Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.
Layout:
engine/ MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
models) + image codec; the minimal rp/ headers the audio HAL needs
game/ reconstructed BT logic + surviving-original BT source + fwd shims
+ WinMain launcher
content/ full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
docs/ format specs + reconstruction ledgers
reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
tools/ MP console emulator + map/resource scanners
One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
61 lines
4.9 KiB
C++
61 lines
4.9 KiB
C++
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#define VCEntity_AttachUserData(e,i,d) _VCList_AttachUserData(&((e)->systemData->userData),i,d)
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#define VCEntity_GetUserData(e,i) _VCList_GetUserData((e)->systemData->userData,i)
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#define VCEntity_DetachUserData(e,i) _VCList_DetachUserData(&((e)->systemData->userData),i)
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#define VCEntityAttribute_AttachUserData(e,o,i,d) _VCList_AttachUserData(&((e)->attributes[o].userDataList),i,d)
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#define VCEntityAttribute_GetUserData(e,o,i) _VCList_GetUserData ((e)->attributes[o].userDataList,i)
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#define VCEntityAttribute_DetachUserData(e,o,i) _VCList_DetachUserData (&((e)->attributes[o].userDataList),i)
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#define VCAttribute_AttachUserData(a,i,d) _VCList_AttachUserData(&((a)->userDataList),i,d)
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#define VCAttribute_GetUserData(a,i) _VCList_GetUserData((a)->userDataList,i)
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#define VCAttribute_DetachUserData(a,i) _VCList_DetachUserData(&((a)->userDataList),i)
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#define VCMaterial_AttachUserData(a,i,d) _VCList_AttachUserData(&((a)->userDataList),i,d)
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#define VCMaterial_GetUserData(a,i) _VCList_GetUserData((a)->userDataList,i)
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#define VCMaterial_DetachUserData(a,i) _VCList_DetachUserData(&((a)->userDataList),i)
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#define VCCollision_AttachUserData(a,i,d) _VCList_AttachUserData(&((a)->userDataList),i,d)
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#define VCCollision_GetUserData(a,i) _VCList_GetUserData((a)->userDataList,i)
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#define VCCollision_DetachUserData(a,i) _VCList_DetachUserData(&((a)->userDataList),i)
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#define VCTexture_AttachUserData(a,i,d) _VCList_AttachUserData(&((a)->userDataList),i,d)
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#define VCTexture_GetUserData(a,i) _VCList_GetUserData((a)->userDataList,i)
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#define VCTexture_DetachUserData(a,i) _VCList_DetachUserData(&((a)->userDataList),i)
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#define VCInput_AttachUserData(a,i,d) _VCList_AttachUserData(&((a)->userDataList),i,d)
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#define VCInput_GetUserData(a,i) _VCList_GetUserData((a)->userDataList,i)
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#define VCInput_DetachUserData(a,i) _VCList_DetachUserData(&((a)->userDataList),i)
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#define VCIntersection_AttachUserData(a,i,d) _VCList_AttachUserData(&((a)->userDataList),i,d)
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#define VCIntersection_GetUserData(a,i) _VCList_GetUserData((a)->userDataList,i)
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#define VCIntersection_DetachUserData(a,i) _VCList_DetachUserData(&((a)->userDataList),i)
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#define VCTracker_AttachUserData(a,i,d) _VCList_AttachUserData(&((a)->userDataList),i,d)
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#define VCTracker_GetUserData(a,i) _VCList_GetUserData((a)->userDataList,i)
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#define VCTracker_DetachUserData(a,i) _VCList_DetachUserData(&((a)->userDataList),i)
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#define VCPosition_AttachUserData(a,i,d) _VCList_AttachUserData(&((a)->userDataList),i,d)
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#define VCPosition_GetUserData(a,i) _VCList_GetUserData((a)->userDataList,i)
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#define VCPosition_DetachUserData(a,i) _VCList_DetachUserData(&((a)->userDataList),i)
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#define VCXWindowId_AttachUserData(a,i,d) _VCList_AttachUserData(&((a)->userDataList),i,d)
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#define VCXWindowId_GetUserData(a,i) _VCList_GetUserData((a)->userDataList,i)
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#define VCXWindowId_DetachUserData(a,i) _VCList_DetachUserData(&((a)->userDataList),i)
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#define VCPseudoGravity_AttachUserData(a,i,d) _VCList_AttachUserData(&((a)->userDataList),i,d)
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#define VCPseudoGravity_GetUserData(a,i) _VCList_GetUserData((a)->userDataList,i)
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#define VCPseudoGravity_DetachUserData(a,i) _VCList_DetachUserData(&((a)->userDataList),i)
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#define VCVisualViewResource_AttachUserData(a,i,d) _VCList_AttachUserData(&((a)->attribute->userDataList),i,d)
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#define VCVisualViewResource_GetUserData(a,i) _VCList_GetUserData((a)->attribute->userDataList,i)
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#define VCVisualViewResource_DetachUserData(a,i) _VCList_DetachUserData(&((a)->attribute->userDataList),i)
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#define VCSync_AttachUserData(a,i,d) _VCList_AttachUserData(&((a)->userDataList),i,d)
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#define VCSync_GetUserData(a,i) _VCList_GetUserData((a)->userDataList,i)
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#define VCSync_DetachUserData(a,i) _VCList_DetachUserData(&((a)->userDataList),i)
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#define VCCollideMonitor_AttachUserData(a,i,d) _VCList_AttachUserData(&((a)->userDataList),i,d)
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#define VCCollideMonitor_GetUserData(a,i) _VCList_GetUserData((a)->userDataList,i)
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#define VCCollideMonitor_DetachUserData(a,i) _VCList_DetachUserData(&((a)->userDataList),i)
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#define VCTrackerMonitor_AttachUserData(a,i,d) _VCList_AttachUserData(&((a)->userDataList),i,d)
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#define VCTrackerMonitor_GetUserData(a,i) _VCList_GetUserData((a)->userDataList,i)
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#define VCTrackerMonitor_DetachUserData(a,i) _VCList_DetachUserData(&((a)->userDataList),i)
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#define VCVisualMonitor_AttachUserData(a,i,d) _VCList_AttachUserData(&((a)->userDataList),i,d)
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#define VCVisualMonitor_GetUserData(a,i) _VCList_GetUserData((a)->userDataList,i)
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#define VCVisualMonitor_DetachUserData(a,i) _VCList_DetachUserData(&((a)->userDataList),i)
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#define VCRadiator_AttachUserData(a,i,d) _VCList_AttachUserData(&((a)->userDataList),i,d)
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#define VCRadiator_GetUserData(a,i) _VCList_GetUserData((a)->userDataList,i)
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#define VCRadiator_DetachUserData(a,i) _VCList_DetachUserData(&((a)->userDataList),i)
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#define VCRamp_AttachUserData(a,i,d) _VCList_AttachUserData(&((a)->userDataList),i,d)
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#define VCRamp_GetUserData(a,i) _VCList_GetUserData((a)->userDataList,i)
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#define VCRamp_DetachUserData(a,i) _VCList_DetachUserData(&((a)->userDataList),i)
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