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arcattackandClaude Fable 5 8ed6184d65 Combat: AUTHENTIC weapon groups -- streamed per-mech button bindings + the real fire chain (task #5)
The recovered system: fire channels = LBE4ControlsManager buttonGroups
(0x40/0x45/0x46/0x47); default groups = the per-mech type-6 controls-map
resource in BTL4.RES, installed by the T0 CreateStreamedMappings the port
already called -- it needed only the TriggerState attribute (id 0x13 PINNED
to the binary value; fireImpulse@0x31C is the binary's TriggerState) and an
input feed.  Keyboard/harness now push press/release edges into the button
groups; the gBT*Trigger bypasses, per-type keyboard split and 1,0 pulse
hack are retired -- weapons sharing a button fire TOGETHER (madcat Trigger
= 4 weapons).  Myomers @4b9550/@4b95b8 misattribution corrected (they are
MechWeapon ConfigureMappables/ChooseButton).  Verified 2-node: kill through
the authentic chain (12 hits vs ~36 pre-groups).  Config-mode session
(regrouping UI) = the remaining stage, KB-scoped.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-11 13:06:29 -05:00

22 lines
932 B
Python

import struct
d=open("content/VIDEO/MAT/BLXSKIN.BMF","rb").read()
TAGS={0x2008:"NAME",0x11:"TEXTURE_MAP",0x21:"MAT_TEXTURE",0x18:"BITSLICE",0x28:"RAMP_REF",0x20:"MATERIAL",
0x30:"RAMP",0x24:"DIFFUSE",0x26:"EMISSIVE",0x23:"AMBIENT",0x2037:"SV_SPECIAL",0x2030:"SV_MATERIAL"}
CONT={0x20,0x30,0x10}
def parse(p,end,depth=0):
while p+3<=end:
tw=struct.unpack_from("<H",d,p)[0]; p+=2
cid=tw&0x2fff; lw=4 if(tw&0x8000)else(2 if(tw&0x4000)else 1)
if p+lw>end:return
ln=d[p] if lw==1 else (struct.unpack_from("<H",d,p)[0] if lw==2 else struct.unpack_from("<I",d,p)[0])
p+=lw
if p+ln>end:return
nm=TAGS.get(cid,hex(cid))
body=d[p:p+ln]
txt=''.join(chr(b) if 32<=b<127 else '.' for b in body[:40])
print(" "*depth+f"{nm}({hex(cid)}) len={ln} {txt!r}")
if cid in CONT: parse(p,p+ln,depth+1)
p+=ln
if cid==0x0005:break
parse(8,len(d))