Files
arcattackandClaude Opus 4.8 0ca7d269d2 Audio Phase 3 (AUDIO_FIDELITY F9/F11/F12): EFX lowpass + reverb split + cockpit placement
New L4AUDEFX bridge (OpenAL Soft ALC_EXT_EFX): one EAXReverb aux slot at the
authentic AUDIO.INI global_reverb_scale (0.3) + a scratch AL_FILTER_LOWPASS
(params copied at attach).

F9 filters (was: computed then thrown away -- everything full-bright at all
distances): Dynamic3D ExecuteModel drives GAINHF from highFreqCutoffScale x
brightnessScale x maxMIDIFilterCutoff, UNGATED (decomp part_008.c:7496,
7589-7604 -- every moving 3D sound dulls with distance per the AUDIO.INI
knee-60/exp-2.0 model); Static3D from brightness x max (:7831-7884); Direct
inside its existing gated NRPN-rate block.  AWE 100-8000 Hz curve -> EFX
5 kHz-reference gainhf via a 2-pole approximation [T3 curve, endpoints exact].

F11 reverb (was: bone-dry everywhere): 3D patch sources attach an aux send at
Start, exactly where the original sent CC91 = global_reverb_scale
(part_008.c:7278-7394); Direct cockpit sources keep CC91=0 -- dry.  The
wet-exterior vs dry-cockpit contrast is back.

F12 placement (was: every cockpit sound dead-center): DirectPatchSource
Start places sources by the authored 6-value position enum (front/rear card
+ pan CC10, decomp @00463848/@004638a8) as listener-relative directions,
composed with the zone L/C/R pan.  New PatchResource GetBankID/GetPatchID
pass-throughs (the LOD accessor is protected).

Regression (35s drive+fire): EFX READY, stable, deliveries unregressed, no AL
errors.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-16 11:59:39 -05:00

196 lines
4.7 KiB
C++

#pragma once
#include "..\munga\audlvl.h"
#include "l4audhdw.h"
#include "openal/al.h"
enum SampleChannel
{
CHANNEL_LEFT,
CHANNEL_RIGHT,
CHANNEL_CENTER
};
enum SampleLoop
{
LoopAtWill, //Will play once or loop as desired
ForceStatic, //Plays only once even if looped
LoopAlways, //Ramp up and then down
SampleLoopMax
};
struct SAMPLEINFO
{
int bufferIndex;
bool implemented;
const char *file;
SampleChannel chan;
SampleLoop loop;
// (task #50, AUDIO_FIDELITY F1/F13) full-zone metadata from the SF2 banks:
// the authored MIDI note SELECTS zones by [keyLo,keyHi]; loop regions are
// sub-ranges in sample frames (AL_SOFT_loop_points); releaseSec is the
// authored releaseVolEnv fade applied on Stop instead of an instant cut.
int keyLo;
int keyHi;
int loopStart;
int loopEnd;
float releaseSec;
};
// AllExplosion (bank2 p125) authors 25 layered zones -- the largest preset.
const int MAX_PRESET_SAMPLES = 25;
struct PRESETINFO
{
int sampleNum;
SAMPLEINFO samples[MAX_PRESET_SAMPLES];
bool is3d;
};
extern PRESETINFO allPresets[2][128];
bool PRESET_isImplemented(int bank, int preset);
int PRESET_getNumSamples(int bank, int preset);
SAMPLEINFO PRESET_getSampleInfo(int bank, int preset, int sampleInd);
void PRESET_setBufferIndex(int bank, int preset, int sampleInd, int index);
// (task #50, AUDIO_FIDELITY F13) authored release fades: StopNote registers a
// dB-linear gain ramp instead of cutting; AudioHead::Execute services them.
void PRESET_serviceReleaseFades(float elapsed_seconds);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PatchLevelOfDetail ~~~~~~~~~~~~~~~~~~~~~~~~~~
typedef MIDIValue SBKPatchID;
typedef MIDIValue SBKBankID;
class PatchLevelOfDetail:
public AudioLevelOfDetail
{
public:
//
//-----------------------------------------------------------------------
// Construction, Destruction, Testing
//-----------------------------------------------------------------------
//
PatchLevelOfDetail(PlugStream *stream);
~PatchLevelOfDetail();
void PlayNote(SourceSet sourceSet, int note);
void StopNote(SourceSet sourceSet);
Logical
TestInstance() const;
virtual AudioVoiceCount
GetVoiceCount()
{return PRESET_getNumSamples(bankID,patchID);}
// (task #50) expose the authored bank/patch so the game-side footstep
// intensity send can identify footstep sources precisely.
int GetBankID() const { return (int)bankID; }
int GetPatchID() const { return (int)patchID; }
//
//-----------------------------------------------------------------------
// BuildFromPage
//-----------------------------------------------------------------------
//
static void
BuildFromPage(
PlugStream *stream,
NameList *name_list,
ClassID class_ID,
ObjectID object_ID
);
//
//-----------------------------------------------------------------------
// Accessors
//-----------------------------------------------------------------------
//
void
SetupPatch(SourceSet sourceSet, int note);
MIDINRPNValue
GetMaxMIDIFilterCutoff()
{return maxMIDIFilterCutoff;}
private:
//
//-----------------------------------------------------------------------
// Private data
//-----------------------------------------------------------------------
//
SBKBankID
bankID;
SBKPatchID
patchID;
MIDINRPNValue
maxMIDIFilterCutoff;
#ifdef LAB_ONLY
int
setupCount;
#endif
//
// Keep table of created patchs to verify that duplicates
// are not created
//
#if DEBUG_LEVEL>0
static TableOf<PatchLevelOfDetail*, unsigned int>
patchTableSocket;
#endif
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PatchResource ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class PatchResource:
public AudioResource
{
public:
//
//-----------------------------------------------------------------------
// Construction, Destruction, Testing
//-----------------------------------------------------------------------
//
PatchResource(PlugStream *stream);
~PatchResource();
void PlayNote(SourceSet sourceSet, int note);
void StopNote(SourceSet sourceSet);
Logical
TestInstance() const;
//
//-----------------------------------------------------------------------
// BuildFromPage
//-----------------------------------------------------------------------
//
static void
BuildFromPage(
PlugStream *stream,
NameList *name_list,
ClassID class_ID,
ObjectID object_ID
);
//
//-----------------------------------------------------------------------
// Accessors
//-----------------------------------------------------------------------
//
void
SetupPatch(SourceSet sourceSet, int note);
MIDINRPNValue
GetMaxMIDIFilterCutoff();
// (task #50) authored bank/patch pass-throughs (the LOD accessor is
// protected on AudioResource) -- zone metadata lookups at the source layer.
int GetBankID();
int GetPatchID();
};