Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.
Layout:
engine/ MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
models) + image codec; the minimal rp/ headers the audio HAL needs
game/ reconstructed BT logic + surviving-original BT source + fwd shims
+ WinMain launcher
content/ full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
docs/ format specs + reconstruction ledgers
reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
tools/ MP console emulator + map/resource scanners
One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
108 lines
2.2 KiB
C++
108 lines
2.2 KiB
C++
#pragma once
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#include "style.h"
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class MemoryBlockHeader
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{
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public:
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#if defined(USE_SIGNATURE)
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friend int Is_Signature_Bad(const volatile MemoryBlockHeader *p);
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#endif
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MemoryBlockHeader *nextBlock;
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size_t blockSize;
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Logical TestInstance();
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};
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class MemoryBlockBase SIGNATURED
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{
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public:
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Logical TestInstance() { return blockMemory != NULL; }
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static void UsageReport();
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static void Collapse();
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protected:
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const char *blockName;
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MemoryBlockHeader *blockMemory;
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size_t blockSize, recordSize, deltaSize;
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Byte *firstHeaderRecord, *freeRecord, *deletedRecord;
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MemoryBlockBase(size_t rec_size, size_t start, size_t delta, const char* name = NULL);
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~MemoryBlockBase();
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void *Grow();
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private:
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static MemoryBlockBase *firstBlock;
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MemoryBlockBase *nextBlock, *previousBlock;
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static void SortDeletions();
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};
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class MemoryBlock : public MemoryBlockBase
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{
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public:
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static Logical TestClass();
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MemoryBlock(size_t rec_size, size_t start, size_t delta, const char *name = NULL)
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: MemoryBlockBase(rec_size, start, delta, name)
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{
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}
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void *New();
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void Delete(void *Where);
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void *operator[](size_t Index);
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};
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template <class T> class MemoryBlockOf : public MemoryBlock
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{
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public:
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MemoryBlockOf(size_t start, size_t delta, const char *name = NULL)
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: MemoryBlock(sizeof(T), start, delta, name)
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{
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}
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T* New() { return (T*)MemoryBlock::New(); }
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void Delete(void *where) { MemoryBlock::Delete(where); }
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T* operator[](size_t index) { return (T*)MemoryBlock::operator [](index); }
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};
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class MemoryStack : public MemoryBlockBase
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{
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public:
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static Logical TestClass();
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protected:
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Byte *topOfStack;
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MemoryStack(size_t rec_size, size_t start, size_t delta, const char* name = NULL)
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: MemoryBlockBase(rec_size, start, delta, name)
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{
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topOfStack = NULL;
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}
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void *Push(const void *What);
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void *Push();
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void *Peek() { return (void*)topOfStack; }
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void Pop();
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};
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template <class T> class MemoryStackOf : public MemoryStack
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{
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public:
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MemoryStackOf(size_t start, size_t delta, const char *name)
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: MemoryStack(sizeof(T), start, delta, nome)
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{
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}
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T *Push(const T *what) { return (T*)MemoryStack::Push(what); }
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T *Peek() { return (T*)MemoryStack::Peek(); }
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void Pop() { MemoryStack::Pop(); }
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}; |