Files
BT412/engine/MUNGA/CONSOLE.h
T
arcattackandClaude Opus 4.8 7b7d465e5e Initial commit: bt411 -- standalone Windows BattleTech (Tesla 4.10 port)
Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.

Layout:
  engine/   MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
            work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
            models) + image codec; the minimal rp/ headers the audio HAL needs
  game/     reconstructed BT logic + surviving-original BT source + fwd shims
            + WinMain launcher
  content/  full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
  docs/     format specs + reconstruction ledgers
  reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
  tools/    MP console emulator + map/resource scanners

One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 21:03:40 -05:00

282 lines
5.3 KiB
C++

#pragma once
#if defined(MAC)
#include <NetworkEndpoint.h>
#include <Participant.h>
#else
#include "network.h"
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~ Console Message IDs ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
enum ConsoleMessageID
{
ConsoleApplicationReadyToRunMessageID = 0,
ConsoleApplicationStateResponseMessageID = 1,
ConsoleApplicationEndMissionMessageID = 7,
ConsoleApplicationAbortMissionMessageID = 11,
ConsoleApplicationTeamEndMissionMessageID = 14
};
//~~~~~~~~~~~~~~~~~~ ConsoleApplicationReadyToRunMessage ~~~~~~~~~~~~~~~~~~~
#ifdef MAC
#pragma options align=mac68k4byte
class ConsoleApplicationReadyToRunMessage:
public NetworkEndpoint::Message
{
public:
ConsoleApplicationReadyToRunMessage(HostID ready_to_run_host_ID);
long
GetReadyToRunHostID()
{return readyToRunHostID.value();}
private:
HostID
readyToRunHostID;
};
#pragma options align=reset
#else
class ConsoleApplicationReadyToRunMessage:
public NetworkClient::Message
{
public:
ConsoleApplicationReadyToRunMessage(HostID ready_to_run_host_ID);
HostID
GetReadyToRunHostID()
{return readyToRunHostID;}
private:
HostID
readyToRunHostID;
};
#endif
//~~~~~~~~~~~~~~~~ ConsoleApplicationStateResponseMessage ~~~~~~~~~~~~~~~~~~
#ifdef MAC
#pragma options align=mac68k4byte
class ConsoleApplicationStateResponseMessage:
public NetworkEndpoint::Message
{
public:
ConsoleApplicationStateResponseMessage(
HostID responding_host_ID,
LEDWORD application_state,
LEDWORD application_type
);
long
GetRespondingHostID()
{return respondingHostID.value();}
long
GetApplicationState()
{return applicationState.value();}
ApplicationID
GetApplication()
{return((ApplicationID) application.value());}
private:
HostID
respondingHostID;
LEDWORD
applicationState;
LEDWORD
application;
};
#pragma options align=reset
#else
class ConsoleApplicationStateResponseMessage:
public NetworkClient::Message
{
public:
ConsoleApplicationStateResponseMessage(
HostID responding_host_ID,
Enumeration application_state,
Enumeration application
);
HostID
GetRespondingHostID()
{return respondingHostID;}
Enumeration
GetApplicationState()
{return applicationState;}
Enumeration
GetApplication()
{return application;}
private:
HostID
respondingHostID;
Enumeration
applicationState;
Enumeration
application;
};
#endif
//~~~~~~~~~~~~~~~~~~ ConsoleApplicationEndMissionMessage ~~~~~~~~~~~~~~~~~~~
#ifdef MAC
#pragma options align=mac68k4byte
class ConsoleApplicationEndMissionMessage:
public NetworkEndpoint::Message
{
public:
ConsoleApplicationEndMissionMessage(
HostID player_ID,
LEDWORD final_score
);
long
GetPlayerHostID()
{return playerHostID.value();}
long
GetFinalScore()
{return finalScore.value();}
private:
HostID
playerHostID;
LEDWORD
finalScore;
};
#pragma options align=reset
#else
class ConsoleApplicationEndMissionMessage:
public NetworkClient::Message
{
public:
ConsoleApplicationEndMissionMessage(
HostID player_host_ID,
int final_score
);
HostID
GetPlayerHostID()
{return playerHostID;}
int
GetFinalScore()
{return finalScore;}
private:
HostID
playerHostID;
int
finalScore;
};
#endif
//~~~~~~~~~~~~~~~~~~ ConsoleApplicationAbortMissionMessage ~~~~~~~~~~~~~~~~~
#ifdef MAC
#pragma options align=mac68k4byte
class ConsoleApplicationAbortMissionMessage:
public NetworkEndpoint::Message
{
public:
ConsoleApplicationAbortMissionMessage(
HostID player_ID
);
long
GetPlayerHostID()
{return playerHostID.value();}
private:
HostID
playerHostID;
};
#pragma options align=reset
#else
class ConsoleApplicationAbortMissionMessage:
public NetworkClient::Message
{
public:
ConsoleApplicationAbortMissionMessage(
HostID player_host_ID
);
HostID
GetPlayerHostID()
{return playerHostID;}
private:
HostID
playerHostID;
};
#endif
//~~~~~~~~~~~~~~~~ ConsoleApplicationTeamEndMissionMessage ~~~~~~~~~~~~~~~~~
#ifdef MAC
#pragma options align=mac68k4byte
class ConsoleApplicationTeamEndMissionMessage:
public NetworkEndpoint::Message
{
public:
ConsoleApplicationTeamEndMissionMessage(
HostID player_ID,
LEDWORD player_score,
LEDWORD team_id,
LEDWORD team_score
);
long
GetPlayerHostID()
{return playerHostID.value();}
long
GetPlayerScore()
{return playerScore.value();}
long
GetTeamID()
{return teamID.value();}
long
GetTeamScore()
{return teamScore.value();}
private:
HostID
playerHostID;
LEDWORD
playerScore;
LEDWORD
teamID;
LEDWORD
teamScore;
};
#pragma options align=reset
#else
class ConsoleApplicationTeamEndMissionMessage:
public NetworkClient::Message
{
public:
ConsoleApplicationTeamEndMissionMessage(
HostID player_host_ID,
int player_score,
int team_id,
int team_score
);
HostID
GetPlayerHostID()
{return playerHostID;}
int
GetFinalScore()
{return playerScore;}
int
GetTeamID()
{return teamID;}
int
GetTeamScore()
{return teamScore;}
private:
HostID
playerHostID;
int
playerScore;
int
teamID;
int
teamScore;
};
#endif