Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.
Layout:
engine/ MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
models) + image codec; the minimal rp/ headers the audio HAL needs
game/ reconstructed BT logic + surviving-original BT source + fwd shims
+ WinMain launcher
content/ full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
docs/ format specs + reconstruction ledgers
reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
tools/ MP console emulator + map/resource scanners
One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
149 lines
4.1 KiB
C++
149 lines
4.1 KiB
C++
//===========================================================================//
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// File: jmover.hh //
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// Project: MUNGA Brick: Model Manager //
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// Contents: Interface specification for moving entity class //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 01/21/95 JMA Initial coding. //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1995, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#if !defined(TURRET_HPP)
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# define TURRET_HPP
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# if !defined(JMOVER_HPP)
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# include <jmover.hpp>
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# endif
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//##########################################################################
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//################## Turret::ModelResource ###########################
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//##########################################################################
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struct Turret__ModelResource:
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JointedMover::ModelResource
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{
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char turretJointName[32];
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char gunJointName[32];
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ResourceDescription::ResourceID
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explosionResourceID;
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Scalar
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rotationSpeedMin,
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rotationSpeedMax,
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elevationSpeedMin,
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elevationSpeedMax,
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rateSkillMin,
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rateSkillMax,
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rateAdjMin,
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rateAdjMax,
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accuracySkillMin,
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accuracySkillMax,
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accuracyAdjMin,
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accuracyAdjMax;
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};
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#if 0
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//##########################################################################
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//################## Turret::ModelResource ###########################
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//##########################################################################
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class Turret__MakeMessage:
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JointedMover::MakeMessage
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{
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public:
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char teamName[32];
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char roleName[32];
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};
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#endif
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//##########################################################################
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//######################### Turret ###################################
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//##########################################################################
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class Turret:
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public JointedMover
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{
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Shared Data support
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//
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public:
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static Derivation ClassDerivations;
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static SharedData DefaultData;
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#if 0
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Message Support
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//
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private:
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static const HandlerEntry MessageHandlerEntries[];
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protected:
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static MessageHandlerSet MessageHandlers;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Attribute Support
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//
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public:
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enum{
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NextAttributeID
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};
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private:
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static const IndexEntry AttributePointers[];
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protected:
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static AttributeIndexSet AttributeIndex;
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#endif
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Model Support
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//
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public:
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typedef Turret__ModelResource ModelResource;
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typedef void
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(Turret::*Performance)(Scalar time_slice);
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void
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SetPerformance(Performance performance)
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{
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Check(this);
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activePerformance = (Simulation::Performance)performance;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Construction and Destruction
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//
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public:
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static Logical
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CreateMakeMessage(
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MemoryStream &creation_stream,
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NotationFile *model_file,
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const ResourceDirectories *directories
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);
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static ResourceDescription::ResourceID
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CreateModelResource(
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ResourceFile *resource_file,
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const char* model_name,
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NotationFile *model_file,
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const ResourceDirectories *directories,
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ModelResource* model = NULL
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);
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static Turret*
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Make(MakeMessage *creation_message);
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Turret(
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MakeMessage *creation_message,
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SharedData &virtual_data
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);
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~Turret();
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Logical
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TestInstance() const;
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};
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#endif
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