The gauge-databinding-map workflow found most cockpit gauges resolve NULL because the reconstructed subsystems publish only a fraction of the attributes the config binds. First publishing batch (attribute tables are read-only static data; ids kept a dense prefix from each parent's NextAttributeID): - HeatSink table dense-append: DegradationTemperature/FailureTemperature (the condenser temp-bar warn/max endpoints -- were NULL, so the two-part bars could not scale), NormalizedPressure/DegradationPressure/CoolantMassLeakRate, and the HeatSink link. Condenser/Reservoir inherit this -> all 6 condenser temp bars now resolve current/warn/max (verified: BT_GAUGE_ATTR_LOG all OK). - PoweredSubsystem::GetAttributeIndex() (new) publishes InputVoltage->voltageSource -- the cluster power-branch gate (the power-lamp/generator-voltage/state-lamp sub-branch is skipped when it resolves NULL). Flows to Sensor/Myomers/weapons. - MechWeapon::GetAttributeIndex() (new) publishes OutputVoltage/PercentDone-> rechargeLevel; Emitter/PPC/ProjectileWeapon/MissileLauncher/GaussRifle DefaultData re-pointed at it (they carried an EMPTY default-constructed index -> resolved NOTHING). Verified: the ER MED LASER / PPC / STREAK weapon clusters now render live recharge dials (were blank TEMP/STATUS). - Mech::SetTargetRange un-stubbed (radarRange = range) -> the radar map scale + overlay range readout track the mapper's zoom (was frozen at 1000). - GAUGREND ParseAttribute: env-gated per-binding resolution trace (BT_GAUGE_ATTR_LOG) -- durable diagnostic infra for the wave. Verified DBASE+dev gauges: no startup/gauge-construction crash (dense chain intact), combat un-regressed (TARGET DESTROYED), clusters build with InputVoltage resolving. Remaining config-binding NULLs: HeatSink/AmbientTemperature (aggregate bank, P3) + Searchlight/LightOn (P1b). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
171 lines
4.7 KiB
C++
171 lines
4.7 KiB
C++
//===========================================================================//
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// File: gauss.cc //
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// Project: BT Brick: Entity Manager //
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// Contents: Basic weapons system pieces //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 04/13/95 JM Initial coding. //
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// 07/19/95 GDU Complied with new munga and added electrical behavior
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//---------------------------------------------------------------------------//
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// Copyright (C) 1995, Virtual World Entertainment, Inc. All Rights reserved //
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//
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// PROPRIETARY AND CONFIDENTIAL //
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//===========================================================================//
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#include <bt.hpp>
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#pragma hdrstop
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#if !defined(GAUSS_HPP)
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# include <gauss.hpp>
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#endif
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//#############################################################################
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// Shared Data Support
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//
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GaussRifle::SharedData
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GaussRifle::DefaultData(
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&GaussRifle::ClassDerivations,
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GaussRifle::MessageHandlers,
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MechWeapon::GetAttributeIndex(), // gauge wave: inherit temps/InputVoltage/OutputVoltage/PercentDone (was empty)
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GaussRifle::StateCount
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);
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Derivation
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GaussRifle::ClassDerivations(
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&Emitter::ClassDerivations,
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"GaussRifle"
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);
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//#############################################################################
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// Messaging Support
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//
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#if 0
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//#############################################################################
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// Attribute Support
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//
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const GaussRifle::IndexEntry
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GaussRifle::AttributePointers[]=
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{
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ATTRIBUTE_ENTRY(GaussRifle, DischargeVoltage, dischargeVoltage)
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};
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GaussRifle::AttributeIndexSet
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GaussRifle::AttributeIndex(
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ELEMENTS(GaussRifle::AttributePointers),
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GaussRifle::AttributePointers,
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Emitter::AttributeIndex
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);
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#endif
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//#############################################################################
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// Model Support
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//
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void
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GaussRifle::FireWeapon()
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{
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//
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// Fire the weapon
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//
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currentLevel = 0.0f; // binary @004bdcb4/@004bdca4 write [this+0x414] == inherited Emitter currentLevel (discharge)
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Check_Fpu();
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}
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//#############################################################################
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// Constructer/Destructor Support
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//
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GaussRifle::GaussRifle(
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Mech *owner,
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int subsystem_ID,
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SubsystemResource *subsystem_resource,
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SharedData &shared_data
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):
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Emitter(owner, subsystem_ID, subsystem_resource, shared_data)
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{
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Check(owner);
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Check_Pointer(subsystem_resource);
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currentLevel = 0.0f; // binary @004bdcb4/@004bdca4 write [this+0x414] == inherited Emitter currentLevel (discharge)
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Check_Fpu();
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}
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GaussRifle::~GaussRifle()
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{
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Check(this);
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Check_Fpu();
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// CreateStreamedSubsystem
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//
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Logical
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GaussRifle::CreateStreamedSubsystem(
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ResourceFile *resource_file,
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NotationFile *model_file,
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const char *model_name,
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const char *subsystem_name,
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SubsystemResource *subsystem_resource,
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NotationFile *subsystem_file,
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const ResourceDirectories *directories,
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int passes
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)
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{
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if (
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!Emitter::CreateStreamedSubsystem(
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resource_file,
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model_file,
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model_name,
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subsystem_name,
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subsystem_resource,
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subsystem_file,
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directories,
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passes
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)
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)
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{
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Check_Fpu();
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return False;
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}
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subsystem_resource->subsystemModelSize = sizeof(*subsystem_resource);
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subsystem_resource->classID = RegisteredClass::GaussRifleClassID;
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Check_Fpu();
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return True;
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}
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Logical
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GaussRifle::TestInstance() const
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{
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return IsDerivedFrom(ClassDerivations);
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}
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//===========================================================================//
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// WAVE 7 factory bridge -- GaussRifle (factory case 0xBCE, "MissileWeapon"
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// mislabel). VDATA.h enum: 0xBCE == GaussRifleClassID. GaussRifle : Emitter
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// (sizeof 0x484 = Emitter 0x478 + Vector3D muzzleVelocity). ctor @004bdcb4,
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// no-op FireWeapon @004bdca4 (just zeros currentLevel -- a non-functional weapon
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// in this 1995 build), so it needs a DEDICATED bridge (CreateEmitterSubsystem
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// would build a plain Emitter that WOULD deal damage). Was building a
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// MissileLauncher RECON_SUBSYS stub. alloc 0x484.
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//===========================================================================//
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Subsystem *CreateGaussRifleSubsystem(Mech *owner, int id, void *seg)
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{
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Check(sizeof(GaussRifle) <= 0x484);
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return (Subsystem *) new (Memory::Allocate(0x484))
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GaussRifle(owner, id, (GaussRifle::SubsystemResource *)seg, GaussRifle::DefaultData);
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}
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