Files
BT412/game/original/BT/GAUSS.CPP
T
arcattackandClaude Opus 4.8 070af409f7 gauge wave P1a: publish heat/power/weapon attributes + radar zoom
The gauge-databinding-map workflow found most cockpit gauges resolve NULL
because the reconstructed subsystems publish only a fraction of the attributes
the config binds.  First publishing batch (attribute tables are read-only static
data; ids kept a dense prefix from each parent's NextAttributeID):

- HeatSink table dense-append: DegradationTemperature/FailureTemperature (the
  condenser temp-bar warn/max endpoints -- were NULL, so the two-part bars could
  not scale), NormalizedPressure/DegradationPressure/CoolantMassLeakRate, and the
  HeatSink link.  Condenser/Reservoir inherit this -> all 6 condenser temp bars
  now resolve current/warn/max (verified: BT_GAUGE_ATTR_LOG all OK).
- PoweredSubsystem::GetAttributeIndex() (new) publishes InputVoltage->voltageSource
  -- the cluster power-branch gate (the power-lamp/generator-voltage/state-lamp
  sub-branch is skipped when it resolves NULL).  Flows to Sensor/Myomers/weapons.
- MechWeapon::GetAttributeIndex() (new) publishes OutputVoltage/PercentDone->
  rechargeLevel; Emitter/PPC/ProjectileWeapon/MissileLauncher/GaussRifle DefaultData
  re-pointed at it (they carried an EMPTY default-constructed index -> resolved
  NOTHING).  Verified: the ER MED LASER / PPC / STREAK weapon clusters now render
  live recharge dials (were blank TEMP/STATUS).
- Mech::SetTargetRange un-stubbed (radarRange = range) -> the radar map scale +
  overlay range readout track the mapper's zoom (was frozen at 1000).
- GAUGREND ParseAttribute: env-gated per-binding resolution trace (BT_GAUGE_ATTR_LOG)
  -- durable diagnostic infra for the wave.

Verified DBASE+dev gauges: no startup/gauge-construction crash (dense chain intact),
combat un-regressed (TARGET DESTROYED), clusters build with InputVoltage resolving.
Remaining config-binding NULLs: HeatSink/AmbientTemperature (aggregate bank, P3) +
Searchlight/LightOn (P1b).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-07 16:22:45 -05:00

171 lines
4.7 KiB
C++

//===========================================================================//
// File: gauss.cc //
// Project: BT Brick: Entity Manager //
// Contents: Basic weapons system pieces //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 04/13/95 JM Initial coding. //
// 07/19/95 GDU Complied with new munga and added electrical behavior
//---------------------------------------------------------------------------//
// Copyright (C) 1995, Virtual World Entertainment, Inc. All Rights reserved //
//
// PROPRIETARY AND CONFIDENTIAL //
//===========================================================================//
#include <bt.hpp>
#pragma hdrstop
#if !defined(GAUSS_HPP)
# include <gauss.hpp>
#endif
//#############################################################################
// Shared Data Support
//
GaussRifle::SharedData
GaussRifle::DefaultData(
&GaussRifle::ClassDerivations,
GaussRifle::MessageHandlers,
MechWeapon::GetAttributeIndex(), // gauge wave: inherit temps/InputVoltage/OutputVoltage/PercentDone (was empty)
GaussRifle::StateCount
);
Derivation
GaussRifle::ClassDerivations(
&Emitter::ClassDerivations,
"GaussRifle"
);
//#############################################################################
// Messaging Support
//
#if 0
//#############################################################################
// Attribute Support
//
const GaussRifle::IndexEntry
GaussRifle::AttributePointers[]=
{
ATTRIBUTE_ENTRY(GaussRifle, DischargeVoltage, dischargeVoltage)
};
GaussRifle::AttributeIndexSet
GaussRifle::AttributeIndex(
ELEMENTS(GaussRifle::AttributePointers),
GaussRifle::AttributePointers,
Emitter::AttributeIndex
);
#endif
//#############################################################################
// Model Support
//
void
GaussRifle::FireWeapon()
{
//
// Fire the weapon
//
currentLevel = 0.0f; // binary @004bdcb4/@004bdca4 write [this+0x414] == inherited Emitter currentLevel (discharge)
Check_Fpu();
}
//#############################################################################
// Constructer/Destructor Support
//
GaussRifle::GaussRifle(
Mech *owner,
int subsystem_ID,
SubsystemResource *subsystem_resource,
SharedData &shared_data
):
Emitter(owner, subsystem_ID, subsystem_resource, shared_data)
{
Check(owner);
Check_Pointer(subsystem_resource);
currentLevel = 0.0f; // binary @004bdcb4/@004bdca4 write [this+0x414] == inherited Emitter currentLevel (discharge)
Check_Fpu();
}
GaussRifle::~GaussRifle()
{
Check(this);
Check_Fpu();
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// CreateStreamedSubsystem
//
Logical
GaussRifle::CreateStreamedSubsystem(
ResourceFile *resource_file,
NotationFile *model_file,
const char *model_name,
const char *subsystem_name,
SubsystemResource *subsystem_resource,
NotationFile *subsystem_file,
const ResourceDirectories *directories,
int passes
)
{
if (
!Emitter::CreateStreamedSubsystem(
resource_file,
model_file,
model_name,
subsystem_name,
subsystem_resource,
subsystem_file,
directories,
passes
)
)
{
Check_Fpu();
return False;
}
subsystem_resource->subsystemModelSize = sizeof(*subsystem_resource);
subsystem_resource->classID = RegisteredClass::GaussRifleClassID;
Check_Fpu();
return True;
}
Logical
GaussRifle::TestInstance() const
{
return IsDerivedFrom(ClassDerivations);
}
//===========================================================================//
// WAVE 7 factory bridge -- GaussRifle (factory case 0xBCE, "MissileWeapon"
// mislabel). VDATA.h enum: 0xBCE == GaussRifleClassID. GaussRifle : Emitter
// (sizeof 0x484 = Emitter 0x478 + Vector3D muzzleVelocity). ctor @004bdcb4,
// no-op FireWeapon @004bdca4 (just zeros currentLevel -- a non-functional weapon
// in this 1995 build), so it needs a DEDICATED bridge (CreateEmitterSubsystem
// would build a plain Emitter that WOULD deal damage). Was building a
// MissileLauncher RECON_SUBSYS stub. alloc 0x484.
//===========================================================================//
Subsystem *CreateGaussRifleSubsystem(Mech *owner, int id, void *seg)
{
Check(sizeof(GaussRifle) <= 0x484);
return (Subsystem *) new (Memory::Allocate(0x484))
GaussRifle(owner, id, (GaussRifle::SubsystemResource *)seg, GaussRifle::DefaultData);
}