Files
arcattackandClaude Opus 4.8 2bcca26cea WAVE 7 Phase A: wire the projectile/missile weapon SUBSYSTEMS byte-exact (un-mislabeled)
An 8-agent decomp-mapping workflow mapped every weapon-family ctor + fire/spawn path
(scratchpad/wave7_maps.txt).  KEY IDENTITY CORRECTION via VDATA.h enum (base 3000=0xBB8):
the factory ctor-address comments were right but the built CLASS names were stubs/base --
    0xBCD == ProjectileWeapon  (was building the base MechWeapon stub)
    0xBCE == GaussRifle         (NOT MissileLauncher -- was a MissileLauncher stub)
    0xBD0 == MissileLauncher    (NOT BallisticWeapon -- was a BallisticWeapon stub)
Un-mislabeled + wired via Create<Class>Subsystem bridges (mirroring CreateEmitterSubsystem),
each static_assert-locked byte-exact on the now-locked MechWeapon(0x3F0)/Emitter(0x478) bases:

  * ProjectileWeapon (0xBCD, @4bc3fc : MechWeapon, sizeof 0x448)
      FIX: AmmoBinConnection was an empty 1-byte struct -> retyped to the binary's 0xC
           SharedData::Connection (was making the object 8 bytes short, sliding
           MissileLauncher's missileCount off 0x448).
  * MissileLauncher (0xBD0, @4bcff0 : ProjectileWeapon, sizeof 0x44C)
      FIX: deleted muzzleVelocity (ALIAS of inherited ProjectileWeapon launchVelocity@0x410)
           and salvoCount (SHADOW of inherited MechWeapon damageData.burstCount@0x3d4),
           keeping the single own field missileCount@0x448.
  * GaussRifle (0xBCE, @4bdcb4 : Emitter, sizeof 0x484 = Emitter + Vector3D muzzleVelocity)
      DEDICATED bridge (not CreateEmitter): its FireWeapon is a no-op (mov [eax+0x414],0) --
      a non-functional weapon in this 1995 build.  Also fixed GAUSS.CPP's discharge write
      rechargeLevel -> currentLevel@0x414 (the binary writes this+0x414).

Phase A safe-stubs FireWeapon (consume round + recoil, NO spawn): the reconstructed
Projectile (@4be1bc, 0x340) + Missile (@4bf5b4, 0x368) ENTITY classes are NOT spawn-ready
(Entity-base phantom members overflow their New() alloc -> heap corruption; New() takes
(int)this instead of the 0xD4 descriptor; Entity base size unconfirmed 2007-vs-1995, the
Mech 0x638-vs-0x854 problem).  The workflow's adversarial verify flagged the live spawn as a
heap-overflow hazard and recommended exactly this phasing.  Phase B = the entity byte-exactness
+ descriptor build + New(MakeMessage*) so a fired shot becomes a flying entity that damages.

Factory now 18 of 20 cases wired to real ticking classes (remaining: SubsystemMessageManager
0xBD3 [WAVE 8], Gyroscope 0xBC4 [deferred]).  Verified: Mad Cat (LRM/ballistic) + BLH construct
the real weapon classes + tick authentic charge/ammo/heat/recoil, DESTROYED-in-8, 0 crashes,
heapcheck-clean through construction.  Energy weapons already damage via the mech4 beam path,
so combat is unaffected.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-07 13:35:43 -05:00

151 lines
4.3 KiB
C++

//===========================================================================//
// File: gauss.hh //
// Project: BT Brick: Entity Manager //
// Contents: Gauss Rifle class, derives from Projectile Weapon //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 04/13/95 JM Initial coding. //
// 07/19/95 GDU Complied to new munga, added new electrical behavior //
//---------------------------------------------------------------------------//
// Copyright (C) 1995, Virtual World Entertainment, Inc. All Rights reserved //
// //
// PROPRIETARY AND CONFIDENTIAL //
//===========================================================================//
#if !defined (GAUSS_HPP)
#define GAUSS_HPP
#if !defined(EMITTER_HPP)
# include <emitter.hpp>
#endif
//##################### Forward Class Declarations #######################
class Mech;
class Projectile;
//###########################################################################
//######################### GaussRifle Model Resource ########################
//###########################################################################
struct GaussRifle__SubsystemResource:
public Emitter::SubsystemResource
{
Scalar dischargeVoltage;
};
//###########################################################################
//######################### CLASS -- GaussRifle ##########################
//###########################################################################
class GaussRifle : public Emitter
{
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Shared Data Support
//
public:
static Derivation ClassDerivations;
static SharedData DefaultData;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Messageing Support
//
#if 0
//##########################################################################
// Attribute Support
//
public:
enum {
= Emitter::NextAttributeID,
NextAttributeID
};
private:
static const IndexEntry AttributePointers[];
public:
static AttributeIndexSet AttributeIndex;
#endif
//##########################################################################
// Model Support
//
public:
typedef void
(GaussRifle::*Performance)(Scalar time_slice);
void
SetPerformance(Performance performance)
{
Check(this);
activePerformance = (Simulation::Performance)performance;
}
void
GaussRifleSimulation(Scalar time_slice);
//##########################################################################
// TestClass Support
//
public:
static Logical
TestClass(Mech &);
void
ResetToInitialState();
//##########################################################################
// Construction and Destruction
//
public:
typedef GaussRifle__SubsystemResource SubsystemResource;
GaussRifle(
Mech *owner,
int subsystem_ID,
SubsystemResource *subsystem_resource,
SharedData &shared_data=DefaultData
);
~GaussRifle();
Logical
TestInstance() const;
static int
CreateStreamedSubsystem(
ResourceFile *resource_file,
NotationFile *model_file,
const char *model_name,
const char *subsystem_name,
SubsystemResource *subsystem_resource,
NotationFile *subsystem_file,
const ResourceDirectories *directories,
int passes =1
);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Local data for the gun class
//
protected:
void
FireWeapon();
Vector3D
muzzleVelocity; // @0x478 (past Emitter 0x478) -- ends 0x484
friend struct GaussRifleLayoutCheck;
};
struct GaussRifleLayoutCheck {
static_assert(offsetof(GaussRifle, muzzleVelocity) == 0x478, "GaussRifle::muzzleVelocity @0x478 (Emitter must end 0x478)");
static_assert(sizeof(GaussRifle) == 0x484, "sizeof(GaussRifle) 0x484 (== factory alloc)");
};
#endif