Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.
Layout:
engine/ MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
models) + image codec; the minimal rp/ headers the audio HAL needs
game/ reconstructed BT logic + surviving-original BT source + fwd shims
+ WinMain launcher
content/ full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
docs/ format specs + reconstruction ledgers
reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
tools/ MP console emulator + map/resource scanners
One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
113 lines
2.1 KiB
Makefile
113 lines
2.1 KiB
Makefile
.autodepend
|
|
.cacheautodepend
|
|
.suffixes: .cpp
|
|
|
|
!ifndef BTYPE
|
|
!error BTYPE macro not supplied
|
|
!endif
|
|
|
|
!ifndef BPATH
|
|
!error BPATH macro not supplied
|
|
!endif
|
|
|
|
!include make.cfg
|
|
!include $(BPATH)
|
|
|
|
!ifndef BT_ROOT
|
|
!error BT_ROOT macro is not defined
|
|
!endif
|
|
|
|
TARGET_DIR = $(BT_ROOT)\$(BTYPE)
|
|
TARGET_PATH = $(TARGET_DIR)\\
|
|
.path.obj = $(TARGET_DIR)
|
|
.path.lib = $(LIBRARY_PATH)
|
|
|
|
LIB_PREFIX = -+$(TARGET_DIR)\\
|
|
|
|
CFG_FILE = $(TARGET_DIR)\$(BTYPE).cfg
|
|
HEADER_FILE = bt$(BTYPE).csm
|
|
|
|
#------------------------------------------------------------------------------
|
|
# Library targets
|
|
#
|
|
all: $(CFG_FILE) $(TARGET_DIR)\bt.lib
|
|
|
|
clean:
|
|
del $(TARGET_DIR)\*.obj
|
|
del $(TARGET_DIR)\*.lib
|
|
del $(TARGET_DIR)\*.bak
|
|
del $(TARGET_DIR)\*.cfg
|
|
|
|
assemble:
|
|
@echo No assembly targets
|
|
|
|
#------------------------------------------------------------------------------
|
|
# Implicit rules
|
|
#
|
|
!include $(BTYPE).mak
|
|
|
|
!ifndef STARTUP_OBJ
|
|
!error STARTUP_OBJ macro is not defined
|
|
!endif
|
|
|
|
!ifndef STARTUP_LIBS
|
|
!error STARTUP_LIBS macro is not defined
|
|
!endif
|
|
|
|
{$(INCLUDE_PATH)}.cpp{$(TARGET_DIR)}.obj:
|
|
$(BCC) @$(CFG_FILE) $< >>error.log
|
|
|
|
{$(INCLUDE_PATH)}.c{$(TARGET_DIR)}.obj:
|
|
$(BCC) @$(CFG_FILE) $< >>error.log
|
|
|
|
{$(BT_ROOT)}.asm{$(TARGET_DIR)}.obj:
|
|
tasm32 -ml $(TASM_OPTIONS) -i$(BT_ROOT) $<,$@ >>error.log
|
|
|
|
#------------------------------------------------------------------------------
|
|
# Battletech library
|
|
#
|
|
BT_OBJS = \
|
|
?btmssn.obj \
|
|
?messmgr.obj \
|
|
?mechdmg.obj \
|
|
?dmgtable.obj \
|
|
?mech.obj \
|
|
?mech2.obj \
|
|
?mech3.obj \
|
|
?mech4.obj \
|
|
?mechsub.obj \
|
|
?mechtech.obj \
|
|
?heat.obj \
|
|
?mechmppr.obj \
|
|
?powersub.obj \
|
|
?sensor.obj \
|
|
?gnrator.obj \
|
|
?gyro.obj \
|
|
?torso.obj \
|
|
?hud.obj \
|
|
?myomers.obj \
|
|
?mechweap.obj \
|
|
?emitter.obj \
|
|
?ppc.obj \
|
|
?projweap.obj \
|
|
?mislanch.obj \
|
|
?ammobin.obj \
|
|
?gauss.obj \
|
|
?projtile.obj \
|
|
?misthrst.obj \
|
|
?seeker.obj \
|
|
?missile.obj \
|
|
?btplayer.obj \
|
|
?btteam.obj \
|
|
?btdirect.obj \
|
|
?btreg.obj \
|
|
?btcnsl.obj \
|
|
?bttool.obj
|
|
|
|
$(BT_OBJS:?=): $(CFG_FILE)
|
|
|
|
$(TARGET_DIR)\bt.lib: $(BT_OBJS:?=) $(BT_ROOT)\bt.mak
|
|
tlib $@ $(LIB_OPTIONS) @&&|
|
|
$(BT_OBJS:?=$(LIB_PREFIX))
|
|
| >>error.log
|