayerLink()`) | set by `FUN_0049f624` (mech↔player bind; also `player->playerVehicle(+0x1fc)=mech`). The valve guard (`FUN_004ac9c8 →player+0x274`) + Myomers gate (`FUN_004ad7d4 →player+0x260`) read the owning player's game-mode flags (NOT the messmgr @0x434). `MECH_OWNING_PLAYER`. | | +0x434 (word 0x10d) | `SubsystemMessageManager` cache | the 0xBD3 damage/explosion hub (factory @10142). Our recon MISLABELS this `controlsMapper` + the drive squats here; the real mapper is roster slot 0. | | +0x260 / +0x26c | `localOrigin` = { Point3D linearPosition; Quaternion angularPosition } | ORIGIN.h:15; position@+0x100 in some subsystem views | | +0x300 | segment table | skeleton `EntitySegment`s (muzzle sites, joints) | | +0x37c | target world `Point3D` | aim source | | +0x388 | target `Entity*` | HasActiveTarget() gate | | +0x38c | targeted sub-zone (int) | -1 = whole | | +0x42c | `shadowJointNode` (Joint*) | ShadowJointName @model+0xB4 | | +0x438 | torso subsystem cache | HUD/mapper read it | | +0x5b4 | HUD subsystem cache | (factory case 0xBD6 writes param_1[0x16d]) | | +0x650 | `deathAnimationLatched` / crashed flag | | | +0x7cc | `damageableSubsystems` chain | the condenser chain (GUID 0x50e4fc) RecomputeCondenserValves iterates | `mech+0x100` (a subsystem-view of localOrigin.linearPosition): `.x@+0x100, .z@+0x108`. [T1] --- ## 4. Damage delivery - `Entity::TakeDamageMessage(id, size, inflictingEntityID, zone, Damage&)` → `target->Dispatch(&msg)`. - Base `Entity::TakeDamageMessageHandler` **IGNORES zone==-1** — send a VALID zone index (the Mech cylinder-lookup override for unaimed hits is not reconstructed). [T1] - `class Damage { damageType(enum Collision/Ballistic/Explosive/Laser/Energy), damageAmount, damageForce, surfaceNormal, impactPoint, burstCount }`. [T1] - Weapon effect id: **"explode" = 13** (`Explosion::Make`). [T2] - `DestroyEntityMessage(id,size)` removes an entity — but a killed mech STAYS (a WRECK); death = a STATE transition (`SetGraphicState(DestroyedGraphicState)`), NOT removal. Issuing removal-on-death is the P5 teardown bug (do not). [T2] --- ## 5. Weapon fire-rate constants (recovered) From the weapon `.SUB` records + the charge-curve `.data` constants (PE-parsed as x87 float10). [T1] - `DischargeTime` = beam-on time. ER-medium laser (BLH) = **0.2 s**. - `RechargeRate` = recharge time in **seconds exactly** (the two ln5 factors cancel): ER-S 1.0 / ER-M 2.0 / ER-L 4.0 / PPC 5.0. - One BLH ER-M cycle = 0.2 + 2.0 = **2.2 s**; ~12 lasers staggered → aggregate ≈ 5/s. - `WeaponRange` 500 (ER laser), `DamageAmount` 3.5, `PipColor` 1.0 0.0 0.0 (RED). - Charge constants: `_DAT_004bb3c4`=1.0, `_DAT_004bb3b8`=1e-4, `_DAT_004bb3b4`=0.5; RatedVoltage (GENRATOR.SUB)=1e4; fire threshold `seekVoltage[rec]=0.8*RatedVoltage`. --- ## 6. Env-var gates (runtime; default OFF unless noted) The authentic stack is DEFAULT-ON (`BTEnvOn`, mechrecon.hpp): `BT_GAIT_CUTOVER`, `BT_GAIT_SM`, `BT_COLLISION`, `BT_REAL_CONTROLS` default ON — set `=0` to fall back. ⚠ Gates check `getenv(name) != NULL`, so `BT_X=""` (empty) still ENABLES; use `Remove-Item Env:\BT_X`. | Var | Effect | |---|---| | `BT_FORCE_THROTTLE` | auto-walk forward (no key) | | `BT_SPAWN_ENEMY` | spawn a target mech 120u ahead along the spawn facing | | `BT_FORCE_FIRE` | auto-fire on cooldown | | `BT_ASSERT_TO_DEBUGGER` | route CRT asserts to the debugger, not a modal box | | `BT_HEAPCHECK` | whole-heap validation on every alloc/free (O(n²) at mission load — SLOW) | | `BT_PROBE_BGF=` | boot-time BGF loader probe, exits after | | `BT_LOG=` | per-instance log file (in content/) | | `BT_GAUGE_ATTR_LOG` | `[attr] OK/NULL` per config binding | | `BT_GAUGE_SKIP_LOG` | `[gskip] ` per unregistered gauge widget the parse skips | | `BT_VALVE_LOG` | condenser valve flow distribution | | `BT_SECTOR_LOG` | SectorDisplay Make/Execute | | `BT_NET_TRACE` | `[net-tx]/[net-rx]/[net-upd]` MP tracing | | `BT_DEV_GAUGES` | render the 6 pod MFD surfaces in a separate dev window | | `BT_AIM="x y"` | pin the reticle crosshair (reticle coords) — headless aim harness | | `BT_AIM_LOG` | `[pick]` ray/box/hit diagnostics (Mech::PickRayHit) | | `BT_FIRE_ARC=` | OPT-IN external-camera fire-arc clamp (unset = authentic no-arc) | | `BT_START_INSIDE` | begin in the cockpit view (V toggles) | Full render/locomotion gates (BT_RAMP, BT_MATPRI, BT_CULL, BT_SHADOW_*, BT_LODSEL, BT_ADDLOD, BT_PUNCH, …) are catalogued in [[rendering]]. --- ## 7. Tools - `tools/disas2.py [len]` — capstone disassembly of BTL4OPT.EXE at a VA (recovers x87 math Ghidra drops; folds known call targets + float constants). THE tool for any `FUN_` the assert-anchored exporter didn't capture (e.g. `@0x4ae464` MoveValve, `@0x4ca07c` Execute). - `tools/disas2.py`-style PE reads: `scratchpad/rdva.py` (4-byte VA read), `rdtbyte.py` (80-bit float10). - `reference/ghidra_scripts/ExportBTSource.java` — the headless assert-anchored decompiler. - `reference/ghidra_scripts/DecompVSS.java` — headless address-list decompiler (any skipped fn). - `tools/btconsole.py` — the MP console emulator. `tools/mapscan.py`/`resscan.py` — content scanners. --- ## Key Relationships - Feeds: [[subsystems]] (factory + ClassIDs), [[combat-damage]] (damage delivery), [[gauges-hud]] (attribute binding). - Verified against: [[reconstruction-method]] (the decomp loop), [[reconstruction-gotchas]] (why raw offsets fail).