Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.
Layout:
engine/ MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
models) + image codec; the minimal rp/ headers the audio HAL needs
game/ reconstructed BT logic + surviving-original BT source + fwd shims
+ WinMain launcher
content/ full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
docs/ format specs + reconstruction ledgers
reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
tools/ MP console emulator + map/resource scanners
One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
180 lines
5.2 KiB
C++
180 lines
5.2 KiB
C++
#pragma once
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#include "entity.h"
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#include "network.h"
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class Mission;
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//##########################################################################
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//############################# Icom #################################
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//##########################################################################
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class Icom : public Plug
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{
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friend class IcomManager;
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public:
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// constructor is protected: only the IcomManager should call it.
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virtual ~Icom();
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Logical TestInstance() const;
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//--------------------------------------------------
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// These methods are used to set the channel, PTT,
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// and PA status globally across all the cockpits.
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//
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// They invoke the protected 'set value' methods
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// defined below.
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//--------------------------------------------------
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void SetChannel(int new_channel);
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void SetPTTStatus(Logical new_ptt);
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void SetPACaptive(Logical new_pa);
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//--------------------------------------------------
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// These methods allow access to the values
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//--------------------------------------------------
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int GetChannel();
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Logical GetPTTStatus();
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Logical GetPACaptive();
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enum
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{
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undefinedChannel = -1
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};
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protected:
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Icom(HostID host_id, int unit_number = 0);
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//--------------------------------------------------
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// These methods are used to locally set the value
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// for the channel, PTT, and PA status.
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//
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// The difference between these methods and the
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// public methods defined above is that these
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// methods are called by both the public routines
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// above and the event receiver to actually
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// set the values involved. Making them virtual
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// allows derived classes to be notified of changes
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// (but also requires that all derived classes
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// explicitly call the overridden methods!)
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//--------------------------------------------------
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virtual void SetChannelValue(int new_channel);
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virtual void SetPTTStatusValue(Logical new_ptt);
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virtual void SetPACaptiveValue(Logical new_pa);
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HostID hostID;
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int unitNumber;
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int channel, channelBeforePA;
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Logical PTTStatus;
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Logical PACaptive; // held by operator
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};
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//##########################################################################
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//##################### IcomManager::Message ###########################
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//##########################################################################
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class IcomManager__Message : public Receiver::Message
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{
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public:
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HostID hostID;
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int unitNumber;
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union
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{
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int channelNumber;
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Logical PTTStatus;
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Logical PAStatus;
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}
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data;
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IcomManager__Message() : Receiver::Message(Receiver::AnyMessageID, sizeof(*this)) {}
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// Message ID's must be passed in as parameters
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// to avoid circular reference (ID's not defined yet)
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void BuildChannelMessage(Receiver::MessageID message_id, HostID host_id, int unit_number, int new_channel)
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{
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messageLength = sizeof(IcomManager__Message);
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messageID = message_id;
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hostID = host_id;
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unitNumber = unit_number;
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data.channelNumber = new_channel;
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}
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void BuildPTTMessage(Receiver::MessageID message_id, HostID host_id, int unit_number, Logical new_status)
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{
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messageLength = sizeof(IcomManager__Message);
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messageID = message_id;
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hostID = host_id;
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unitNumber = unit_number;
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data.PTTStatus = new_status;
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}
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void BuildPAMessage(Receiver::MessageID message_id, HostID host_id, int unit_number, Logical new_status)
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{
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messageLength = sizeof(IcomManager__Message);
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messageID = message_id;
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hostID = host_id;
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unitNumber = unit_number;
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data.PAStatus = new_status;
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}
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};
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//##########################################################################
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//######################### IcomManager ##############################
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//##########################################################################
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class IcomManager : public NetworkClient
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{
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friend class Icom;
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public:
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static Derivation *GetClassDerivations();
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static SharedData DefaultData;
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public:
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enum
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{
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ChannelMessageID = NetworkClient::NextMessageID,
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PTTMessageID,
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PAMessageID,
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NextMessageID
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};
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void ReceiveNetworkPacket(NetworkPacket *packet, Receiver::Message *packet_message);
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typedef IcomManager__Message IMMessage;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Construction and Destruction
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//
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public:
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IcomManager(SharedData &shared_data = DefaultData);
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virtual ~IcomManager();
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Logical TestInstance() const;
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virtual Icom *MakeIcom(HostID host_id, int unit_number=0);
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int AllocateUnitNumber();
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// LoadMission, Shutdown methods
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//
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public:
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virtual void LoadMission(Mission *mission);
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virtual void Shutdown();
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Periodic update method
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//
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public:
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virtual void Execute();
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Public address (force all intercoms to listen to common channel)
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//
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virtual void SetPAState(int channel); // use Icom::undefinedChannel to release
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Icom object support routines
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//
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protected:
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Icom *FindIcom(HostID host_id, int unit_number);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// protected data
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//
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protected:
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int nextUnitNumber;
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ChainOf<Icom*> instanceList; // list of all Icom objects
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};
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