Files
arcattackandClaude Opus 4.8 7b7d465e5e Initial commit: bt411 -- standalone Windows BattleTech (Tesla 4.10 port)
Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.

Layout:
  engine/   MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
            work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
            models) + image codec; the minimal rp/ headers the audio HAL needs
  game/     reconstructed BT logic + surviving-original BT source + fwd shims
            + WinMain launcher
  content/  full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
  docs/     format specs + reconstruction ledgers
  reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
  tools/    MP console emulator + map/resource scanners

One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 21:03:40 -05:00

144 lines
3.0 KiB
C++

#pragma once
#include "vdata.h"
#include "iterator.h"
#include "link.h"
class PlugStream;
typedef Enumeration NodeCommandID;
enum
{
NodeNullCommandID = 0,
NodeNextCommandID
};
class PlugIterator;
class Plug : public RegisteredClass
{
friend class Link;
friend class PlugIterator;
public:
~Plug();
Logical TestInstance() const;
protected:
Plug(ClassID class_id = TrivialPlugClassID);
Plug(PlugStream *stream);
private:
Link *linkHead;
};
template <class T> class PlugOf : public Plug
{
public:
PlugOf(const T &item);
~PlugOf();
operator T() const { return item; }
T GetItem() const { return item; }
T *GetPointer() { return &item; }
private:
T item;
};
template <class T> PlugOf<T>::PlugOf(const T &the_item)
{
item = the_item;
}
template <class T> PlugOf<T>::~PlugOf()
{
}
class PlugIterator : public Iterator
{
public:
PlugIterator(const Plug *plug, RegisteredClass::ClassID class_to_iterate = RegisteredClass::NullClassID);
PlugIterator(const PlugIterator &iterator);
~PlugIterator();
Logical TestInstance() const;
void First();
void Last();
void Next();
void Previous();
CollectionSize GetSize();
void Remove();
int SendNodeCommand(NodeCommandID node_command, void *info = NULL);
void RemoveSocket(Socket *socket);
protected:
void *ReadAndNextImplementation();
void *ReadAndPreviousImplementation();
void *GetCurrentImplementation();
void *GetNthImplementation(CollectionSize index);
protected:
const Plug *plug;
Link *currentLink;
private:
RegisteredClass::ClassID classToIterate;
void NextNode();
void PreviousNode();
};
template <class T> class PlugIteratorOf : public PlugIterator
{
public:
PlugIteratorOf(const Plug *plug, RegisteredClass::ClassID class_to_iterate=RegisteredClass::NullClassID);
PlugIteratorOf(const Plug &plug, RegisteredClass::ClassID class_to_iterate=RegisteredClass::NullClassID);
PlugIteratorOf(const PlugIteratorOf<T> &iterator);
~PlugIteratorOf();
T ReadAndNext() { return (T)ReadAndNextImplementation(); }
T ReadAndPrevious() { return (T)ReadAndPreviousImplementation(); }
T GetCurrent() { return (T)GetCurrentImplementation(); }
T GetNth(CollectionSize index) { return (T)GetNthImplementation(index); }
#if 0
Logical operator !() { return currentLink == NULL; }
operator T() { return GetCurrent(); }
T operator->() { return GetCurrent(); }
PlugIteratorOf<T>& operator++()
{
Next();
return *this;
}
PlugIteratorOf<T>& operator--()
{
Previous();
return *this;
}
T operator++(int) { return ReadAndNext(); }
T operator--(int) { return ReadAndPrevious(); }
#endif
};
template <class T> PlugIteratorOf<T>::PlugIteratorOf(const Plug *plug, RegisteredClass::ClassID class_to_iterate) : PlugIterator(plug, class_to_iterate)
{
}
template <class T> PlugIteratorOf<T>::PlugIteratorOf(const Plug &plug, RegisteredClass::ClassID class_to_iterate) : PlugIterator(&plug, class_to_iterate)
{
}
template <class T> PlugIteratorOf<T>::PlugIteratorOf(const PlugIteratorOf<T> &iterator) : PlugIterator(iterator)
{
}
template <class T> PlugIteratorOf<T>::~PlugIteratorOf()
{
}