Files
arcattackandClaude Opus 4.8 7b7d465e5e Initial commit: bt411 -- standalone Windows BattleTech (Tesla 4.10 port)
Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.

Layout:
  engine/   MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
            work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
            models) + image codec; the minimal rp/ headers the audio HAL needs
  game/     reconstructed BT logic + surviving-original BT source + fwd shims
            + WinMain launcher
  content/  full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
  docs/     format specs + reconstruction ledgers
  reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
  tools/    MP console emulator + map/resource scanners

One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 21:03:40 -05:00

63 lines
1.4 KiB
C

#pragma once
#include <stdio.h>
#if !defined(OLD_DEBUG_LEVEL)
#define OLD_DEBUG_LEVEL 0
#else
#undef OLD_DEBUG_LEVEL
#if DEBUG_LEVEL>=3
#define OLD_DEBUG_LEVEL 3
#elif DEBUG_LEVEL==2
#define OLD_DEBUG_LEVEL 2
#elif DEBUG_LEVEL==1
#define OLD_DEBUG_LEVEL 1
#endif
#endif
#undef DEBUG_LEVEL
#undef Verify
#undef Verify_And_Dump
#undef Warn
#undef Warn_And_Dump
#undef Dump
#undef Tell
#undef Check_Signature
#undef Check_Pointer
#undef Mem_Copy
#undef Str_Copy
#undef Str_Cat
#undef Check
#undef Check_Fpu
#undef Fail
#undef Cast_Object
#undef DEBUG_CODE
#undef Sqrt
#undef Arctan
#undef Arccos
#undef Arcsin
#define DEBUG_LEVEL 0
#define DEBUG_CODE(x)
#define Verify(c)
#define Verify_And_Dump(c,v)
#define Warn(c)
#define Warn_And_Dump(c,v)
#define Dump(v)
#define Tell(m)
#define Check_Pointer(p)
#define Check_Fpu()
#define Mem_Copy(destination, source, length, available) memcpy(destination, source, length)
#define Str_Copy(destination, source, available) strcpy(destination, source);
#define Str_Cat(destination, source, available) strcat(destination, source);
#define Sqrt(value) sqrt(value)
#define Arctan(y,x) atan2(y,x)
#define Arccos(x) acos(x)
#define Arcsin(x) asin(x)
#define Power(x,y) pow(x,y)
#define Check(p)
#define Check_Signature(p)
//#define Fail(m) Fail_To_Debugger(m,__FILE__,__LINE__)
#define Fail(m) abort();
#define Cast_Object(type, ptr) ((type)(ptr))