Files
arcattackandClaude Opus 4.8 7b7d465e5e Initial commit: bt411 -- standalone Windows BattleTech (Tesla 4.10 port)
Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.

Layout:
  engine/   MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
            work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
            models) + image codec; the minimal rp/ headers the audio HAL needs
  game/     reconstructed BT logic + surviving-original BT source + fwd shims
            + WinMain launcher
  content/  full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
  docs/     format specs + reconstruction ledgers
  reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
  tools/    MP console emulator + map/resource scanners

One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 21:03:40 -05:00

135 lines
2.6 KiB
C++

#pragma once
#include <stdio.h>
#if !defined(OLD_DEBUG_LEVEL)
#define OLD_DEBUG_LEVEL 1
#else
#undef OLD_DEBUG_LEVEL
#if DEBUG_LEVEL >= 3
#define OLD_DEBUG_LEVEL 3
#elif DEBUG_LEVEL == 1
#define OLD_DEBUG_LEVEL 1
#elif DEBUG_LEVEL == 0
#define OLD_DEBUG_LEVEL 0
#endif
#endif
#undef DEBUG_LEVEL
#undef Verify
#undef Verify_And_Dump
#undef Dump
#undef Tell
#undef Warn
#undef Warn_And_Dump
#undef Check_Signature
#undef Check_Pointer
#undef Check
#undef Check_Fpu
#undef Fail
#undef Cast_Object
#undef DEBUG_CODE
#undef Mem_Copy
#undef Str_Copy
#undef Str_Cat
#undef Sqrt
#undef Arctan
#undef Arccos
#undef Arcsin
#define DEBUG_LEVEL 1
#define DEBUG_CODE(x) { x }
#define Dump(v)\
(DEBUG_STREAM << __FILE__ "(" << __LINE__ << "): "#v" = " << (v) << endl << flush)
#define Verify(c)\
if (!(c)) {\
Verify_Failed(#c,__FILE__,__LINE__);\
}
#define Verify_And_Dump(c,v)\
if (!(c)) {\
DEBUG_STREAM << __FILE__ "(" << __LINE__ << "): "#v" = " << (v) << endl << std::flush;\
Verify_Failed(#c,__FILE__,__LINE__);\
}
#define Warn(c)\
if (c) {\
DEBUG_STREAM << __FILE__"(" << __LINE__ << "): Warning -> "#c"\n" << flush;\
}
#define Warn_And_Dump(c,v)\
if (c) {\
DEBUG_STREAM << __FILE__ "(" << __LINE__ << "): "#v" = " << (v) << endl << std::flush;\
DEBUG_STREAM << __FILE__"(" << __LINE__ << "): Warning -> "#c"\n" << flush;\
}
#define Tell(m)\
(DEBUG_STREAM << m << flush)
#define Check_Pointer(p) Verify(p)
#define Check_Fpu() Verify(Fpu_Ok())
#define Mem_Copy(destination, source, length, available)\
{\
Check_Pointer(destination);\
Check_Pointer(source);\
memcpy(destination, source, length);\
}
#define Str_Copy(destination, source, available)\
{\
Check_Pointer(destination);\
Check_Pointer(source);\
strcpy(destination, source);\
}
#define Str_Cat(destination, source, available)\
{\
Check_Pointer(destination);\
Check_Pointer(source);\
strcat(destination, source);\
}
#define Sqrt(value)\
((value>=0.0f) ? sqrt(value) : (Fail("Bad parameter to sqrt"),0.0f))
#define Arctan(y,x)\
(\
(!Small_Enough(y) || !Small_Enough(x))\
? atan2((y),(x)) :\
(Fail("Zero Arctan!"),0.0f)\
)
#define Arccos(x)\
(\
((x)>=-1.0f && (x)<=1.0f)\
? acos(x) :\
(Fail("Out of range Arccos!"),0.0f)\
)
#define Arcsin(x)\
(\
((x)>=-1.0f && (x)<=1.0f)\
? asin(x) :\
(Fail("Out of range Arcsin!"),0.0f)\
)
#define Power(x,y)\
(\
((x)<0.0f)\
? (Fail("Out of range Power!"),0.0f) :\
pow(x,y)\
)
#define Check_Signature(p) Check_Pointer(p)
#define Check(p) Check_Pointer(p)
#define Fail(m) Fail_To_Debugger(m,__FILE__,__LINE__)
#define Cast_Object(type, ptr) ((type)(ptr))