Files
BT412/engine/MUNGA_L4/libDPL/dpl/vpx/TRICODER.H
T
arcattackandClaude Opus 4.8 7b7d465e5e Initial commit: bt411 -- standalone Windows BattleTech (Tesla 4.10 port)
Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.

Layout:
  engine/   MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
            work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
            models) + image codec; the minimal rp/ headers the audio HAL needs
  game/     reconstructed BT logic + surviving-original BT source + fwd shims
            + WinMain launcher
  content/  full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
  docs/     format specs + reconstruction ledgers
  reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
  tools/    MP console emulator + map/resource scanners

One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 21:03:40 -05:00

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C++

#ifndef tricoder_h
#define tricoder_h
#ifdef __cplusplus
extern "C" {
#endif
#define triangle_intro_bits 0x0f
#define triangle_opacity_intro 0x01
#define triangle_unopacity_intro 0x02
#define triangle_dmg_set_intro 0x03
#define triangle_dmg_clear_intro 0x04
#define triangle_sca_intro 0x05
#define triangle_dmg2enbl_intro 0x06
#define triangle_undmg2enbl_intro 0x07
#define triangle_bright32_intro 0x08
#define triangle_dark32_intro 0x09
#define triangle_fifty_intro 0x0a
#define triangle_surfopacity_intro 0x0b
#define triangle_albright32_intro 0x0c
#define triangle_aldark32_intro 0x0d
#define triangle_albrightfog_intro 0x0e
#define triangle_texture_bit 0x010
#define triangle_dither_bit 0x020
#define triangle_gouraud_bit 0x040
#define triangle_enbl2dmg_bit 0x080
#define triangle_white_bit 0x100
#define triangle_emiss_bit 0x200
#ifdef __cplusplus
}
#endif
#endif