Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.
Layout:
engine/ MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
models) + image codec; the minimal rp/ headers the audio HAL needs
game/ reconstructed BT logic + surviving-original BT source + fwd shims
+ WinMain launcher
content/ full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
docs/ format specs + reconstruction ledgers
reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
tools/ MP console emulator + map/resource scanners
One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
180 lines
5.2 KiB
C++
180 lines
5.2 KiB
C++
#include <crtdbg.h>
|
|
#include "memstrm.h"
|
|
|
|
//#############################################################################
|
|
//########################## MemoryStream ###############################
|
|
//#############################################################################
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
MemoryStream::MemoryStream(void *stream_start, size_t stream_size, size_t initial_offset)
|
|
{
|
|
streamStart = (char*)stream_start;
|
|
streamSize = stream_size;
|
|
|
|
Verify(initial_offset <= stream_size);
|
|
currentPosition = streamStart + initial_offset;
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
MemoryStream& MemoryStream::ReadBytes(void *ptr, size_t number_of_bytes)
|
|
{
|
|
Verify(GetBytesRemaining() >= number_of_bytes);
|
|
|
|
memcpy(ptr, GetPointer(), number_of_bytes);
|
|
AdvancePointer(number_of_bytes);
|
|
return *this;
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
MemoryStream& MemoryStream::WriteBytes(const void *ptr, size_t number_of_bytes)
|
|
{
|
|
Verify(number_of_bytes > 0);
|
|
Verify(number_of_bytes <= GetBytesRemaining());
|
|
|
|
memcpy(GetPointer(), ptr, number_of_bytes);
|
|
AdvancePointer(number_of_bytes);
|
|
return *this;
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
MemoryStream& MemoryStream_Write(MemoryStream *stream, std::istream *input)
|
|
{
|
|
Verify(!input->bad());
|
|
input->clear();
|
|
|
|
//
|
|
//--------------------------------------------------------
|
|
// If we are reading a binary stream, read it in one chunk
|
|
//--------------------------------------------------------
|
|
//
|
|
if (input->flags() & std::ios::binary)
|
|
{
|
|
input->seekg(0, std::ios::end);
|
|
int len = input->tellg();
|
|
input->clear();
|
|
input->seekg(0);
|
|
|
|
if (!stream->AllocateBytes(len))
|
|
return *stream;
|
|
|
|
input->read((char*)stream->GetPointer(), len);
|
|
stream->AdvancePointer(len);
|
|
}
|
|
|
|
//
|
|
//----------------------------------------------------------------
|
|
// Read a text file character by character if we are a DOS machine
|
|
//----------------------------------------------------------------
|
|
//
|
|
else
|
|
{
|
|
input->clear();
|
|
input->seekg(0);
|
|
unsigned char byte;
|
|
|
|
while (input->get((char*)&byte, 1))
|
|
*stream << byte;
|
|
}
|
|
|
|
return *stream;
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
MemoryStream& MemoryStream_Write(MemoryStream *stream, const MemoryStream *input_stream)
|
|
{
|
|
return stream->WriteBytes(input_stream->GetPointer(), input_stream->GetBytesRemaining());
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
bool MemoryStream::TestInstance() const
|
|
{
|
|
return size_t(currentPosition - streamStart) <= streamSize;
|
|
}
|
|
|
|
//#############################################################################
|
|
//###################### DynamicMemoryStream ############################
|
|
//#############################################################################
|
|
|
|
//
|
|
// calculate the allocation size for stream
|
|
//
|
|
inline size_t Calculate_Buffer_Size(size_t needed)
|
|
{
|
|
return (needed + 0x80) & ~0x7F;
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
DynamicMemoryStream::DynamicMemoryStream(size_t stream_size)
|
|
: MemoryStream(NULL, stream_size)
|
|
{
|
|
streamSize = Calculate_Buffer_Size(stream_size);
|
|
streamStart = new char[streamSize];
|
|
|
|
currentPosition = streamStart;
|
|
streamLength = 0L;
|
|
ownsStream = true;
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
DynamicMemoryStream::DynamicMemoryStream(void *stream_start, size_t stream_size, size_t initial_offset)
|
|
: MemoryStream(stream_start, stream_size, initial_offset)
|
|
{
|
|
ownsStream = false;
|
|
streamLength = stream_size;
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
DynamicMemoryStream::~DynamicMemoryStream()
|
|
{
|
|
if (ownsStream)
|
|
delete[] streamStart;
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
bool DynamicMemoryStream::AllocateBytes(size_t count)
|
|
{
|
|
if (ownsStream && MemoryStream::GetBytesRemaining() < count)
|
|
{
|
|
size_t current_offset = currentPosition - streamStart;
|
|
size_t new_stream_size = streamSize + count - MemoryStream::GetBytesRemaining() + 1;
|
|
new_stream_size = Calculate_Buffer_Size(new_stream_size);
|
|
char *new_stream_start = new char[new_stream_size];
|
|
|
|
memcpy(new_stream_start, streamStart, streamSize);
|
|
delete[] streamStart;
|
|
streamStart = new_stream_start;
|
|
streamSize = new_stream_size;
|
|
currentPosition = streamStart + current_offset;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
MemoryStream& DynamicMemoryStream::WriteBytes(const void *ptr, size_t number_of_bytes)
|
|
{
|
|
Verify(number_of_bytes > 0);
|
|
|
|
//
|
|
//--------------------------------------------------------------------
|
|
// If we own the stream, and we don't have enough memory to accept the
|
|
// write, copy the buffer and make a new stream that is bigger
|
|
//--------------------------------------------------------------------
|
|
//
|
|
AllocateBytes(number_of_bytes);
|
|
memcpy(GetPointer(), ptr, number_of_bytes);
|
|
AdvancePointer(number_of_bytes);
|
|
|
|
streamLength = __max(streamLength, GetBytesUsed());
|
|
return *this;
|
|
} |