The recovered system: fire channels = LBE4ControlsManager buttonGroups (0x40/0x45/0x46/0x47); default groups = the per-mech type-6 controls-map resource in BTL4.RES, installed by the T0 CreateStreamedMappings the port already called -- it needed only the TriggerState attribute (id 0x13 PINNED to the binary value; fireImpulse@0x31C is the binary's TriggerState) and an input feed. Keyboard/harness now push press/release edges into the button groups; the gBT*Trigger bypasses, per-type keyboard split and 1,0 pulse hack are retired -- weapons sharing a button fire TOGETHER (madcat Trigger = 4 weapons). Myomers @4b9550/@4b95b8 misattribution corrected (they are MechWeapon ConfigureMappables/ChooseButton). Verified 2-node: kill through the authentic chain (12 hits vs ~36 pre-groups). Config-mode session (regrouping UI) = the remaining stage, KB-scoped. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
61 lines
3.0 KiB
Python
61 lines
3.0 KiB
Python
import struct, math, numpy as np
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from PIL import Image
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data=open("content/VIDEO/GEO/BLX_COP.BGF","rb").read()
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verts=[]; faces=[]
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def addpoly(idx,b):
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for k in range(1,len(idx)-1): faces.append((b+idx[0],b+idx[k],b+idx[k+1]))
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curbase=[0]
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def parse(p,end):
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while p+3<=end:
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tw=struct.unpack_from("<H",data,p)[0]; p+=2
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cid=tw&0x2fff; lw=4 if(tw&0x8000)else(2 if(tw&0x4000)else 1)
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if p+lw>end:return
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ln=data[p] if lw==1 else(struct.unpack_from("<H",data,p)[0] if lw==2 else struct.unpack_from("<I",data,p)[0])
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p+=lw
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if p+ln>end:return
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if cid==0x88:
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curbase[0]=len(verts)
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for i in range(ln//20):
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o=p+i*20; x,y,z=struct.unpack_from("<fff",data,o); verts.append((x,y,z))
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elif cid==0x47:
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n=ln//4; idx=[struct.unpack_from("<I",data,p+i*4)[0] for i in range(n)]
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for f in range(0,(n//3)*3,3): faces.append((curbase[0]+idx[f],curbase[0]+idx[f+1],curbase[0]+idx[f+2]))
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elif cid==0x4d:
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if ln>=1:
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ppf=data[p]; n=(ln-1)//4
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idx=[struct.unpack_from("<I",data,p+1+i*4)[0] for i in range(n)]
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for f in range(0,(n//ppf)*ppf,ppf): addpoly([idx[f+j] for j in range(ppf)],curbase[0])
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if cid in {0x3,0x70,0x40,0x41,0x42,0x46,0x48,0x10,0x20,0x30}: parse(p,p+ln)
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p+=ln
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if cid==0x5:break
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parse(8,len(data))
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V=np.array(verts,dtype=float)
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def cover(eye,look,fov=95,W=360,H=280):
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eye=np.array(eye,float); fwd=np.array(look,float)-eye; fwd/=np.linalg.norm(fwd)
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up=np.array([0,1,0.0]); right=np.cross(fwd,up); right/=np.linalg.norm(right); upv=np.cross(right,fwd)
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f=(H/2)/math.tan(math.radians(fov)/2); img=np.zeros((H,W))
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for (a,b,c) in faces:
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tri=V[[a,b,c]]
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cam=[(np.dot(pt-eye,right),np.dot(pt-eye,upv),np.dot(pt-eye,fwd)) for pt in tri]
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if any(cz<=0.03 for _,_,cz in cam):continue
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pts=[(W/2+f*cx/cz,H/2-f*cy/cz) for cx,cy,cz in cam]
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xs=[p[0] for p in pts];ys=[p[1] for p in pts]
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mnx=max(int(min(xs)),0);mxx=min(int(max(xs))+1,W-1);mny=max(int(min(ys)),0);mxy=min(int(max(ys))+1,H-1)
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if mnx>=mxx or mny>=mxy:continue
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(x0,y0),(x1,y1),(x2,y2)=pts
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den=((y1-y2)*(x0-x2)+(x2-x1)*(y0-y2))
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if abs(den)<1e-9:continue
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ys2,xs2=np.mgrid[mny:mxy+1,mnx:mxx+1];xf=xs2+.5;yf=ys2+.5
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l0=((y1-y2)*(xf-x2)+(x2-x1)*(yf-y2))/den;l1=((y2-y0)*(xf-x2)+(x0-x2)*(yf-y2))/den;l2=1-l0-l1
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m=(l0>=0)&(l1>=0)&(l2>=0)
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img[ys2[m],xs2[m]]=1
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return (img*255).astype(np.uint8)
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# eye near origin (rear), try forward -Z and +Z, and from just inside each end
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tiles=[]
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for name,eye,look in (("O->-Z",(0,-0.3,0),(0,-0.3,-4)),("O->+Z",(0,-0.3,0),(0,-0.3,4)),
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("rear-Z",(0,-0.3,-0.9),(0,-0.3,-4)),("rear+Z",(0,-0.3,-3.7),(0,-0.3,-1))):
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c=cover(eye,look); tiles.append(np.stack([c,c,c],axis=-1))
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Image.fromarray(np.concatenate(tiles,axis=1)).save("scratchpad/cop_cover.png")
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print("saved cop_cover.png [O->-Z | O->+Z | rear-Z | rear+Z] (white=covered by a face, black=open)")
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