Files
BT412/engine/MUNGA/MEMREG.h
T
arcattackandClaude Opus 4.8 7b7d465e5e Initial commit: bt411 -- standalone Windows BattleTech (Tesla 4.10 port)
Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.

Layout:
  engine/   MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
            work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
            models) + image codec; the minimal rp/ headers the audio HAL needs
  game/     reconstructed BT logic + surviving-original BT source + fwd shims
            + WinMain launcher
  content/  full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
  docs/     format specs + reconstruction ledgers
  reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
  tools/    MP console emulator + map/resource scanners

One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 21:03:40 -05:00

77 lines
2.2 KiB
C

#pragma once
#include <stdio.h>
typedef enum
{
PointerMRStatsAddressType,
ObjectMRStatsAddressType
} MRStatsAddressType;
#undef Start_Registering
#undef Stop_Registering
#undef Register_Object
#undef Register_Pointer
#undef Unregister_Object
#undef Unregister_Pointer
#undef Object_Registration
#undef Check_All_Signatures
#if !defined(MEMORY_REGISTER)
#define Start_Registering()
#define Start_Registering()
#define Stop_Registering()
#define Register_Object(address) Check(address)
#define Register_Pointer(address) Check_Pointer(address)
#define Unregister_Object(address) Check(address)
#define Unregister_Pointer(address) Check_Pointer(address)
#define Object_Registration(address)
#define Check_All_Signatures()
#else
extern void Start_Registering_Function();
extern void Stop_Registering_Function();
extern void Register_Pointer_Function(void *address, MRStatsAddressType address_type, char *file_name, int line_num);
extern void Unregister_Pointer_Function(void *address, char *file_name, int line_num);
extern void Object_Registration_Function(void *address, char *file_name, int line_num);
extern void Check_All_Signatures_Function(char *file_name, int line_num);
#define Start_Registering() Start_Registering_Function()
#define Stop_Registering() Stop_Registering_Function()
#define Check_All_Signatures() Check_All_Signatures_Function(__FILE__, __LINE__)
#if defined(MEMORY_VERIFY)
#undef Check
#define Check(p)\
{\
Check_Signature(p);\
Verify((p)->TestInstance());\
Check_All_Signatures();\
}
#endif
#define Register_Object(address)\
{\
Check(address);\
Register_Pointer_Function(\
address,\
Is_Signature_Bad((Signature*)address) ?\
PointerMRStatsAddressType : ObjectMRStatsAddressType,\
__FILE__, __LINE__\
);\
}
#define Register_Pointer(address) Register_Pointer_Function(address, PointerMRStatsAddressType, __FILE__, __LINE__)
#define Unregister_Object(address)\
{\
Check(address);\
Unregister_Pointer_Function(address, __FILE__, __LINE__);\
}
#define Unregister_Pointer(address) Unregister_Pointer_Function(address, __FILE__, __LINE__)
#define Object_Registration(address) Object_Registration_Function(address, __FILE__, __LINE__)
#endif