Files
arcattackandClaude Opus 4.8 7b7d465e5e Initial commit: bt411 -- standalone Windows BattleTech (Tesla 4.10 port)
Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.

Layout:
  engine/   MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
            work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
            models) + image codec; the minimal rp/ headers the audio HAL needs
  game/     reconstructed BT logic + surviving-original BT source + fwd shims
            + WinMain launcher
  content/  full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
  docs/     format specs + reconstruction ledgers
  reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
  tools/    MP console emulator + map/resource scanners

One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 21:03:40 -05:00

156 lines
4.0 KiB
C++

//===========================================================================//
// File: btteam.cpp //
// Project: BattleTech //
// Contents: BattleTech Team Specifications //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 01/11/96 JM initial coding //
//---------------------------------------------------------------------------//
// Copyright (C) 1995, Virtual World Entertainment, Inc. //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#include <bt.hpp>
#pragma hdrstop
#if !defined(BTTEAM_HPP)
# include <btteam.hpp>
#endif
#if !defined(HOSTMGR_HPP)
# include <hostmgr.hpp>
#endif
#if !defined(APP_HPP)
# include <app.hpp>
#endif
#if !defined(BTCNSL_HPP)
# include <btcnsl.hpp>
#endif
//#############################################################################
//############################### BTTeam ###############################
//#############################################################################
//#############################################################################
// Shared Data Support
//
Derivation* BTTeam::GetClassDerivations()
{
static Derivation classDerivations(Team::GetClassDerivations(), "BTTeam");
return &classDerivations;
}
BTTeam::SharedData
BTTeam::DefaultData(
BTTeam::GetClassDerivations(),
BTTeam::MessageHandlers,
BTTeam::GetAttributeIndex(),
BTTeam::StateCount,
(BTTeam::MakeHandler)BTTeam::Make
);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
BTTeam::TeamSimulation(
Scalar // time_slice
)
{
Check(this);
//
//------------------------------------------------------------------------
// Update the console every 15 seconds
//------------------------------------------------------------------------
//
if (lastPerformance - lastConsoleUpdate >= 15.0f)
{
lastConsoleUpdate = lastPerformance;
//
//---------------------------------------------
// Tell the console (if there is one) our score
//---------------------------------------------
//
Check(application);
HostManager *host_manager = application->GetHostManager();
Check(host_manager);
Host *console_host = host_manager->GetConsoleHost();
if (console_host)
{
Check(console_host);
ConsoleBTTeamScoreUpdateMessage
score_message(ownerID, (int)teamScore);
application->SendMessage(
console_host->GetHostID(),
NetworkClient::ConsoleClientID,
&score_message
);
}
}
Check_Fpu();
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
BTTeam::BTTeam(
MakeMessage *creation_message,
SharedData &shared_data
) :
Team (creation_message, shared_data)
{
lastConsoleUpdate = lastPerformance;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
BTTeam::~BTTeam()
{
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
BTTeam*
BTTeam::Make(MakeMessage *creation_message)
{
Check_Fpu();
return new BTTeam(creation_message);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
Logical
BTTeam::CreateMakeMessage(
MakeMessage *creation_message,
NotationFile *model_file,
const ResourceDirectories *directories
)
{
Check(creation_message);
Check(model_file);
if (!Team::CreateMakeMessage(creation_message, model_file, directories))
{
return False;
}
creation_message->classToCreate = BTTeamClassID;
return True;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
Logical
BTTeam::TestInstance() const
{
return IsDerivedFrom(*GetClassDerivations());
}