Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.
Layout:
engine/ MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
models) + image codec; the minimal rp/ headers the audio HAL needs
game/ reconstructed BT logic + surviving-original BT source + fwd shims
+ WinMain launcher
content/ full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
docs/ format specs + reconstruction ledgers
reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
tools/ MP console emulator + map/resource scanners
One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
525 lines
11 KiB
C++
525 lines
11 KiB
C++
#pragma once
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#include "..\munga\jmover.h"
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#include "..\munga\vector2d.h"
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#include "..\munga\controls.h"
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#include "..\munga\normal.h"
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#include "..\munga\damage.h"
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#include "..\munga\reticle.h"
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#include "rptool.h"
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class VTVControlsMapper;
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class VTV;
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class RPPlayer;
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#define ZIPPY 2.3f
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#define MAX_THRUSTERS 6
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//##########################################################################
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//#################### VTV::DamageZone ############################
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//##########################################################################
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class VTV__DamageZone :
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public DamageZone
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{
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public:
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VTV__DamageZone(
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VTV *vtv,
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int damage_zone_index,
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MemoryStream *damage_zone_stream
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);
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static Logical
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CreateStreamedDamageZone(
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NotationFile *model_file,
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const char *model_name,
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NotationFile *skl_file,
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const char *damage_zone_name,
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MemoryStream *damage_zone_stream,
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NotationFile *dmg_file,
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const ResourceDirectories *directories
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);
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void
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TakeDamage(Damage& damage);
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};
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//##########################################################################
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//#################### VTV::UpdateMessage ############################
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//##########################################################################
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struct VTV__UpdateRecord:
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public JointedMover::UpdateRecord
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{
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public:
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Enumeration
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collisionState,
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collisionMaterialType;
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Normal
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collisionNormal;
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Scalar
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collisionSpeed;
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Logical
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boosterOn;
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Vector3D
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boosterScale;
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Scalar
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boosterSmokeDensity;
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int
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hornBlast; // HACK - ECH 7/31/95 - For replicants
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};
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//##########################################################################
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//###################### VTV::ModelResource ##########################
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//##########################################################################
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struct VTV__ModelResource:
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public JointedMover::ModelResource
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{
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Scalar
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maxAcceleration,
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groundEffectDomainSquared,
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groundEffectRange,
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maxThrusterRotationRate,
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maxYawVelocity,
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angularSpringFactor,
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bankFactor,
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deathSpeed,
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deathScoreLoss,
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maxImpactSpeed,
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bottomArmorScale,
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powerDive;
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Vector3D
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maxAngularAcceleration;
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int
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jointIndex[MAX_THRUSTERS],
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segmentIndex[MAX_THRUSTERS];
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Reticle::ModelResource
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reticleResource;
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};
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//##########################################################################
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//##################### Mover::MakeMessage ##########################
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//##########################################################################
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class VTV__MakeMessage:
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public JointedMover::MakeMessage
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{
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public:
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char
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vehicleBadge[20],
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vehicleColor[20];
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VTV__MakeMessage(
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Receiver::MessageID message_ID,
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size_t length,
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Entity::ClassID class_ID,
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const EntityID &owner_ID,
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ResourceDescription::ResourceID resource_ID,
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LWord instance_flags,
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const Origin &origin,
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const Motion &velocity,
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const Motion &acceleration,
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const char* badge,
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const char* color
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):
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JointedMover::MakeMessage(
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message_ID,
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length,
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class_ID,
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owner_ID,
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resource_ID,
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instance_flags,
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origin,
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velocity,
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acceleration
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)
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{
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Str_Copy(vehicleBadge, badge, sizeof(vehicleBadge));
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Str_Copy(vehicleColor, color, sizeof(vehicleColor));
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}
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VTV__MakeMessage(
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Receiver::MessageID message_ID,
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size_t length,
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const EntityID &entity_ID,
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Entity::ClassID class_ID,
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const EntityID &owner_ID,
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ResourceDescription::ResourceID resource_ID,
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LWord instance_flags,
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const Origin &origin,
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const Motion &velocity,
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const Motion &acceleration,
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const char* badge,
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const char* color
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):
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JointedMover::MakeMessage(
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message_ID,
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length,
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entity_ID,
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class_ID,
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owner_ID,
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resource_ID,
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instance_flags,
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origin,
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velocity,
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acceleration
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)
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{
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Str_Copy(vehicleBadge, badge, sizeof(vehicleBadge));
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Str_Copy(vehicleColor, color, sizeof(vehicleColor));
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}
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};
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//##########################################################################
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//############################# VTV ##################################
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//##########################################################################
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class VTV:
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public JointedMover
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{
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Shared Data support
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//
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public:
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static Derivation *GetClassDerivations();
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static SharedData DefaultData;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Message Support
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//
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public:
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enum {
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KavorkianMessageID = JointedMover::NextMessageID,
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MarkSpotMessageID,
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RestoreToSpotMessageID,
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ZoomInMessageID,
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ZoomOutMessageID,
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NextMessageID
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};
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private:
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static const HandlerEntry MessageHandlerEntries[];
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protected:
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static MessageHandlerSet MessageHandlers;
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void
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TakeDamageMessageHandler(TakeDamageMessage *message);
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void
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ZoomInMessageHandler(
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ReceiverDataMessageOf<ControlsButton> *message
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);
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void
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ZoomOutMessageHandler(
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ReceiverDataMessageOf<ControlsButton> *message
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);
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void
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KavorkianMessageHandler(
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ReceiverDataMessageOf<ControlsButton> *message
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);
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void
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MarkSpotMessageHandler(
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ReceiverDataMessageOf<ControlsButton> *message
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);
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void
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RestoreToSpotMessageHandler(
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ReceiverDataMessageOf<ControlsButton> *message
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);
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void
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PlayerLinkMessageHandler(PlayerLinkMessage *message);
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Origin savedOrigin;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Attribute Support
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//
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public:
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enum {
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HeightAboveTerrainAttributeID = JointedMover::NextAttributeID,
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ThrusterPitchAttributeID,
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CollisionStateAttributeID,
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CollisionMaterialTypeAttributeID,
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CollisionNormalAttributeID,
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CollisionSpeedAttributeID,
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EyepointRotationAttributeID,
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BoosterOnAttributeID,
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BoosterScaleAttributeID,
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BoosterSmokeDensityAttributeID,
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ForwardVelocityAttributeID,
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CompassHeadingAttributeID,
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TargetReticleAttributeID,
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NavigationRangeAttributeID,
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NavigationLinearPositionAttributeID,
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NavigationAngularPositionAttributeID,
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ScoreStateAttributeID,
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ScoreTypeAttributeID,
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HornBlastAttributeID, // HACK - ECH 7/31/95 - For replicants
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NextAttributeID
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};
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virtual Vector3D
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GetWorldLinearVelocity()
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{return worldLinearVelocity;}
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private:
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static const IndexEntry AttributePointers[];
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protected:
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//static AttributeIndexSet AttributeIndex
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static AttributeIndexSet& GetAttributeIndex();
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//
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// public attribute declarations go here
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//
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public:
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int hornBlast; // HACK - ECH 7/31/95 - For replicants
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Scalar heightAboveTerrain;
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Hinge thrusterPitch;
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EulerAngles eyepointRotation;
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Logical boosterOn;
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Vector3D boosterScale;
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Scalar boosterSmokeDensity;
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Scalar forwardVelocity;
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YawPitchRoll compassHeading;
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Reticle targetReticle;
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Scalar navigationRange;
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Point3D
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*navigationLinearPosition; // ptr to linear pos of object or NULL
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Quaternion
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*navigationAngularPosition; // ptr to angular pos of object or NULL
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Model support
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//
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public:
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enum {
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BurningState = JointedMover::StateCount,
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StateCount
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};
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enum {
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ControlsMapperSubsystem,
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PowerSubsystem,
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Thruster1Subsystem,
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Thruster2Subsystem,
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Thruster3Subsystem,
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Thruster4Subsystem,
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Thruster5Subsystem,
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Thruster6Subsystem,
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JointSubsystemID,
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BasicSubsystemCount
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};
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typedef void
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(VTV::*Performance)(Scalar time_slice);
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void
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SetPerformance(Performance performance)
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{
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Check(this);
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activePerformance = (Simulation::Performance)performance;
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}
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void
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SetMappingSubsystem(VTVControlsMapper *mapper);
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void
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MoveAndCollide(Scalar time_slice);
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Logical
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BoosterOn();
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protected:
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typedef VTV__UpdateRecord UpdateRecord;
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void
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WriteUpdateRecord(
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Simulation::UpdateRecord *message,
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int update_model
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);
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void
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ReadUpdateRecord(Simulation::UpdateRecord *message);
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public:
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Scalar
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groundEffectDomainSquared,
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groundEffectRange,
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angularSpringFactor,
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bankFactor,
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maxYawVelocity,
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powerDive,
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thrusterAngle;
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Vector3D
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maxAngularAcceleration;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Collision support
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//
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public:
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enum {
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NoCollisionState = 0,
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InitialHitState,
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SlideState,
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RestState,
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CollisionStateCount
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};
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Enumeration
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collisionTemporaryState;
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StateIndicator
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collisionState;
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Enumeration
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collisionMaterialType;
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Normal
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collisionNormal;
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Scalar
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collisionSpeed,
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bottomArmorScale;
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protected:
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void
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PerformAndWatch(
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const Time& till,
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MemoryStream *update_stream
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);
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void
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ProcessCollision(
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Scalar time_slice,
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BoxedSolidCollision &collision,
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const Point3D &old_position,
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Damage *damage
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);
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Time
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lastDoorHit;
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Vector3D
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doorHitNormal;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Damage support
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//
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public:
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Scalar
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deathSpeed,
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deathScoreLoss;
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Scalar
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deathConstant;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Scoring support
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//
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public:
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//
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// HACK - ECH 7/6/95 - Allow the player vehicle to respond to score
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// messages, allows attribute system to be used for scoring
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//
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void
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RespondToScoreMessage(Message *message);
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StateIndicator
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scoreState;
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Enumeration
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scoreType;
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Logical
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insideWorld;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Construction and Destruction
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//
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public:
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typedef VTV__ModelResource ModelResource;
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typedef VTV__MakeMessage MakeMessage;
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typedef VTV__DamageZone DamageZone;
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static VTV*
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Make(MakeMessage *creation_message);
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static ResourceDescription::ResourceID
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CreateModelResource(
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ResourceFile *resource_file,
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const char *model_name,
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NotationFile *model_file,
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const ResourceDirectories *directories,
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ModelResource* model=NULL
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);
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static ResourceDescription::ResourceID
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CreateSubsystemStream(
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ResourceFile *resource_file,
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const char *model_name,
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NotationFile *model_file,
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const ResourceDirectories *directories
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);
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static ResourceDescription::ResourceID
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CreateDamageZoneStream(
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ResourceFile *resource_file,
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const char *dzone_name,
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NotationFile *dmg_file,
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const ResourceDirectories *directories
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);
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typedef Logical
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(*FindNameFunction)(
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const char *control_name,
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ControlsMapping *mapping
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);
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static Simulation::SharedData*
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GetSubsystemSharedData(const char *name);
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static ResourceDescription::ResourceID
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CreateControlMappingStream(
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const char *mapping_name,
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NotationFile *mapping_file,
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FindNameFunction find_name,
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ResourceFile *resource_file,
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const char *model_name,
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NotationFile *model_file,
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const ResourceDirectories *directories,
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PlatformTool *current_tool
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);
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VTV(
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MakeMessage *creation_message,
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SharedData &virtual_data = DefaultData
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);
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~VTV();
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Logical
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TestInstance() const;
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enum {
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RegularReset,
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FootballReset,
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MissionReviewReset
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};
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void
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Reset(const Origin &new_origin, int reset_command);
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void
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DeathShutdown(int shutdown_command);
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char
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vehicleBadge[20],
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vehicleColor[20];
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Navigation support
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protected:
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Scalar
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targetRangeExponent,
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currentRangeExponent;
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public:
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Scalar
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maxImpactSpeed;
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};
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