#pragma once #if defined(MAC) #include #include #else #include "network.h" #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Application IDs ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifdef MAC enum ApplicationMessageID { StateQueryMessageID = NetworkEndpoint::NextMessageID, CheckLoadMessageID, RunMissionMessageID, StopMissionMessageID, KeyCommandMessageID, SuspendMissionMessageID, ResumeMissionMessageID, LoadMissionMessageID, AbortMissionMessageID, ApplicationNextMessageID }; enum ApplicationID { RPL4, BTL4, BTW4 }; typedef ApplicationID ApplicationID; enum ExitCodeID { NullExitCodeID = 0, AbortExitCodeID, RunRedPlanetExitCodeID, RunBattleTechExitCodeID, RunSinglePlayerRedPlanetExitCodeID, RunSinglePlayerBattleTechExitCodeID, DisplayMainTestPatternExitCodeID, DisplayAuxTestPatternExitCodeID, TestPlasmaDisplayExitCodeID, ResetRIOExitCodeID, RunAudioTestExitCodeID, RunNortonDiskDoctorExitCodeID, CheckDiskUsageExitCodeID, RefreshRedPlanetExitCodeID, RefreshBattleTechExitCodeID, ChangeScreenModeExitCodeID, SoftwareResetExitCodeID, ClearCrashlogExitCodeID, KillSpoolFileExitCodeID, RunRedPlanetCameraExitCodeID, RunBattleTechCameraExitCodeID, RunRedPlanetMissionReviewExitCodeID, RunBattleTechMissionReviewExitCodeID }; typedef ExitCodeID ExitCodeID; #endif //~~~~~~~~~~~~~~~~~~~ Application__StateQueryMessage ~~~~~~~~~~~~~~~~~~~~~~~ #ifdef MAC #pragma options align=mac68k4byte class Application__StateQueryMessage: public NetworkEndpoint::Message { public: Application__StateQueryMessage(HostID requesting_host); long GetRequestingHostID() {return requestingHost.value();} private: HostID requestingHost; }; #pragma options align=reset #else class Application__StateQueryMessage: public NetworkClient::Message { public: Application__StateQueryMessage(HostID requesting_host); HostID GetRequestingHostID() {return requestingHost;} private: HostID requestingHost; }; #endif //~~~~~~~~~~~~~~~~~~~~ Application__RunMissionMessage ~~~~~~~~~~~~~~~~~~~~~~ #ifdef MAC #pragma options align=mac68k4byte class Application__RunMissionMessage: public NetworkEndpoint::Message { public: Application__RunMissionMessage(); }; #pragma options align=reset #else class Application__RunMissionMessage: public NetworkClient::Message { public: Application__RunMissionMessage(); }; #endif //~~~~~~~~~~~~~~~~~~~~ Application__StopMissionMessage ~~~~~~~~~~~~~~~~~~~~~ #ifdef MAC #pragma options align=mac68k4byte class Application__StopMissionMessage: public NetworkEndpoint::Message { public: Application__StopMissionMessage(ExitCodeID exit_code); ExitCodeID GetExitCodeID() {return((ExitCodeID) exitCode.value());} private: LEDWORD exitCode; }; #pragma options align=reset #else class Application__StopMissionMessage: public NetworkClient::Message { public: Application__StopMissionMessage(Enumeration exit_code); Enumeration GetExitCode() {return(exitCode);} private: Enumeration exitCode; }; #endif //~~~~~~~~~~~~~~~~~~~~ Application__AbortMissionMessage ~~~~~~~~~~~~~~~~~~~~~ #ifdef MAC #pragma options align=mac68k4byte class Application__AbortMissionMessage: public NetworkEndpoint::Message { public: Application__AbortMissionMessage(ExitCodeID exit_code); ExitCodeID GetExitCode() {return((ExitCodeID) exitCode.value());} private: LEDWORD exitCode; }; #pragma options align=reset #else class Application__AbortMissionMessage: public NetworkClient::Message { public: Application__AbortMissionMessage(Enumeration exit_code); Enumeration GetExitCode() {return(exitCode);} private: Enumeration exitCode; }; #endif //~~~~~~~~~~~~~~~~~~ Application__SuspendMissionMessage ~~~~~~~~~~~~~~~~~~~~~ #ifdef MAC #pragma options align=mac68k4byte class Application__SuspendMissionMessage: public NetworkEndpoint::Message { public: Application__SuspendMissionMessage(); }; #pragma options align=reset #else class Application__SuspendMissionMessage: public NetworkClient::Message { public: Application__SuspendMissionMessage(); }; #endif //~~~~~~~~~~~~~~~~~~~ Application__ResumeMissionMessage ~~~~~~~~~~~~~~~~~~~~ #ifdef MAC #pragma options align=mac68k4byte class Application__ResumeMissionMessage: public NetworkEndpoint::Message { public: Application__ResumeMissionMessage(); }; #pragma options align=reset #else class Application__ResumeMissionMessage: public NetworkClient::Message { public: Application__ResumeMissionMessage(); }; #endif