Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.
Layout:
engine/ MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
models) + image codec; the minimal rp/ headers the audio HAL needs
game/ reconstructed BT logic + surviving-original BT source + fwd shims
+ WinMain launcher
content/ full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
docs/ format specs + reconstruction ledgers
reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
tools/ MP console emulator + map/resource scanners
One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
32 lines
1.0 KiB
C
32 lines
1.0 KiB
C
// Minimal ATL string-conversion shim for the WinTesla engine port.
|
|
// The engine only uses USES_CONVERSION + W2A/A2W (wide<->ANSI) from ATL; we provide them
|
|
// without the full ATL component. Rotating static buffers cover multiple conversions per statement.
|
|
#pragma once
|
|
#include <windows.h>
|
|
|
|
#define USES_CONVERSION ((void)0)
|
|
|
|
static inline char* _shim_w2a(const wchar_t* w) {
|
|
static char bufs[16][1024];
|
|
static int idx = 0;
|
|
char* b = bufs[idx++ & 15];
|
|
if (!w) { b[0] = 0; return b; }
|
|
WideCharToMultiByte(CP_ACP, 0, w, -1, b, 1024, NULL, NULL);
|
|
return b;
|
|
}
|
|
static inline wchar_t* _shim_a2w(const char* a) {
|
|
static wchar_t bufs[16][1024];
|
|
static int idx = 0;
|
|
wchar_t* b = bufs[idx++ & 15];
|
|
if (!a) { b[0] = 0; return b; }
|
|
MultiByteToWideChar(CP_ACP, 0, a, -1, b, 1024);
|
|
return b;
|
|
}
|
|
|
|
#define W2A(x) _shim_w2a(x)
|
|
#define A2W(x) _shim_a2w(x)
|
|
#define W2CA(x) ((const char*)_shim_w2a(x))
|
|
#define A2CW(x) ((const wchar_t*)_shim_a2w(x))
|
|
#define OLE2A(x) _shim_w2a(x)
|
|
#define OLE2CA(x) ((const char*)_shim_w2a(x))
|