option(BT412 ... ON) gates the steamification layer for the merge-back into BT411, so the unified repo serves both fronts: - Default (BT412=ON): pod/dev game + PadRIO / plasma / front end / lobby -- all runtime-gated, so a -egg/-net launch still behaves as 4.11. - Pod-minimal (-DBT412=OFF, build-pod/): compiles OUT L4PADRIO, L4PADBINDINGS, L4KEYLIGHT, L4PLASMASCREEN, L4STEAMTRANSPORT, btl4fe, btl4console, btl4lobby. Seam sites carry #ifdef BT412: L4CTRL.cpp PAD token (log + ignore), L4GREND.cpp L4PLASMA=SCREEN (log + ignore), L4VB16.cpp (inert PadRIO stub -- call sites identical in both flavors), btl4main.cpp (front-end/marshal/lobby blocks out; zero-arg launch = 4.11 behavior). - The NetTransport seam ALWAYS compiles -- it is the wire for both flavors (WinsockNetTransport, verified byte-identical to the pre-seam arcade path). - BT412_STEAM now requires BT412 (configure-time FATAL_ERROR; negative-tested). Verified: OFF -- clean v143 link, solo DEV.EGG mission runs (31 subsystems tick, gait, targeting). ON -- zero-arg launch engages the front-end menu. STEAM -- links clean, ships steam_api.dll. Also: README/context docs for the flavors + the merge-back; corrected the stale Phase 3b DEFERRED note (the single-window cockpit landed 07-16) and the README's leftover 0xBD3 valve-gate claim (it is a damage/explosion hub). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
34 lines
608 B
Plaintext
34 lines
608 B
Plaintext
# build output
|
|
/build/
|
|
/build-pod/
|
|
/build-steam/
|
|
|
|
# packaged distribution (pack-dist.ps1 output) + its zip
|
|
/dist/
|
|
/BattleTech-*.zip
|
|
*.obj
|
|
*.pdb
|
|
*.ilk
|
|
*.exp
|
|
*.idb
|
|
|
|
# logs / debugger dumps
|
|
*.log
|
|
cdb_*.txt
|
|
|
|
# editor / OS
|
|
.vs/
|
|
*.user
|
|
Thumbs.db
|
|
__pycache__/
|
|
|
|
# per-user input profile, written by the game on first PAD run (cwd=content)
|
|
/content/bindings.txt
|
|
|
|
# Steam AppID override: created by hand next to the exe for testing under
|
|
# Spacewar (480) until BT412 has its own AppID. Never shipped in dist.
|
|
steam_appid.txt
|
|
|
|
# front-end-built mission egg (written each launch in front-end mode)
|
|
/content/frontend.egg
|