An 8-agent decomp-mapping workflow mapped every weapon-family ctor + fire/spawn path
(scratchpad/wave7_maps.txt). KEY IDENTITY CORRECTION via VDATA.h enum (base 3000=0xBB8):
the factory ctor-address comments were right but the built CLASS names were stubs/base --
0xBCD == ProjectileWeapon (was building the base MechWeapon stub)
0xBCE == GaussRifle (NOT MissileLauncher -- was a MissileLauncher stub)
0xBD0 == MissileLauncher (NOT BallisticWeapon -- was a BallisticWeapon stub)
Un-mislabeled + wired via Create<Class>Subsystem bridges (mirroring CreateEmitterSubsystem),
each static_assert-locked byte-exact on the now-locked MechWeapon(0x3F0)/Emitter(0x478) bases:
* ProjectileWeapon (0xBCD, @4bc3fc : MechWeapon, sizeof 0x448)
FIX: AmmoBinConnection was an empty 1-byte struct -> retyped to the binary's 0xC
SharedData::Connection (was making the object 8 bytes short, sliding
MissileLauncher's missileCount off 0x448).
* MissileLauncher (0xBD0, @4bcff0 : ProjectileWeapon, sizeof 0x44C)
FIX: deleted muzzleVelocity (ALIAS of inherited ProjectileWeapon launchVelocity@0x410)
and salvoCount (SHADOW of inherited MechWeapon damageData.burstCount@0x3d4),
keeping the single own field missileCount@0x448.
* GaussRifle (0xBCE, @4bdcb4 : Emitter, sizeof 0x484 = Emitter + Vector3D muzzleVelocity)
DEDICATED bridge (not CreateEmitter): its FireWeapon is a no-op (mov [eax+0x414],0) --
a non-functional weapon in this 1995 build. Also fixed GAUSS.CPP's discharge write
rechargeLevel -> currentLevel@0x414 (the binary writes this+0x414).
Phase A safe-stubs FireWeapon (consume round + recoil, NO spawn): the reconstructed
Projectile (@4be1bc, 0x340) + Missile (@4bf5b4, 0x368) ENTITY classes are NOT spawn-ready
(Entity-base phantom members overflow their New() alloc -> heap corruption; New() takes
(int)this instead of the 0xD4 descriptor; Entity base size unconfirmed 2007-vs-1995, the
Mech 0x638-vs-0x854 problem). The workflow's adversarial verify flagged the live spawn as a
heap-overflow hazard and recommended exactly this phasing. Phase B = the entity byte-exactness
+ descriptor build + New(MakeMessage*) so a fired shot becomes a flying entity that damages.
Factory now 18 of 20 cases wired to real ticking classes (remaining: SubsystemMessageManager
0xBD3 [WAVE 8], Gyroscope 0xBC4 [deferred]). Verified: Mad Cat (LRM/ballistic) + BLH construct
the real weapon classes + tick authentic charge/ammo/heat/recoil, DESTROYED-in-8, 0 crashes,
heapcheck-clean through construction. Energy weapons already damage via the mech4 beam path,
so combat is unaffected.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
171 lines
4.6 KiB
C++
171 lines
4.6 KiB
C++
//===========================================================================//
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// File: gauss.cc //
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// Project: BT Brick: Entity Manager //
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// Contents: Basic weapons system pieces //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 04/13/95 JM Initial coding. //
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// 07/19/95 GDU Complied with new munga and added electrical behavior
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//---------------------------------------------------------------------------//
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// Copyright (C) 1995, Virtual World Entertainment, Inc. All Rights reserved //
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//
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// PROPRIETARY AND CONFIDENTIAL //
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//===========================================================================//
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#include <bt.hpp>
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#pragma hdrstop
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#if !defined(GAUSS_HPP)
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# include <gauss.hpp>
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#endif
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//#############################################################################
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// Shared Data Support
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//
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GaussRifle::SharedData
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GaussRifle::DefaultData(
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&GaussRifle::ClassDerivations,
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GaussRifle::MessageHandlers,
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GaussRifle::AttributeIndex,
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GaussRifle::StateCount
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);
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Derivation
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GaussRifle::ClassDerivations(
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&Emitter::ClassDerivations,
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"GaussRifle"
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);
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//#############################################################################
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// Messaging Support
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//
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#if 0
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//#############################################################################
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// Attribute Support
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//
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const GaussRifle::IndexEntry
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GaussRifle::AttributePointers[]=
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{
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ATTRIBUTE_ENTRY(GaussRifle, DischargeVoltage, dischargeVoltage)
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};
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GaussRifle::AttributeIndexSet
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GaussRifle::AttributeIndex(
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ELEMENTS(GaussRifle::AttributePointers),
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GaussRifle::AttributePointers,
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Emitter::AttributeIndex
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);
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#endif
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//#############################################################################
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// Model Support
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//
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void
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GaussRifle::FireWeapon()
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{
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//
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// Fire the weapon
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//
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currentLevel = 0.0f; // binary @004bdcb4/@004bdca4 write [this+0x414] == inherited Emitter currentLevel (discharge)
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Check_Fpu();
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}
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//#############################################################################
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// Constructer/Destructor Support
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//
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GaussRifle::GaussRifle(
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Mech *owner,
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int subsystem_ID,
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SubsystemResource *subsystem_resource,
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SharedData &shared_data
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):
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Emitter(owner, subsystem_ID, subsystem_resource, shared_data)
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{
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Check(owner);
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Check_Pointer(subsystem_resource);
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currentLevel = 0.0f; // binary @004bdcb4/@004bdca4 write [this+0x414] == inherited Emitter currentLevel (discharge)
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Check_Fpu();
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}
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GaussRifle::~GaussRifle()
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{
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Check(this);
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Check_Fpu();
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// CreateStreamedSubsystem
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//
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Logical
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GaussRifle::CreateStreamedSubsystem(
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ResourceFile *resource_file,
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NotationFile *model_file,
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const char *model_name,
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const char *subsystem_name,
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SubsystemResource *subsystem_resource,
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NotationFile *subsystem_file,
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const ResourceDirectories *directories,
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int passes
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)
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{
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if (
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!Emitter::CreateStreamedSubsystem(
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resource_file,
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model_file,
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model_name,
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subsystem_name,
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subsystem_resource,
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subsystem_file,
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directories,
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passes
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)
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)
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{
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Check_Fpu();
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return False;
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}
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subsystem_resource->subsystemModelSize = sizeof(*subsystem_resource);
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subsystem_resource->classID = RegisteredClass::GaussRifleClassID;
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Check_Fpu();
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return True;
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}
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Logical
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GaussRifle::TestInstance() const
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{
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return IsDerivedFrom(ClassDerivations);
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}
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//===========================================================================//
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// WAVE 7 factory bridge -- GaussRifle (factory case 0xBCE, "MissileWeapon"
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// mislabel). VDATA.h enum: 0xBCE == GaussRifleClassID. GaussRifle : Emitter
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// (sizeof 0x484 = Emitter 0x478 + Vector3D muzzleVelocity). ctor @004bdcb4,
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// no-op FireWeapon @004bdca4 (just zeros currentLevel -- a non-functional weapon
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// in this 1995 build), so it needs a DEDICATED bridge (CreateEmitterSubsystem
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// would build a plain Emitter that WOULD deal damage). Was building a
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// MissileLauncher RECON_SUBSYS stub. alloc 0x484.
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//===========================================================================//
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Subsystem *CreateGaussRifleSubsystem(Mech *owner, int id, void *seg)
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{
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Check(sizeof(GaussRifle) <= 0x484);
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return (Subsystem *) new (Memory::Allocate(0x484))
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GaussRifle(owner, id, (GaussRifle::SubsystemResource *)seg, GaussRifle::DefaultData);
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}
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