Files
BT412/game/original/BT/GAUSS.CPP
T
arcattackandClaude Opus 4.8 2bcca26cea WAVE 7 Phase A: wire the projectile/missile weapon SUBSYSTEMS byte-exact (un-mislabeled)
An 8-agent decomp-mapping workflow mapped every weapon-family ctor + fire/spawn path
(scratchpad/wave7_maps.txt).  KEY IDENTITY CORRECTION via VDATA.h enum (base 3000=0xBB8):
the factory ctor-address comments were right but the built CLASS names were stubs/base --
    0xBCD == ProjectileWeapon  (was building the base MechWeapon stub)
    0xBCE == GaussRifle         (NOT MissileLauncher -- was a MissileLauncher stub)
    0xBD0 == MissileLauncher    (NOT BallisticWeapon -- was a BallisticWeapon stub)
Un-mislabeled + wired via Create<Class>Subsystem bridges (mirroring CreateEmitterSubsystem),
each static_assert-locked byte-exact on the now-locked MechWeapon(0x3F0)/Emitter(0x478) bases:

  * ProjectileWeapon (0xBCD, @4bc3fc : MechWeapon, sizeof 0x448)
      FIX: AmmoBinConnection was an empty 1-byte struct -> retyped to the binary's 0xC
           SharedData::Connection (was making the object 8 bytes short, sliding
           MissileLauncher's missileCount off 0x448).
  * MissileLauncher (0xBD0, @4bcff0 : ProjectileWeapon, sizeof 0x44C)
      FIX: deleted muzzleVelocity (ALIAS of inherited ProjectileWeapon launchVelocity@0x410)
           and salvoCount (SHADOW of inherited MechWeapon damageData.burstCount@0x3d4),
           keeping the single own field missileCount@0x448.
  * GaussRifle (0xBCE, @4bdcb4 : Emitter, sizeof 0x484 = Emitter + Vector3D muzzleVelocity)
      DEDICATED bridge (not CreateEmitter): its FireWeapon is a no-op (mov [eax+0x414],0) --
      a non-functional weapon in this 1995 build.  Also fixed GAUSS.CPP's discharge write
      rechargeLevel -> currentLevel@0x414 (the binary writes this+0x414).

Phase A safe-stubs FireWeapon (consume round + recoil, NO spawn): the reconstructed
Projectile (@4be1bc, 0x340) + Missile (@4bf5b4, 0x368) ENTITY classes are NOT spawn-ready
(Entity-base phantom members overflow their New() alloc -> heap corruption; New() takes
(int)this instead of the 0xD4 descriptor; Entity base size unconfirmed 2007-vs-1995, the
Mech 0x638-vs-0x854 problem).  The workflow's adversarial verify flagged the live spawn as a
heap-overflow hazard and recommended exactly this phasing.  Phase B = the entity byte-exactness
+ descriptor build + New(MakeMessage*) so a fired shot becomes a flying entity that damages.

Factory now 18 of 20 cases wired to real ticking classes (remaining: SubsystemMessageManager
0xBD3 [WAVE 8], Gyroscope 0xBC4 [deferred]).  Verified: Mad Cat (LRM/ballistic) + BLH construct
the real weapon classes + tick authentic charge/ammo/heat/recoil, DESTROYED-in-8, 0 crashes,
heapcheck-clean through construction.  Energy weapons already damage via the mech4 beam path,
so combat is unaffected.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-07 13:35:43 -05:00

171 lines
4.6 KiB
C++

//===========================================================================//
// File: gauss.cc //
// Project: BT Brick: Entity Manager //
// Contents: Basic weapons system pieces //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 04/13/95 JM Initial coding. //
// 07/19/95 GDU Complied with new munga and added electrical behavior
//---------------------------------------------------------------------------//
// Copyright (C) 1995, Virtual World Entertainment, Inc. All Rights reserved //
//
// PROPRIETARY AND CONFIDENTIAL //
//===========================================================================//
#include <bt.hpp>
#pragma hdrstop
#if !defined(GAUSS_HPP)
# include <gauss.hpp>
#endif
//#############################################################################
// Shared Data Support
//
GaussRifle::SharedData
GaussRifle::DefaultData(
&GaussRifle::ClassDerivations,
GaussRifle::MessageHandlers,
GaussRifle::AttributeIndex,
GaussRifle::StateCount
);
Derivation
GaussRifle::ClassDerivations(
&Emitter::ClassDerivations,
"GaussRifle"
);
//#############################################################################
// Messaging Support
//
#if 0
//#############################################################################
// Attribute Support
//
const GaussRifle::IndexEntry
GaussRifle::AttributePointers[]=
{
ATTRIBUTE_ENTRY(GaussRifle, DischargeVoltage, dischargeVoltage)
};
GaussRifle::AttributeIndexSet
GaussRifle::AttributeIndex(
ELEMENTS(GaussRifle::AttributePointers),
GaussRifle::AttributePointers,
Emitter::AttributeIndex
);
#endif
//#############################################################################
// Model Support
//
void
GaussRifle::FireWeapon()
{
//
// Fire the weapon
//
currentLevel = 0.0f; // binary @004bdcb4/@004bdca4 write [this+0x414] == inherited Emitter currentLevel (discharge)
Check_Fpu();
}
//#############################################################################
// Constructer/Destructor Support
//
GaussRifle::GaussRifle(
Mech *owner,
int subsystem_ID,
SubsystemResource *subsystem_resource,
SharedData &shared_data
):
Emitter(owner, subsystem_ID, subsystem_resource, shared_data)
{
Check(owner);
Check_Pointer(subsystem_resource);
currentLevel = 0.0f; // binary @004bdcb4/@004bdca4 write [this+0x414] == inherited Emitter currentLevel (discharge)
Check_Fpu();
}
GaussRifle::~GaussRifle()
{
Check(this);
Check_Fpu();
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// CreateStreamedSubsystem
//
Logical
GaussRifle::CreateStreamedSubsystem(
ResourceFile *resource_file,
NotationFile *model_file,
const char *model_name,
const char *subsystem_name,
SubsystemResource *subsystem_resource,
NotationFile *subsystem_file,
const ResourceDirectories *directories,
int passes
)
{
if (
!Emitter::CreateStreamedSubsystem(
resource_file,
model_file,
model_name,
subsystem_name,
subsystem_resource,
subsystem_file,
directories,
passes
)
)
{
Check_Fpu();
return False;
}
subsystem_resource->subsystemModelSize = sizeof(*subsystem_resource);
subsystem_resource->classID = RegisteredClass::GaussRifleClassID;
Check_Fpu();
return True;
}
Logical
GaussRifle::TestInstance() const
{
return IsDerivedFrom(ClassDerivations);
}
//===========================================================================//
// WAVE 7 factory bridge -- GaussRifle (factory case 0xBCE, "MissileWeapon"
// mislabel). VDATA.h enum: 0xBCE == GaussRifleClassID. GaussRifle : Emitter
// (sizeof 0x484 = Emitter 0x478 + Vector3D muzzleVelocity). ctor @004bdcb4,
// no-op FireWeapon @004bdca4 (just zeros currentLevel -- a non-functional weapon
// in this 1995 build), so it needs a DEDICATED bridge (CreateEmitterSubsystem
// would build a plain Emitter that WOULD deal damage). Was building a
// MissileLauncher RECON_SUBSYS stub. alloc 0x484.
//===========================================================================//
Subsystem *CreateGaussRifleSubsystem(Mech *owner, int id, void *seg)
{
Check(sizeof(GaussRifle) <= 0x484);
return (Subsystem *) new (Memory::Allocate(0x484))
GaussRifle(owner, id, (GaussRifle::SubsystemResource *)seg, GaussRifle::DefaultData);
}