Files
BT412/engine/MUNGA_L4/L4AUDLVL.h
T
arcattackandClaude Opus 4.8 7b7d465e5e Initial commit: bt411 -- standalone Windows BattleTech (Tesla 4.10 port)
Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.

Layout:
  engine/   MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
            work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
            models) + image codec; the minimal rp/ headers the audio HAL needs
  game/     reconstructed BT logic + surviving-original BT source + fwd shims
            + WinMain launcher
  content/  full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
  docs/     format specs + reconstruction ledgers
  reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
  tools/    MP console emulator + map/resource scanners

One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 21:03:40 -05:00

170 lines
3.6 KiB
C++

#pragma once
#include "..\munga\audlvl.h"
#include "l4audhdw.h"
#include "openal/al.h"
enum SampleChannel
{
CHANNEL_LEFT,
CHANNEL_RIGHT,
CHANNEL_CENTER
};
enum SampleLoop
{
LoopAtWill, //Will play once or loop as desired
ForceStatic, //Plays only once even if looped
LoopAlways, //Ramp up and then down
SampleLoopMax
};
struct SAMPLEINFO
{
int bufferIndex;
bool implemented;
const char *file;
SampleChannel chan;
SampleLoop loop;
};
struct PRESETINFO
{
int sampleNum;
SAMPLEINFO samples[5];
bool is3d;
};
extern PRESETINFO allPresets[2][100];
bool PRESET_isImplemented(int bank, int preset);
int PRESET_getNumSamples(int bank, int preset);
SAMPLEINFO PRESET_getSampleInfo(int bank, int preset, int sampleInd);
void PRESET_setBufferIndex(int bank, int preset, int sampleInd, int index);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PatchLevelOfDetail ~~~~~~~~~~~~~~~~~~~~~~~~~~
typedef MIDIValue SBKPatchID;
typedef MIDIValue SBKBankID;
class PatchLevelOfDetail:
public AudioLevelOfDetail
{
public:
//
//-----------------------------------------------------------------------
// Construction, Destruction, Testing
//-----------------------------------------------------------------------
//
PatchLevelOfDetail(PlugStream *stream);
~PatchLevelOfDetail();
void PlayNote(SourceSet sourceSet);
void StopNote(SourceSet sourceSet);
Logical
TestInstance() const;
virtual AudioVoiceCount
GetVoiceCount()
{return PRESET_getNumSamples(bankID,patchID);}
//
//-----------------------------------------------------------------------
// BuildFromPage
//-----------------------------------------------------------------------
//
static void
BuildFromPage(
PlugStream *stream,
NameList *name_list,
ClassID class_ID,
ObjectID object_ID
);
//
//-----------------------------------------------------------------------
// Accessors
//-----------------------------------------------------------------------
//
void
SetupPatch(SourceSet sourceSet);
MIDINRPNValue
GetMaxMIDIFilterCutoff()
{return maxMIDIFilterCutoff;}
private:
//
//-----------------------------------------------------------------------
// Private data
//-----------------------------------------------------------------------
//
SBKBankID
bankID;
SBKPatchID
patchID;
MIDINRPNValue
maxMIDIFilterCutoff;
#ifdef LAB_ONLY
int
setupCount;
#endif
//
// Keep table of created patchs to verify that duplicates
// are not created
//
#if DEBUG_LEVEL>0
static TableOf<PatchLevelOfDetail*, unsigned int>
patchTableSocket;
#endif
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PatchResource ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class PatchResource:
public AudioResource
{
public:
//
//-----------------------------------------------------------------------
// Construction, Destruction, Testing
//-----------------------------------------------------------------------
//
PatchResource(PlugStream *stream);
~PatchResource();
void PlayNote(SourceSet sourceSet);
void StopNote(SourceSet sourceSet);
Logical
TestInstance() const;
//
//-----------------------------------------------------------------------
// BuildFromPage
//-----------------------------------------------------------------------
//
static void
BuildFromPage(
PlugStream *stream,
NameList *name_list,
ClassID class_ID,
ObjectID object_ID
);
//
//-----------------------------------------------------------------------
// Accessors
//-----------------------------------------------------------------------
//
void
SetupPatch(SourceSet sourceSet);
MIDINRPNValue
GetMaxMIDIFilterCutoff();
};