An 8-agent decomp-mapping workflow mapped every weapon-family ctor + fire/spawn path
(scratchpad/wave7_maps.txt). KEY IDENTITY CORRECTION via VDATA.h enum (base 3000=0xBB8):
the factory ctor-address comments were right but the built CLASS names were stubs/base --
0xBCD == ProjectileWeapon (was building the base MechWeapon stub)
0xBCE == GaussRifle (NOT MissileLauncher -- was a MissileLauncher stub)
0xBD0 == MissileLauncher (NOT BallisticWeapon -- was a BallisticWeapon stub)
Un-mislabeled + wired via Create<Class>Subsystem bridges (mirroring CreateEmitterSubsystem),
each static_assert-locked byte-exact on the now-locked MechWeapon(0x3F0)/Emitter(0x478) bases:
* ProjectileWeapon (0xBCD, @4bc3fc : MechWeapon, sizeof 0x448)
FIX: AmmoBinConnection was an empty 1-byte struct -> retyped to the binary's 0xC
SharedData::Connection (was making the object 8 bytes short, sliding
MissileLauncher's missileCount off 0x448).
* MissileLauncher (0xBD0, @4bcff0 : ProjectileWeapon, sizeof 0x44C)
FIX: deleted muzzleVelocity (ALIAS of inherited ProjectileWeapon launchVelocity@0x410)
and salvoCount (SHADOW of inherited MechWeapon damageData.burstCount@0x3d4),
keeping the single own field missileCount@0x448.
* GaussRifle (0xBCE, @4bdcb4 : Emitter, sizeof 0x484 = Emitter + Vector3D muzzleVelocity)
DEDICATED bridge (not CreateEmitter): its FireWeapon is a no-op (mov [eax+0x414],0) --
a non-functional weapon in this 1995 build. Also fixed GAUSS.CPP's discharge write
rechargeLevel -> currentLevel@0x414 (the binary writes this+0x414).
Phase A safe-stubs FireWeapon (consume round + recoil, NO spawn): the reconstructed
Projectile (@4be1bc, 0x340) + Missile (@4bf5b4, 0x368) ENTITY classes are NOT spawn-ready
(Entity-base phantom members overflow their New() alloc -> heap corruption; New() takes
(int)this instead of the 0xD4 descriptor; Entity base size unconfirmed 2007-vs-1995, the
Mech 0x638-vs-0x854 problem). The workflow's adversarial verify flagged the live spawn as a
heap-overflow hazard and recommended exactly this phasing. Phase B = the entity byte-exactness
+ descriptor build + New(MakeMessage*) so a fired shot becomes a flying entity that damages.
Factory now 18 of 20 cases wired to real ticking classes (remaining: SubsystemMessageManager
0xBD3 [WAVE 8], Gyroscope 0xBC4 [deferred]). Verified: Mad Cat (LRM/ballistic) + BLH construct
the real weapon classes + tick authentic charge/ammo/heat/recoil, DESTROYED-in-8, 0 crashes,
heapcheck-clean through construction. Energy weapons already damage via the mech4 beam path,
so combat is unaffected.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
151 lines
4.3 KiB
C++
151 lines
4.3 KiB
C++
//===========================================================================//
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// File: gauss.hh //
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// Project: BT Brick: Entity Manager //
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// Contents: Gauss Rifle class, derives from Projectile Weapon //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 04/13/95 JM Initial coding. //
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// 07/19/95 GDU Complied to new munga, added new electrical behavior //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1995, Virtual World Entertainment, Inc. All Rights reserved //
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// //
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// PROPRIETARY AND CONFIDENTIAL //
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//===========================================================================//
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#if !defined (GAUSS_HPP)
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#define GAUSS_HPP
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#if !defined(EMITTER_HPP)
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# include <emitter.hpp>
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#endif
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//##################### Forward Class Declarations #######################
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class Mech;
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class Projectile;
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//###########################################################################
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//######################### GaussRifle Model Resource ########################
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//###########################################################################
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struct GaussRifle__SubsystemResource:
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public Emitter::SubsystemResource
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{
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Scalar dischargeVoltage;
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};
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//###########################################################################
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//######################### CLASS -- GaussRifle ##########################
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//###########################################################################
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class GaussRifle : public Emitter
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{
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Shared Data Support
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//
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public:
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static Derivation ClassDerivations;
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static SharedData DefaultData;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Messageing Support
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//
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#if 0
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//##########################################################################
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// Attribute Support
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//
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public:
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enum {
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= Emitter::NextAttributeID,
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NextAttributeID
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};
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private:
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static const IndexEntry AttributePointers[];
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public:
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static AttributeIndexSet AttributeIndex;
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#endif
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//##########################################################################
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// Model Support
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//
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public:
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typedef void
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(GaussRifle::*Performance)(Scalar time_slice);
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void
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SetPerformance(Performance performance)
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{
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Check(this);
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activePerformance = (Simulation::Performance)performance;
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}
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void
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GaussRifleSimulation(Scalar time_slice);
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//##########################################################################
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// TestClass Support
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//
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public:
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static Logical
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TestClass(Mech &);
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void
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ResetToInitialState();
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//##########################################################################
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// Construction and Destruction
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//
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public:
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typedef GaussRifle__SubsystemResource SubsystemResource;
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GaussRifle(
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Mech *owner,
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int subsystem_ID,
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SubsystemResource *subsystem_resource,
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SharedData &shared_data=DefaultData
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);
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~GaussRifle();
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Logical
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TestInstance() const;
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static int
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CreateStreamedSubsystem(
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ResourceFile *resource_file,
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NotationFile *model_file,
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const char *model_name,
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const char *subsystem_name,
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SubsystemResource *subsystem_resource,
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NotationFile *subsystem_file,
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const ResourceDirectories *directories,
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int passes =1
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);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Local data for the gun class
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//
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protected:
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void
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FireWeapon();
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Vector3D
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muzzleVelocity; // @0x478 (past Emitter 0x478) -- ends 0x484
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friend struct GaussRifleLayoutCheck;
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};
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struct GaussRifleLayoutCheck {
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static_assert(offsetof(GaussRifle, muzzleVelocity) == 0x478, "GaussRifle::muzzleVelocity @0x478 (Emitter must end 0x478)");
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static_assert(sizeof(GaussRifle) == 0x484, "sizeof(GaussRifle) 0x484 (== factory alloc)");
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};
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#endif
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