Files
BT412/engine/MUNGA_L4/libDPL/dsys/DU.H
T
arcattackandClaude Opus 4.8 7b7d465e5e Initial commit: bt411 -- standalone Windows BattleTech (Tesla 4.10 port)
Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.

Layout:
  engine/   MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
            work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
            models) + image codec; the minimal rp/ headers the audio HAL needs
  game/     reconstructed BT logic + surviving-original BT source + fwd shims
            + WinMain launcher
  content/  full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
  docs/     format specs + reconstruction ledgers
  reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
  tools/    MP console emulator + map/resource scanners

One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 21:03:40 -05:00

215 lines
6.8 KiB
C++

/*
* PROJECT: DVS
* SUBSYSTEM: du
* MODULE: du.h
*
* File: $RCSfile: du.h,v $
* Revision: $Revision: 2.17 $
* Date: $Date: 1995/05/18 09:40:33 $
* Author: $Author: jeff $
* RCS Ident: $Id: du.h,v 2.17 1995/05/18 09:40:33 jeff beta $
*
* FUNCTION:
* external declarations of functions in the du library.
*
*
* Copyright (c) 1994 Division Ltd.
*
* All Rights Reserved.
*
* This Document may not, in whole or in part, be copied,
* photocopied, reproduced, translated, or reduced to any
* electronic medium or machine readable form without prior
* written consent from Division Ltd.
*/
#ifndef _DU_H
#define _DU_H
#include <stdio.h>
#include <dsys/divtypes.h>
#ifdef _WIN31
#include <alloc.h>
#define malloc farmalloc
#endif
#ifdef __cplusplus
extern "C" {
#endif
/*
* searching fopen/searching flook functions.
*/
#define SF_READ 1
#define SF_WRITE 2
#define SF_EXEC 4
#define SF_EXIST 8
typedef enum { DU_PATH_SYSTEM, DU_PATH_USER, DU_PATH_OFFSET } duPathType;
typedef struct duPathIterator
{
void *entry;
} duPathIterator;
extern void duVersion(FILE *fp);
extern void *duConvertPathToTable(char *sysPath,
char *userPath,
char *offset);
extern void *duAddPathToTable(void *table,
char *path,
duPathType type);
extern FILE *duSearchingFopen(char *fileName,
void *pathList,
char **extensions,
char *mode,
char *fullPath,
int maxFullPathSize,
int *extensionIndex,
int absolute);
extern int duSearchingFlook(char *fileName,
void *pathList,
char **extensions,
int32 mode,
char *fullPath,
int maxFullPathSize,
int *extensionIndex,
int absolute);
char *duPathIterateInit(duPathIterator *iter, void *table);
char *duPathIterate(duPathIterator *iter);
void *duPathRemoveEntry(void *table, char *entry);
void duPathDelete(void *table);
void duSfSearchPath(char *searchPath);
void duSfSearchVariable(char *searchVariable);
/*
* Functions for efficient allocation of many identically sized blocks.
*/
/*
* many small chunks are allocated at once. One of these
* structures manages that.
*/
typedef struct duBlkAllocChunk duBlkAllocChunk;
/*
* the block header. Contains house keeping info for the block allocator.
*/
typedef struct duBlkCtrl {
duBlkAllocChunk *freeChunks; /* Ptr to linked list of free blocks */
void *freeList; /* Pointer to the free list */
uint32 totalItems; /* Total number of block items */
uint32 freeItems; /* Total number of free items */
uint32 chunkSize; /* Number of items to alloc at once */
uint32 itemAlign; /* Alignment of units in bytes. */
uint32 itemSize; /* Size of items in bytes */
} duBlkCtrl;
extern void duBlkAllocConstruct(duBlkCtrl *ctrlBlock,
uint32 is,
uint32 cs,
uint32 align);
typedef void* (*duAllocFunc)(uint32);
typedef void (*duFreeFunc)(void*);
extern void duBlkAllocDestruct(duBlkCtrl *ctrlBlock,
duFreeFunc ffunc);
extern void *duBlkAlloc(duBlkCtrl *ctrlBlock,
duAllocFunc afunc);
extern void duBlkFree(duBlkCtrl *ctrlBlock, void *item);
/*
* Functions to manipulate hash tables.
*/
typedef int32 (*duHfunc)(void *key, int32 size);
typedef int (*duCfunc)(void *a, void *b);
typedef struct duHashElem duHashElem;
typedef struct duHashTab duHashTab;
/*
* the following is used if iterating over all the elements in a hash
* table. It keeps track of where in the table you are for use with the
* iteration functions.
*/
typedef struct duHashIterator {
duHashTab *h;
int32 bucket;
duHashElem *e;
} duHashIterator;
extern void *duHashLookup (duHashTab *t, void *key);
extern void duHashInstall (duHashTab *t, void *key, void *datum);
#define duHashRemove(t, key) duHashRemoveK((t), (key), NULL)
#define duHashRemoveK(t, key, old) duHashRemoveKDatum ((t), (key), NULL, (old) )
extern void *duHashRemoveKDatum (duHashTab *t, void *key, void *d, void **old_key);
extern duHashTab *duNewHashTab (int32 Size, duHfunc hashfun,
duCfunc cmpfun);
extern void duDeleteHashTab (duHashTab *t);
#define duHashIterateInit(iter, t) \
duHashIterateInitK(iter, t, NULL)
#define duHashIterate(iter) \
duHashIterateK(iter, NULL)
extern void *duHashIterateInitK (duHashIterator *iter, duHashTab *t,
void **key);
extern void *duHashIterateK (duHashIterator *iter, void **key);
void __duVerboseStart(int level);
void __duDebugStart(int level, char *file, int line);
void __duVerboseMessage(char *format, ...);
uint32 duVerbose_SetLevel(uint32 level);
uint32 duVerbose_GetLevel(void) ;
uint32 duDebug_SetLevel(uint32 level);
uint32 duDebug_GetLevel(void);
FILE *duDebug_SetLogFile(FILE *, int mode);
char *duDebug_SetName(char *, int mode);
void duDebug_Quiet(void);
void duDebug_VeryQuiet(void);
void duDebug_Noisy(void);
void duWarn(char *format, ...);
void duError(char *format, ...);
void duFatal(char *format, ...);
extern uint32 __duVerbose_level;
extern uint32 __duDebug_level;
#define DU_DEBUG_DONT_OVERIDE 0
#define DU_DEBUG_OVERIDE 1
#define duVerbose(x,y) do { \
if (__duVerbose_level & (x)) \
{ \
__duVerboseStart(x); \
__duVerboseMessage y; \
} \
} while (0)
#ifdef NDEBUG
#undef duDebug
#define duDebug(x,y) ((void)0)
#else
#undef duDebug
#define duDebug(x,y) do { \
if (__duDebug_level & (x)) \
{ \
__duDebugStart(x, __FILE__, __LINE__); \
__duVerboseMessage y; \
} \
} while (0)
#endif
#ifdef __cplusplus
}
#endif
#endif /*_DU_H */